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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1328924 times)

Ratheden

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2595 on: March 31, 2016, 04:55:18 AM »

Quick change of topic,

Optional Mods
Nexerelin 0.7.4 (Compatibility update soon!)

Is this update from Histidine or Dark.Revenant?

Thanks for your time.

Ratheden
 ::)
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Surge

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2596 on: March 31, 2016, 06:27:45 PM »

uhhhh is it normal for the Psychedelia to deploy from the sides during pursuit and to one-shot cruisers with its hurricane MIRV?
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Wild Card

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2597 on: April 01, 2016, 07:18:52 AM »

Are we close to the release. I want to try to take down the entire IBB board, as i`ve never done it before :).
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Hazard

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2598 on: April 01, 2016, 07:43:25 AM »

The target leading pip seems to disappear occasionally. I'm trying to keep a track of when it happens, but it's been seemingly random so far. Has anyone else noticed this?
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ANGRYABOUTELVES

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2599 on: April 02, 2016, 10:46:26 AM »

Have you considered reducing the amount of supplies you salvage from vengeance fleets? I've got 3 factions super mad at me, and I haven't had to buy supplies in years.
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isaacssv552

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2600 on: April 02, 2016, 11:59:04 AM »

Have you considered reducing the amount of supplies you salvage from vengeance fleets? I've got 3 factions super mad at me, and I haven't had to buy supplies in years.
I view that as a fair reward for being able to farm vengeance fleets. (Mine tend to have 50+ ships, including 3 or 4 capitals, by endgame.)
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Dark.Revenant

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[0.7.2a] Starsector+ 3.4.0
« Reply #2601 on: April 03, 2016, 12:54:37 AM »

The changelog is too big to just point to, so here are the highlights:

  • Total Cabal overhaul!
  • A bunch of new sounds!
  • The hard ship cap has been removed (i.e. increased to 100), replaced with a soft cap system!
  • Character creation revamped (if not Nexerelin)
  • Improved variant randomizer!
  • AI commanders now gain fleet skills!
  • IBB system pimped out some more
  • IBB system rebalanced
  • Added PACK IBB
  • Added Cabal IBB
  • Added Diable IBB
  • Vengeance fleets improved!
  • Added Starlight Wolf, Medusa, Hyperion, Afflictor, Harbinger, Aurora
  • Added Conquest (XIV)
  • Added Light Phase Lance and removed Tesla Gun
  • Flux Dynamics perks nerfed to a flat bonus of +10 instead of +100%
  • Flux Coil Adjunct and Flux Distributor buffed
  • Mjolnir nerfed
  • Mark IX buffed
  • Hypervelocity Driver nerfed
  • Storm Needler buffed
  • Ion Pulser buffed
  • Annihilator Launcher nerfed
  • Cronus pimped out
  • Conquest buffed
  • Venom-X made more sane
  • Venture de-civvified



Download Starsector+ 3.4.0
Download Mirror
- or -
Download Starsector+ 3.4.0 (No Music)
Download Mirror
(Requires LazyLib 2.1)
(Requires ShaderLib Beta 1.2.1b) (Updated!)

If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Having problems?  Visit the Mod Troubleshooting Guide!

Faction Downloads
Download Blackrock Drive Yards 0.8.5 (Updated!)
Download Citadel Conglomerate 0.8.3 Dev 2 (Warning: not 0.7.2a-compatible yet!)
Download Diable Avionics 1.62 (Updated!)
Download Exigency Incorporated 0.7.1b (Warning: not 0.7.2a-compatible yet!)
Download Interstellar Imperium 1.11.0 (Updated!)
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.5.5 (Updated!)
Download The Knights Templar 0.9.5g (Updated!)
Download The Mayorate 0.9.1 (Warning: not 0.7.2a-compatible yet!)
Download Scy Nation 0.99d (Updated!)
Download Shadowyards Reconstruction Authority 0.6.0.5 (Updated!)
Download Tiandong Heavy Industries 1.0.6 (Warning: not 0.7.2a-compatible yet!)


Recommended Mods
Common Radar 2.2
Console Commands 2.7
Save Transfer 1.9.0 (Updated!)
Simulator Overhaul 1.2
Version Checker 1.6
Steiner Foundation 1.0.2
Combat Chatter 1.4

Optional Mods
Nexerelin 0.7.4d (Updated!)

