Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Removed skills changes
Quote from: Dark.Revenant on May 05, 2017, 11:18:07 PMRemoved skills changesThis might be a stupid question but, are we talking about the SS+ skill bonuses?
First time using the the new update, and (D) mods don't seem to be applying thier maintenance reduction.Spoiler[close]
thanks for the update! :]Quote from: Serenitis on May 06, 2017, 11:59:42 AMFirst time using the the new update, and (D) mods don't seem to be applying thier maintenance reduction.Spoiler[close]d-mods only reduce maintenance costs if you have the Field Repairs skill at rank 3. that's a vanilla thing.
as someone who never quite followed this mod: what is the "overhauled" bounty system like?
If this has been asked and answered I apologize as I must have missed it. Anywho, I tried to download and use the latest java 64 bit to take advantage of changing RAM amount, and the message I get shows that starsector will not work with anything but java 7. Is this something in SS+ or in the backbone of the game itself? Anyone else have this issue?
Gotcha. thank you for the quick reply. Quick question then, do I need to still change the vramps folder to make mods work with the new version? Will SS+ run multiple mods or does it need Nex to be updated prior to running multiple mods again?