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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1111530 times)

ANGRYABOUTELVES

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2715 on: April 11, 2016, 10:36:22 PM »

Ok, so when is the expected update with the Seeker integrated in? I thought Seeker was a stand alone that hasn't been updated to the 0.7 version yet.

Sometime between now and the end of the universe. That's quite soon, relatively speaking.
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Black Crag

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2716 on: April 12, 2016, 03:07:23 AM »

Is there a way to do so that you can field larger fleets? The supply per month limit is at max for me. I'm not sure if it comes from this mod or the vanilla but i havent seen it before.
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Drglord

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2717 on: April 12, 2016, 03:30:59 AM »

in the root folder of SS+ there is a file startoptions edit that one you will find it easy in there.
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Schwartz

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2718 on: April 12, 2016, 10:57:00 AM »

I think these kill fleets may need to be dialed down a notch. ~20 minutes after getting rid of a crazy strong Templar fleet, they already dispatched a second one. And just as I exited a system where I did an Independent bounty, a Hegemony Kill Fleet was waiting for me with no chance to escape it.

Now I'm a good sport - I really am. With some luck, I *may* be able to take this one on as well and come out on top. But I don't always bring a maximum amount of capital ships to the party, and I expect other players won't either. For this engagement, I got 5 cruisers, a destroyer and a bunch of Templar fighters. It's not impossible, but you're setting the bar damn high for an event that happens so frequently and that's designed to give chase to and ambush the player.

Now, the AI for this is quite clever. They seem to like waiting outside of systems until the player comes out. And if he takes his time, they'll pop in. But on the flipside, if you don't know they're there and you exit a system, you're frequently screwed.

I wonder.. is the fleet size affected by level? Because I'm quite high level, but my fleets aren't usually that big.

Edit: I just read the patch note about 'vengeance fleet pacing' for 3.5.0. If you're already looking into this, please disregard.



And from the other thread..


« Last Edit: April 12, 2016, 10:59:51 AM by Schwartz »
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Drglord

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2719 on: April 12, 2016, 11:40:34 AM »

Also i don't know what has happened with the IBB. This is my first 3.4 campaign and the IBB stopped completely (i think the last was the luddic onslaught).
Also i clearly had an IBB end while i was in the same system. (i thought that was fixed)
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Surge

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2720 on: April 12, 2016, 12:20:14 PM »

So....I just paid the Cabal the 20k they asked of me simply to make them go away quietly, and I instantly took a -21 reputation hit with them?
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Midnight Kitsune

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2721 on: April 12, 2016, 12:30:31 PM »

Also i don't know what has happened with the IBB. This is my first 3.4 campaign and the IBB stopped completely (i think the last was the luddic onslaught).
Also i clearly had an IBB end while i was in the same system. (i thought that was fixed)
Same here...
Edit: I know that they start up after a few months but I'm into May, 206 and I still haven't seen any IBBs
« Last Edit: April 12, 2016, 12:39:15 PM by Midnight Kitsune »
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2722 on: April 12, 2016, 12:57:40 PM »

So....I just paid the Cabal the 20k they asked of me simply to make them go away quietly, and I instantly took a -21 reputation hit with them?
Fixed in 3.5.0

Also i don't know what has happened with the IBB. This is my first 3.4 campaign and the IBB stopped completely (i think the last was the luddic onslaught).
Also i clearly had an IBB end while i was in the same system. (i thought that was fixed)
Same here...
Edit: I know that they start up after a few months but I'm into May, 206 and I still haven't seen any IBBs
You're looking on IBB planets right?  Hegemony, independent, etc.
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CitizenJoe

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2723 on: April 12, 2016, 02:00:43 PM »

Seems a little odd to just remove over 1/6th of the boss ships. Whats the reasoning? Are they being replaced with something else? I like the psychedelia  :'(

« Last Edit: April 12, 2016, 02:37:33 PM by CitizenJoe »
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Midnight Kitsune

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2724 on: April 12, 2016, 02:12:18 PM »

So....I just paid the Cabal the 20k they asked of me simply to make them go away quietly, and I instantly took a -21 reputation hit with them?
Fixed in 3.5.0

Also i don't know what has happened with the IBB. This is my first 3.4 campaign and the IBB stopped completely (i think the last was the luddic onslaught).
Also i clearly had an IBB end while i was in the same system. (i thought that was fixed)
Same here...
Edit: I know that they start up after a few months but I'm into May, 206 and I still haven't seen any IBBs
You're looking on IBB planets right?  Hegemony, independent, etc.
Yeah. I checked several locations (Jangalla, Ashura, Prism and any other market that is part of the IBB)
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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Surge

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2725 on: April 12, 2016, 02:22:09 PM »

I still think something really weird was going on with the psychedelia, it was getting an insane damage boost on all it's weapons, was as fast as most destroyers, and was able to deploy from the sides in pursuit when I fought it. It single-handedly annihilated my fleet and I still pray that was just an odd error on my end.
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2726 on: April 12, 2016, 02:39:40 PM »

So....I just paid the Cabal the 20k they asked of me simply to make them go away quietly, and I instantly took a -21 reputation hit with them?
Fixed in 3.5.0

Also i don't know what has happened with the IBB. This is my first 3.4 campaign and the IBB stopped completely (i think the last was the luddic onslaught).
Also i clearly had an IBB end while i was in the same system. (i thought that was fixed)
Same here...
Edit: I know that they start up after a few months but I'm into May, 206 and I still haven't seen any IBBs
You're looking on IBB planets right?  Hegemony, independent, etc.
Yeah. I checked several locations (Jangalla, Ashura, Prism and any other market that is part of the IBB)

Did you save transfer?  If so, how far ahead was IBB when you saved?
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Midnight Kitsune

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2727 on: April 12, 2016, 02:42:36 PM »

So....I just paid the Cabal the 20k they asked of me simply to make them go away quietly, and I instantly took a -21 reputation hit with them?
Fixed in 3.5.0

Also i don't know what has happened with the IBB. This is my first 3.4 campaign and the IBB stopped completely (i think the last was the luddic onslaught).
Also i clearly had an IBB end while i was in the same system. (i thought that was fixed)
Same here...
Edit: I know that they start up after a few months but I'm into May, 206 and I still haven't seen any IBBs
You're looking on IBB planets right?  Hegemony, independent, etc.
Yeah. I checked several locations (Jangalla, Ashura, Prism and any other market that is part of the IBB)

Did you save transfer?  If so, how far ahead was IBB when you saved?
I save transferred around number IBB number 17
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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Orikson

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2728 on: April 12, 2016, 05:09:18 PM »

Question: What happened to Exigency Incorporated? It doesn't seem to be on the Mod Index. I tried it, not compatible with 0.7.2. Seems to be missing files related to music in combat, which somehow can be compensated by having MusicLib on. But then it crashes when I try accessing any of its ships in the Codex, indicating missing image files.
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Midnight Kitsune

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2729 on: April 12, 2016, 05:28:54 PM »

Question: What happened to Exigency Incorporated? It doesn't seem to be on the Mod Index. I tried it, not compatible with 0.7.2. Seems to be missing files related to music in combat, which somehow can be compensated by having MusicLib on. But then it crashes when I try accessing any of its ships in the Codex, indicating missing image files.
Exi is sadly not updated for .72. However it is not dead, it is just that the mod author Meso has been busy as hell with THI and Real Life
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]
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