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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325024 times)

Histidine

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2940 on: May 11, 2017, 04:09:27 AM »

Nexerelin already has a vengeance mechanic of its own so I might take the SS+ one as well.
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Takion Kasukedo

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2941 on: May 11, 2017, 06:27:58 AM »

Nexerelin already has a vengeance mechanic of its own so I might take the SS+ one as well.

Oh very neat, this is great news. Means we now only need to wait for an update. (Take as long as needed to swat those errors and put more ideas)
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

dk1332

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2942 on: May 11, 2017, 11:00:04 AM »

Nexerelin already has a vengeance mechanic of its own so I might take the SS+ one as well.

Oh very neat, this is great news. Means we now only need to wait for an update. (Take as long as needed to swat those errors and put more ideas)


We'll have to wait for 0.8.1 first.
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Deshara

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2943 on: May 11, 2017, 04:10:34 PM »

The Rook & Pawn are part of this mod, right? I don't have many, and I want those ships to never go away ever
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Quote from: Deshara
I cant be blamed for what I said 5 minutes ago. I was a different person back then

Sy

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2944 on: May 11, 2017, 04:20:20 PM »

SS+ doesn't add any ships, no. Ship/Weapon Pack does, but that isn't updated yet.

Pawn is from Arsenal Expansion.
« Last Edit: May 11, 2017, 04:24:02 PM by Sy »
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grinningsphinx

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2945 on: May 12, 2017, 08:21:04 PM »

Hi!!


Thank you for the SS+ Update!

If you would be so kind, I need to delete the "Enforcer" Fleet code in this last update........they are spawning way to fast and they will pursue, even with tankers, regardless of what ships are in your fleet.  The rest of the update appears to be fine, many thanks!
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zaimoni

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2946 on: May 12, 2017, 09:33:14 PM »

I take it you have tried explicitly disabling them in SSP_OPTIONS.ini to no avail?

Code
"factionVengeance":false;

Would be expected to work.  (I have downloaded SS+ but not actually used it...do not have a good handle on vanilla yet).
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grinningsphinx

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2947 on: May 12, 2017, 11:06:57 PM »

Didnt know where to look, but i will try this, ty!


BTW, if the mod author can tell me where to look for the rate at which the vengeance fleets spawn, that would be great!  Im flooded with pirates!
« Last Edit: May 13, 2017, 02:04:12 AM by grinningsphinx »
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Serenitis

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2948 on: May 20, 2017, 12:08:03 AM »

I will greatly miss the vengeance fleets. They have been one of the most enjoyable features of SSP.
It would be nice if they could be incorporated into dynasector, but what will be will be.
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Shyguy

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2949 on: June 02, 2017, 02:05:33 AM »

Just wondering where the SS+ ships and weapons went, I remember seeing them back in 65.2 but they seem to have become somewhat absent, did they get moved to separate mods?
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SCC

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2950 on: June 02, 2017, 02:14:31 AM »

Ship/Weapon Pack and Underworld took ships and Dynasector took most of the mechanics.
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