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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1328983 times)

SpaceRiceBowl

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2775 on: April 14, 2016, 06:25:07 PM »

Try turning off Shaderlib entirely. It should give you a couple more frames. Turning down the battle size should also help too, if you wanna sacrifice that.
Other than that, I'm not entirely sure.
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pretzalcoatl

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2776 on: April 14, 2016, 09:14:37 PM »

there are just too many ships to keep track of...



WIP.
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shuul

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2777 on: April 15, 2016, 12:05:27 AM »

there are just too many ships to keep track of...



WIP.

wait, are you working on this tool?
for me as newby modder something like this will be a blessing.
« Last Edit: April 15, 2016, 12:14:36 AM by shuul »
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manpapper

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2778 on: April 15, 2016, 02:33:21 AM »

Hello,

I have just installed the game.
On the forum many recommend this mod but i encounter an error.
Code
27786 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings.super(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I saw some already have more or less the same problem.
I only have mods shaderLib, musicLib, lazyLib and starsector+

Thanks for the mod.

EDIT:

Overwriting game jre with 1.8 jre solve the problem.
My java environment path is probably wrong
« Last Edit: April 15, 2016, 03:12:48 AM by manpapper »
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sycspysycspy

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2779 on: April 15, 2016, 03:06:03 AM »

there are just too many ships to keep track of...



WIP.
I don't see the point, really. To edit a csv file, excel is better than most other editors.
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shuul

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2780 on: April 15, 2016, 05:02:19 AM »


I don't see the point, really. To edit a csv file, excel is better than most other editors.

Maybe for you, but for me as beginner having all info on every weapon / ship in game is priceless for balancing. And who knows what additional tools this app will bring, maybe its not just about csv edit.
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SafariJohn

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2781 on: April 15, 2016, 05:12:41 AM »

That looks useful, pretzacoatl, I'll be interested to see where it goes.
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pretzalcoatl

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2782 on: April 15, 2016, 12:10:08 PM »

was planning on it being a viewer (time to min/max!) than an editor, actually, but who knows; I might change that!
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sycspysycspy

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2783 on: April 16, 2016, 02:31:18 AM »

was planning on it being a viewer (time to min/max!) than an editor, actually, but who knows; I might change that!
Do you know that starsector has its own codex?
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Sy

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2784 on: April 16, 2016, 03:00:36 AM »

Do you know that starsector has its own codex?
it can be a hassle to use it though, especially when you have a lot of faction mods installed. and some things are just not shown there at all, like the hull-ID, system-ID, turn rate, acceleration, base price, which (if any) mod it belongs to, etc.
« Last Edit: April 16, 2016, 03:02:29 AM by Sy »
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Alphascrub

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2785 on: April 17, 2016, 12:34:18 AM »

Do you know that starsector has its own codex?
it can be a hassle to use it though, especially when you have a lot of faction mods installed. and some things are just not shown there at all, like the hull-ID, system-ID, turn rate, acceleration, base price, which (if any) mod it belongs to, etc.

It could really use an overhaul. Maybe a faction directly, key word search ect. Faction directory is really what I want but that would probably be more work for modders.
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Mr. Nobody

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2786 on: April 17, 2016, 03:30:54 AM »

I speak from my infinite ignorance on "how SS and it's mods works" but wouldn't it be a "simple" matter of checking the subfolder's name and use it to discern: this is from ss+, this from diable, this from blackrock and so on?
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Sy

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2787 on: April 17, 2016, 05:48:04 AM »

It could really use an overhaul. Maybe a faction directly, key word search ect. Faction directory is really what I want but that would probably be more work for modders.
Alex said he wants to redesign it at some point, but only after most of the features and content of the final game are in place, since these might require additional codex functions.

I speak from my infinite ignorance on "how SS and it's mods works" but wouldn't it be a "simple" matter of checking the subfolder's name and use it to discern: this is from ss+, this from diable, this from blackrock and so on?
for the most part, yes. but that's still not exactly a very convenient way if you don't know already know where to start looking. there are also a few ships with a hull-ID that isn't exactly the same as their in-game name. for example, BRDY's "0-Series Nevermore" has the ID "brdy_nevermore_00", and "brdy_revenant" and "brdy_scarab" had their ingame names changed to "Knight" and "Weevil", respectively.

if you do need to find a ship's ID or mod, afaik the easiest way is opening the ship_data.csv files and using notepad's search function, as those files do contain the exact in-game name. same for weapons. that's what i do when i need to find an ID for adding something with the Console Commands mod.
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Mr. Nobody

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2788 on: April 17, 2016, 07:31:16 AM »

I meant more for the "what mod is this from?" part.
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Sy

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2789 on: April 17, 2016, 07:59:52 AM »

yeah, but how are you gonna "check the subfolder's name" if you don't know where the ship's file (which is named by ID) is located in the first place? :P
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