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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1329227 times)

Histidine

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2820 on: April 29, 2016, 09:49:17 PM »

With DR's permission, here is Starsector+ 3.5.0 (basically whatever didn't make it into the other descendant mods).
Warning: Likely to exhibit buggy behavior or even outright crash if using with Nexerelin 0.7.5 or older but not DynaSector+SWP+Underworld at the same time. Get Nexerelin 0.7.5b.

Quote
me: how do you feel about someone just tossing SS+ 3.5 somewhere up for people to download?
Dark Revenant: I'd rather it get worked on to deal with the standing issues
me: any issues you have in mind?
me: issue reports on bitbucket would be handy
Dark Revenant: the issues are mainly
Dark Revenant: high-level design type of problems
Dark Revenant: in order to make a list you'd have to release the existing 3.5.0 and re-evaluate using the current setup
Dark Revenant: most of the problems are related to vengeance fleets
Dark Revenant: some balance-related which I've forgot
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Inotna

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Re: [0.7.2a] Starsector+ 3.5.0
« Reply #2821 on: April 30, 2016, 06:33:15 AM »

Wow, it is compatible with Dynasector?
Eager to try it later. Great work!!

EDIT: Working fine and no bugs, crashes, or anything weird so far. :D
« Last Edit: May 02, 2016, 03:11:46 AM by Inotna »
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King Alfonzo

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Re: [0.7.2a] Starsector+ 3.5.0
« Reply #2822 on: May 02, 2016, 06:53:58 PM »

From the quick testing I've done, apparently it doesn't work without Dynasector. Kept getting a problem with a hullmod id which went away when I loaded up Dynasector with 3.5.0.

Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.5.0
« Reply #2823 on: May 02, 2016, 07:47:36 PM »

DynaSector doesn't contain hullmods.  Starsector+ doesn't contain ships.

You're using NGO, right?  That doesn't support the new mod setup.
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Schwartz

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Re: [0.7.2a] Starsector+ 3.5.0
« Reply #2824 on: May 02, 2016, 09:34:58 PM »

Been working fine so far altogether with the split-off mods. Thanks for the final release. Kill fleets aren't so crazy now and the new Archer is bangin'. Skills still work fine. One oddity I noticed is that one time, the question mark tooltips for my ships didn't include any bonuses at all. But when I went into the refit screen in dock and came back out, it applied them properly. Maybe just a cosmetic thing.
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Sy

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Re: [0.7.2a] Starsector+ 3.5.0
« Reply #2825 on: May 03, 2016, 12:46:22 AM »

seems to be working for me as well.

and i agree, the final changes are much appreciated, thanks! =)
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Julzjuice

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Re: [0.7.2a] Starsector+ 3.5.0
« Reply #2826 on: May 03, 2016, 11:42:11 AM »

Sorry for the noob question, I tried to look a couple of pages back, but I am not sure I fully understand whats going on with SS+. Is the mod dead? I dont see the compatible factions anymore?

If someone could TLDR whats up to me, I would be really grateful.

Thanks!
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Sy

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Re: [0.7.2a] Starsector+ 3.5.0
« Reply #2827 on: May 03, 2016, 12:16:02 PM »

assuming i got everything right: the version posted above by Histidine will be the last one.

additionally, most of the content and features of previous SS+ versions have now been split into several smaller mods. you can find all of them in Dark.Revenant's signature.

if you combine all those mods with the version above, you should have most (all?) features that were previously in SS+.
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Surge

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Re: [0.7.2a] Starsector+ 3.5.0
« Reply #2828 on: May 13, 2016, 10:50:11 PM »

I think the big things that are gone are the logi rework and vengeance fleets.
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.5.0
« Reply #2829 on: May 13, 2016, 11:41:51 PM »

Logistics and Vengeance Fleets are in SS+ 3.5.0 and beyond.
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Dark.Revenant

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[0.7.2a] Starsector+ 3.5.1
« Reply #2830 on: May 21, 2016, 01:44:24 PM »

Routine update.



Download Starsector+ 3.5.1
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.2) (Updated!)

Git Repository

Edit SSP_OPTIONS.ini to enable or disable Starsector+ features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Having problems?  Visit the Mod Troubleshooting Guide!

Version 3.5.1
  • General compatibility update
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Schwartz

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Re: [0.7.2a] Starsector+ 3.5.1
« Reply #2831 on: May 21, 2016, 06:20:30 PM »

Thanks for still updating this.

Has the levelling progression changed? I exported a level 88 character but imported the same character as level 69 with all aptitudes maxed but lacking a lot of skillpoints.

When I imported, it said "adding 34 aptitude points, adding 140 skill points" yet in the character screen I end up with 40 and 152 spent, respectively.
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mr_pa

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Re: [0.7.2a] Starsector+ 3.5.1
« Reply #2832 on: May 22, 2016, 09:43:28 AM »

Thanks for the update  :)

I noticed <"extraSkillPoint":true,  # Default: true  ## Grants an extra skill point every level you don't gain an Aptitude point> was no longer triggering.

In 3.5.1 'data/scripts/plugins' has changed to 'data/scripts/everyframe'.  I created the 'plugins' folder in 'scripts' and then cut/pasted 'LevelupPluginImpl.java' out of 'everyframe'.  The opening line in this file had to be changed to 'package data.scripts.plugins;'

Doing this (I hope I'm not forgetting a step) did reinstate the extra skill point.  Out of curiosity I tried this with the other .java files in 'everyframe' along with a line change in 'SSPModPlugin', but the game would not launch (not surprising as I haven't done much modding).

Thanks again for all the cool mods!
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Dark.Revenant

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[0.7.2a] Starsector+ 3.5.2
« Reply #2833 on: May 22, 2016, 11:38:15 AM »

I'm a certified ***!



Download Starsector+ 3.5.2
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.2)

Git Repository

Edit SSP_OPTIONS.ini to enable or disable Starsector+ features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Having problems?  Visit the Mod Troubleshooting Guide!

Version 3.5.2
  • Fixed level scaling
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Delta7

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Re: [0.7.2a] Starsector+ 3.5.2
« Reply #2834 on: June 16, 2016, 07:45:33 AM »

well... i never had this problem when playing older versions of starsector with a matching older version of SS+...
starsector crashes after loading with a popup message: "Fatal: Index: 0, Size: 0"
the last time i had such an error was when i unknowingly tried to run a mod made for an older build of the game. is my SS+ just not properly configured? i cant seem to figure this one out.
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