Actually, that's a bad idea right now.
Until next version, there is a bug with getEntityByName that prevents it from working in the gen file. That was the reason I initially moved it to the spawn points.
Before I moved it to spawn points I had to spawn them in the default SectorGen instead, but I wanted to remove that dependency since a bunch of other mods also edit the default SectorGen for the same reason. Makes the mod more compatible with others.
I'll be releasing an update shortly that adds extra spawns for: Pirates, Independents, Tri-Tachyon, Hegemony. And reduces spawns of: Gun Runners. That way the system is a bit more lively, and the Gun Runners don't dominate the system, as that was never my intention. Making the extra Pirate and Independent spawns visit the Gun Runner station, which should spur some conflict around there. The Hegemony is just additional patrols in the system triggered by the launch of the TT station. And the Tri-Tachyon spawns attack fleets to attack both the Gun Runners and the Hegemony stations, as well as security details to defend the TT station.
Just going to run it for a few mins to see how the balance of power looks after the change.