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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325216 times)

Darenkel

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2925 on: May 07, 2017, 08:46:08 PM »

Does anyone know what the compatible mods are?

I'm running basically all currently updated mods and they all work, as long as you have enough RAM allocated.
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Tartiflette

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2926 on: May 07, 2017, 10:25:41 PM »

Every single one of them is compatible.
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Sy

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2927 on: May 08, 2017, 07:21:13 AM »

as someone who never quite followed this mod: what is the "overhauled" bounty system like?
I don't remember if it was Ship/weapon pack that did it, but there are "Famous Bounties" which you accept like a mission.
the special IBB bounty missions are sadly part of SWP, yeah.

i think SS+ just changes up what difficulties of bounties are available, or how that difficulty scales up as you progress through the game, giving you more choice in whether you wanna go for something small but easy, or risk a tougher fight by going after one that pays better.
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General Bubbles

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2928 on: May 08, 2017, 11:01:37 AM »

Um, is there a way to disable the wage system at all?
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Midnight Kitsune

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2929 on: May 08, 2017, 11:14:03 AM »

Um, is there a way to disable the wage system at all?
Yeah, look at the start of the mod folder for an .ini file. That should have options for you. Or at least it did in .72
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General Bubbles

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2930 on: May 08, 2017, 11:20:03 AM »

Got it! You're a gent! (I assume) Much appreciated :)
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Shodan13

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2931 on: May 10, 2017, 12:29:12 PM »

This may be a little dumb, but what does Starsector+ actually add to 0.8a?
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Deshara

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2932 on: May 10, 2017, 01:27:16 PM »

This may be a little dumb, but what does Starsector+ actually add to 0.8a?

adjustes bounty fleets to be more variable, adds officer deaths in combat, crew needs to be paid
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Galwail

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2933 on: May 10, 2017, 03:49:55 PM »

There are also those retaliation fleets. In my current game, there is one attacking me every week. It's like killing one will just cause one more to be spawned. It's like an endless cycle...
« Last Edit: May 10, 2017, 10:26:03 PM by Galwail »
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AxleMC131

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2934 on: May 10, 2017, 04:10:54 PM »

This may be a little dumb, but what does Starsector+ actually add to 0.8a?

Also, if I'm not mistaken, it rebalances a large number of stock stats and skills and numbers, for instance didn't I hear that it nerfs the cooldown of the Hurricane MIRV? Stuff like that I think.
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Kyuss11

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2935 on: May 10, 2017, 04:18:42 PM »

The retaliation fleets are in need of balance.I'm being attacked with huge fleets from the pirates in Corvus sector,and they will dwindle you down one by one before you have a chance to escape they just stack on you.I have deactivated starsector+ for now until it's fixed.
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Dark.Revenant

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2936 on: May 10, 2017, 07:24:29 PM »

BIG ANNOUNCEMENT

SS+ will no longer be updated going forward.  The number of worthwhile features within it has dwindled, which can just be included in other mods.  Crew salaries and probably vengeance fleets will be gone altogether.  Nexerelin will likely take the officer death and battle map enhancements.  Dynasector will improve the named bounty system.  SWP will have the few remaining vanilla balance changes.
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Midnight Kitsune

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2937 on: May 10, 2017, 07:34:38 PM »

While I will mourn the loss of the vengeance fleets, I won't miss paying my slavI mean crew
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They Live

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2938 on: May 11, 2017, 01:17:15 AM »

BIG ANNOUNCEMENT

SS+ will no longer be updated going forward.  The number of worthwhile features within it has dwindled, which can just be included in other mods.  Crew salaries and probably vengeance fleets will be gone altogether.  Nexerelin will likely take the officer death and battle map enhancements.  Dynasector will improve the named bounty system.  SWP will have the few remaining vanilla balance changes.

I'm a new player and after my first vanilla campaign i started to try some mods, ss+ is the very first mod i ever tried and i'm having a blast with it so i'm sad to hear this.
« Last Edit: May 11, 2017, 01:29:32 AM by They Live »
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Takion Kasukedo

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Re: [0.8a] Starsector+ 3.7.0
« Reply #2939 on: May 11, 2017, 01:21:04 AM »

Hey, don't get rid of the vengeance fleets, i'm sure there's a way to keep them going, like integration?

Not sure what or who will be up to the task of that though.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

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