Here's some notes from a brainstorm I've been having with myself. Don't get excited yet, but it is something I'd might be willing to explore further
-Bombcrater = sun. Proximity does damage due to radiation
-Water = supplies
-Credits = bottlecaps
-Town locations have town images from Fallout 1?
-Some locations can be *explored* and may have loot. Could be attacked by a nearby spawn that guards it
-Needs many locations to make interesting, station appearances might have to be X on the map? Rings can set theme for X with buildings, rocks, etc. around it.
-Armor = character appearance. Have to buy better ones? Expensive, but better base stats.
-Can recruit help NPCs. Named NPCs.
-Damage FX replaced with gore a la Fantasty Farer mod.
-No boarding = all enemies are *fighters*?
-Fuel =
Do we want hyperspace? Everything in one system and slowed down thanks to slow burn speed?
-Cars a la Mad Max?
-Characters are top down. Can buy and use several weapons and *mount* on characters.
-Hullmods are (funny!) traits
-Skills are... skills. Allows to unlock new traits.
-Some traits only available to certain characters - can be done by linking with specific hull ID
-Missions in the campaign? Need help with that!
-Ally with one caravan group makes other hostile
-Many different encounters: trade caravans, mutants, ghouls, animals, raiders.
-Trading? Need help with that!
-Weapons: Ballistic revolvers, rifles etc. Energy = laser and plasma. Missile is grenades and rocketlaunchers. Melee as secondary weapon? Secondary hand = universal slot? Character can wield maximum two weapons at a time?
-Stations are towns and locations of interest. Orbits set to 0. No movement. Same goes for *planet rings* which will be farms, ruins, sandbags, etc.
-Encounter dialog extended? Town options extended?