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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.65a (Released) Patch Notes  (Read 257877 times)

MShadowy

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #210 on: October 20, 2014, 01:30:11 PM »

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mendonca

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #211 on: October 20, 2014, 01:32:20 PM »

Yay!  ;D
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"I'm doing it, I'm making them purple! No one can stop me!"

Tartiflette

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #212 on: October 20, 2014, 01:33:29 PM »

Savegames are corrupted, mods are shattered, but today we celebrate!
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Gothars

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #213 on: October 20, 2014, 01:42:38 PM »

 ;D

Congratulations on the release! And on the very justified price increase!

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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

c plus one

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #214 on: October 20, 2014, 01:49:39 PM »




"THE UPDATE HAS CLEARED THE PLANET!"

"You may download when ready."

See, even Tarkin can't wait to play 0.65a..... 8)
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you are playing them wrong then..

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Alex

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #215 on: October 20, 2014, 01:52:01 PM »

Major Update on the games framework and added massive changes to the campaign

0.62 -> 0.65

Let's just say that version numbering, like progress bars, is an inexact science :)

Congratulations on the release!

Thank you! Kind of in holding-my-breath mode over here, waiting to see if a hotfix is going to be necessary. There *was* a lot more playtesting than for the average release, but it's one of those things where you often follow certain paths without even thinking about it and stuff elsewhere can slip through...

And oh, the price went up to $15.  Hm, didn't see that coming.
... And on the very justified price increase!

Yeah, just seems like it's time, with the campaign being in a more respectable state.


@c plus one: Nice :) (Highly off-topic, but I kind of wonder why they didn't just shoot through the planet. Or shoot the planet and then the moon, assuming anything was left of the moon after the planet chunks bombarded it.)
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WK

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #216 on: October 20, 2014, 01:52:57 PM »

Wow, congrats on the update!  :D

Just took it out for a very brief test run and boy it really is a massive update  :o Can't wait until I have more time to play this!

One thing puzzled me, I get the updates about price information for different locales, but where do I actually see the price information?
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Alex

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #217 on: October 20, 2014, 01:56:35 PM »

One thing puzzled me, I get the updates about price information for different locales, but where do I actually see the price information?

You mean when you go to buy something? The per-unit price is in the tooltip, but it also varies depending on how many units you buy, going up slightly with each unit bought. Likewise, when selling, it goes down a bit with each unit sold. Or more than a bit, if the amount you're selling vastly exceeds demand, or if there's no demand for something to begin with.
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WK

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #218 on: October 20, 2014, 02:03:44 PM »

I'm sorry for being imprecise. I meant if there is a place to compare the collected price (at different markets) information for each commodity?
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Emailformygames

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #219 on: October 20, 2014, 02:06:43 PM »

A new update :D

Can't wait to get working on the wiki!
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Alex

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #220 on: October 20, 2014, 02:10:07 PM »

I'm sorry for being imprecise. I meant if there is a place to compare the collected price (at different markets) information for each commodity?

Ahh, I think I see. Intel tab -> prices -> select the commodity. That shows you all the prices you have reports for.

Can't wait to get working on the wiki!

Going to be a lot of work :)
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Thaago

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #221 on: October 20, 2014, 02:15:27 PM »

Oh my! You just made my sick day quite a bit better! I only wish I'd checked earlier!
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Alex

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #222 on: October 20, 2014, 02:24:11 PM »

Aw, hope you feel better soon!
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arcibalde

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #223 on: October 20, 2014, 02:50:55 PM »

Well... Excellent  ;D
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Gothars

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Re: Starsector 0.65a (Released) Patch Notes
« Reply #224 on: October 20, 2014, 02:52:54 PM »

A few little bugs:
During character creation (which seems far improved)
- The helmet portrait is shown twice
- "Got your hands >on< some high-value cargo"
- While the loading bar is visible, ships flying in the background appear to jitter back and forth by a few pixel

I have to go to sleep now, didn't even scratch the surface yet :-[    Tomorrow!
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.
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