I was debating making a new thread for this, but decided since this is a flagship thread, it would work ok here.
Over the course of my recent play-through, I've been buying and storing various ships in my outpost as a sort of "Collection". Recently picked up an Onslaught and played with it a bit in the sim. This is a ship with a presence. With character. It's quirky and weird, but fun.
So let's discuss Onslaught loadouts. I have a number of mods installed, but I'm trying not to mix weapons and ships from vanilla / different mods because mods tend to be... not quite balanced, if not usually straight OP.
I'm still experimenting quite a bit with mine. Current loadout uses Unstable Injector and Auxiliary Thursters to provide some much needed mobility. Also fitting expanded magazines.
- 3x Hypervelocity Drivers in forward facing Medium mounts.
- 6x Vulcan Cannons in forward facing Small mounts.
- 4x Pilum LRM Launchers in Large missile mounts.
- 4x Flak Cannons in Medium mounts around tower.
-
I've found the hypervelocity drivers do an excellent job of keeping pressure on the enemy at range, keeping their shields in place to drive flux up and doing heavy damage to frigates and destroyers. When they force shields down, the thermal pulse cannons can start to tear the craft apart. The Pilum LRM are another great support weapon when fired en-masse, frequently overwhelming destroyers shields, destroying freighters, and forcing shields up on larger vessels. Sometimes a volley at close range can land a heavy punch on a ship who has been overloaded by the hypervelocity drivers.
The vulcan cannons I'm still unsure about. They seem to provide effective frontal PD which is much needed on a vessel like the Onslaught, but I'm still not convinced there isn't a better solution. I wouldn't mind replacing a couple of them with railguns.
Now on to the flak cannons. This is another uncertain one. Again, they seem effective, but not particularly so versus fighters. I haven't had a chance to try duals yet, so that might be the key. I might drop the two front facing flaks to make room for a couple more hypervelocity drivers. Front PD should be handled effectively enough by the vulcans. I've also considered mounting heavy machine guns. Then you've got the rear medium mounts, which I'm also not sure what to do with. More flak / heavy machine guns? Maybe assault chainguns or thumpers to provide a little... discouragement to frigates.
And that leaves the large ballistic mounts. The only one that I consider useful is the forward facing one. The side facing just eat up OP for weapons that can't be brought to bear on enemies that I'm oriented directly towards. I could throw some smaller weapons in there, for additional small craft defense or PD. Undecided. The forward facing mount, however, presents options. With 3-5 hypervelocity drivers chewing away, enemy shielding won't last too long. Now the shielding is down and you're up against armor, which they are effectively useless against. So, do you rely on the TPC to cut through the armor AND hull? Seems like there might be a better way. I can either add some explosive damage with say, a Heph to expedite armor detruction, or I can mount something like a Storm Needler or Gauss Cannon to drop those shields even quicker.
It's a complex formula, and there are nearly unlimited options for configuring an Onslaught. I consider it one of the deepest ships in the game in terms of potential strategies.
So how do you use it?