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News: In-dev patch notes for Starsector 0.9a (10/20/18); New blog post: Portrait Hegemonization (10/16/18);  Starsector 0.8.1a is out!
 
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Question: Poll closed  (Voting closed: October 28, 2014, 01:20:16 PM)
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Author Topic: [0.8.1a] Metelson industries: CEO letter updated 5.0.1 4/20/2018  (Read 150596 times)
A Random Jolteon
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« Reply #375 on: February 11, 2018, 10:39:28 AM »

Yep it is a brochure term mostly over in lower the weapon is supposed to be used at full power outside of combat. Inside of combat it would not be feasible e usable dudes for the power restrictions are placed on the ship during operation. Basically if you wanted the full power you to have to shut everything off except the engine. So you would then have the ship being a Sitting Duck with no Shield no other weapons and no PD.
I could make it work. (spawns a mother load of escort ships)
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Azmond
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« Reply #376 on: February 11, 2018, 12:20:32 PM »

now that I'm on the computer:

Planet Cracker is more of a marketing term. It made sense in my head. Really, it's a moon stripper. It doesn't out-right kill a planet like "PEW!" start-wares death-star style.  It sends a beam of particles that interact with the matieral at a atomic level causing disruptions. This can understandably lead to explosions and more. So, it's more of a giant rock-scrapper than anything else.

So, in comabt, to avoid the whole "WHERE IS MY *** ESCORT" or, "OH MY GOD IT ALL HURTS, THE ENGINES ARE DEAD, I'M SLOW, OH GOD." and the fact that I can't do code very well. well, yeah it's weak as crap in combat compared to the marketing for it's use as a mining-tool.

« Last Edit: February 11, 2018, 12:25:24 PM by Azmond » Logged

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DrakonST
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« Reply #377 on: February 11, 2018, 11:22:19 PM »

Azmond, whether yours mod will have a "Dynasector" support?
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Azmond
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« Reply #378 on: February 12, 2018, 08:39:26 AM »

Azmond, whether yours mod will have a "Dynasector" support?

I think that is for DR to implement. Otherwise, no. Not atm
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« Reply #379 on: February 12, 2018, 01:03:58 PM »

Azmond, whether yours mod will have a "Dynasector" support?

I think that is for DR to implement. Otherwise, no. Not atm
But now it is possible to make support. At least from version 1.4.0 so became. Now enough mods can work with him. Like "Arsenal Expansion" or "Dassault-Mikoyan Engineering".
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« Reply #380 on: February 12, 2018, 06:51:51 PM »

Dynasector support done in a mod, is a far cry from it being done for real in Dynasector.
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Azmond
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« Reply #381 on: February 12, 2018, 11:20:25 PM »

And again I am not very confident with code at the moment.
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Drokkath
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« Reply #382 on: February 13, 2018, 05:28:21 AM »

I myself am extremely leery about using Dynasector, but mainly because of how much intentionally overpowered ships and weapons I have that Dynasector could give access to npcs which has never ever been my intention due to the unorthodox way I play SS. It's also why I haven't bothered making a mod I could share with others here, plus (and it is a colossal plus +) my sense of balancing anything is next to none, zilch, zip, zero and so I'd end up climbing up the walls going completely along the lines of:

*Begins playing with ketchup and mustard onto an empty plate* I'm telling folks, If I don't find a way out of this soon, I'm going to lose it. *all people raise one of their eyebrow* Lose it. It means "go crazy". Nuts. Insane. Bonzo." *Drokkath playing with ketchup and mustard onto the now half-full plate intensifies* "No longer in possession of one's own faculties! Three fries short of a happy meal! WACKO!!!!? Angry

Cheesy
« Last Edit: February 13, 2018, 05:41:31 AM by Drokkath » Logged

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Sooner535
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« Reply #383 on: February 13, 2018, 07:31:50 AM »

Nice SG quote >.<
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Azmond
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« Reply #384 on: April 20, 2018, 03:21:55 PM »

It's be quite a while and during that time I have been working on the mod. Not as much as I should've been. The mod is NOT going to be dying, or going to be changing hands (oh hell no). I have seen that in the near future I need to work more on the mod as it stands to prepare it for SS further down the line.

To that end I'm going the route of THI.
I am going go away for a bit.
I am going to be a hermit.
I will make the mod.
I will do it quietly.

Why? Well, the mod at the moment is a large amount of stress. The mod is a small but potent part of my life. It is something that I love dearly and frankly have been enthusiastic about developing. However, seeing the mod and comparing it to others... I'm well aware it's not the best or the worse.

But I want it to be better. Some of the best work I made on my mod was when I was financially stable, working, and had a routine. At the moment, I have only one of the those three. I'm working, I'm working to be stable and to have a routine. Basically I'm looking to get a stable life.  I have other things I want to do, and things I need to do. The mod is something I want to do. Dwarf Fortress is a thing I want to do. I want to develop more as an artist- maybe make a few ship-girls.

If I keep worrying about how people are playing the mod, if the mod is doing well in the tournament, among other things I have going. The mod simply stalls.

I'll be back with the mod at some point in the next year at most, at least, in the next 6 months an update will be produced. In the near furture I'll push out a few final updates, but, otherwise...

I'm going to go away.
I'm going to grow.
I'm not gone.
I'm working.

I'll be working on Dwarf-fortress, that's still fun and I've a few ideas for another mod later down the line. So... I'll still be working. I'm still here. Just... Not going to be posting in this thread so often.

That is all.  April 20th, 2018
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Drokkath
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« Reply #385 on: April 20, 2018, 08:02:20 PM »

-snip/read-

If I keep worrying about how people are playing the mod, if the mod is doing well in the tournament, among other things I have going. The mod simply stalls.

-snip/read-

I can relate as I too am a hermit in my own way thus being barely active on forums. Large sum of my own interests and passions require solace to think my thoughts in peace.

As for Metelson, I personally see them as a way more tech-savvy and organized version of various other scavenger/miner/engineer/independent-esque factions. Heck they even have their own unique faction-colored set of ships from fighters to capitals! I also like the default durability of their ships, easier to survive nastier shooting gallery when shields go down.
« Last Edit: April 20, 2018, 08:28:47 PM by Drokkath » Logged

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« Reply #386 on: April 24, 2018, 06:58:51 PM »

Truly the Gadfar is the best ship ever.
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