Will we be able to do stuff like insult or "ass kiss" the AI and have it effect them? Like being able to fly up to a pirate ship with a weak fleet or single frig and contact them, insult them and then run like hell to your storage station where your "real" fleet is stored?
Also, will admirals "spread" information about you? Like you do the above scenario and the commander tells/ cries to all of his buddies about what happened and the next time you try it, they either ignore you, bring a bigger fleet, and/ or set a trap at said storage location.
Just to clear something up - there's a framework for dialogue, yeah, but that doesn't mean there's new dialogue everywhere. That's going to be a separate effort.
The answer to any "will we..." type of question is either "maybe" or "no"; in this case it's "maybe", with a side of "it depends"
But seriously, i may be alone in thinking framework development in a game is more exciting than content. Anyone can make content, but new off the wall features? Pshht.
I think both are equally important. Can't have one without the other, etc. The line is blurry, too.
I really think it will pay off in the long run, especially when considering modability.
It's a point where the benefits both to the core game and to modability align, I think, since adding content is a big deal for both. In general, I'm finding myself doing things in a modable way because it's
actually easier. I think it's the result of the modding-related architecture being more settled now.
- Comm relays seem to be displayed as far bigger than stations. Looks strange.
I don't know, right now I'm thinking of them as gigantic installations, with a core of irreplaceable high-tech machinery. (Broadcasting across the gulf between the stars can't be easy, right?) We'll see, though.
- The blue progress bar seems a bit out of place outside its original menu. Maybe give it the same greenish color the tab bar has? (Or the other way round.)
Hmm, yeah. Tried another color (the more cyan-ish), that seems to be a bit better.
The discussion at the end reminded me of a good quote.
“ Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. ”
- Brian Kernighan
Ha! Yeah, that nails it.