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Author Topic: Starter Ships  (Read 3003 times)

Morrokain

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Starter Ships
« on: April 08, 2014, 08:09:45 PM »

Didn't see anything that addressed this and I have browsed through the data and didn't see this. How do I edit what ship I am given if my fleet is defeated?


My current incarnation of the Vigilance is a micro carrier with only a single missile turret. It is also one of the ships sometimes given to you when you are defeated.

It is literally impossible to use this ship as a re-starter ship in my mod  :D
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PCCL

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Re: Starter Ships
« Reply #1 on: April 08, 2014, 08:29:21 PM »

starsector-core/data/world/factions/player, find the following code:


"shuttle":{
         "displayName":"Fleet",
         "maxFleetPoints":0,
         "daysWorthOfSupplies":[20, 30],
         "lyWorthOfFuel":[10, 15],
         "extraCrewPercent":[10, 20],
         "marinesPercent":[0, 0],
         "ships":{
            # INSERT THE SHIPS YOU WANT HERE, EXAMPLE GIVES
            # EITHER A CONQUEST OR ODYSSEY, USE SIMILAR
            # SYNTAX FOR YOUR OWN MOD

            "conquest_Elite":[0, 1],
            "odyssey_Balanced":[0, 1],
            #"monitor_Starting":[0, 1],
            #"shuttle_Attack":[0, 1],
            #"dram_Light":[0, 1],
            #"hound_Assault":[0, 1],
         },
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Morrokain

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Re: Starter Ships
« Reply #2 on: April 08, 2014, 10:50:17 PM »

Thanks!
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PCCL

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Re: Starter Ships
« Reply #3 on: April 08, 2014, 11:12:05 PM »

no problem, happy modding ;D
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