Version 3.4.0
  • Total Cabal overhaul: new extortion, new dialogue, new mechanics, submarkets to visit, rebalance/reimaging, music, and more
  • More Cabal variants: Wolf, Medusa, Hyperion, Afflictor, Harbinger, Aurora
  • Numerous custom sounds added for existing content
  • The hard ship cap has been removed (i.e. increased to 100), and replaced with a soft cap system based on supplies/month
  • Added Light Phase Lance
  • Removed Tesla Gun
  • Character creation revamped
  • Improved variant randomizer (particularly for weapon OP budgeting and vent/capacitor count)
  • Added new heuristic to the variant randomizer for weapon selection (works by scanning pre-built variants and determining which types of weapons are typically used for each slot)
  • Improved Custom Battle mission
  • Improved Arcade mission
  • Added PACK IBB battle
  • Added Cabal IBB battle
  • Added Diable IBB battle
  • Added Conquest (XIV)
  • IBB difficulty curve adjusted for better pacing
  • IBB can no longer auto-advance
  • IBB bounties can no longer expire whilst the player is in the same system as the IBB fleet
  • IBB mission offerings are tailored more toward player strength
  • IBB ships are more likely to be repaired after being disabled
  • IBB ship supply use adjusted
  • IBB ship capture rate reduced to double a standard ship's capture chance (IBB ships still get first pick on the capture order)
  • AI commanders now gain fleet skills
  • Flux Dynamics perks no longer grant double flux vents/capacitors; it's a flat bonus of +10
  • Numerous improvements to the Flux Coil Adjunct and Flux Distributor hull mods
  • Vengeance fleets give up much more quickly if they initially find you and then later lose you
  • Particularly large vengeance fleets are much more likely to contain heavier ship classes; giant frigate swarms generally won't happen any more
  • Vengeance fleets will cheat with sensors less
  • Improved sorting of ships in fleets
  • AI issue with Atropos fixed
  • Quantum Disruptor rebalanced
  • Ill-Advised Modifications adjusted (no longer causes critical malfunctions -- until CR is below 40% -- but engines can now have malfunctions as well)
  • Mjolnir flux cost increased to 587/sec
  • Mark IX made slightly more flux efficient
  • Mark IX accuracy degrades more slowly
  • Hypervelocity Driver damage per shot reduced to 250 from 275
  • Storm Needler flux cost decreased to 600/sec, spin-up slightly faster
  • Ion Pulser ammo regen increased to 3/sec
  • Ion Pulser ammo increased to 30
  • Ion Pulser flux cost decreased to 900/sec (270/sec sustained)
  • Annihilator Launcher ammo reduced to 30
  • Rook, Castle, Infernus, and Cathedral CR/deployment increased (in other words, they cost fewer supplies to recover)
  • Cronus system changed to Time Accelerator
  • Conquest speed increased to 50 from 45, maneuverability improved
  • Conquest shield efficiency improved to 1.2 from 1.4
  • Safety Overrides and Delicate Machinery removed from Venom-X
  • Civ-grade hullmod removed from Venture
  • Integration updated for several mods
  • Numerous bugs fixed
« Last Edit: April 03, 2016, 07:33:15 PM by Dark.Revenant »
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Tartiflette

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2602 on: April 03, 2016, 12:58:30 AM »

Yay, time for a new playthrough to get those new IBBs!!!
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Histidine

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2603 on: April 03, 2016, 01:29:57 AM »

Note to players: Current Nexerelin (v0.7.4c) may not be compatible. An update could come out today or could take a couple of days.
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Adraius

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2604 on: April 03, 2016, 01:33:20 AM »

Note to players: Current Nexerelin (v0.7.4c) may not be compatible. An update could come out today or could take a couple of days.
D: Thanks, good to know.  I'll be on the lookout for it.

Thanks for the latest round of updates, DR!
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2605 on: April 03, 2016, 03:54:06 AM »

If you downloaded before now, redownload.  Hotfix for a crash applied.
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Ahne

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2606 on: April 03, 2016, 04:15:43 AM »

What a day, ss+ update too! nice changes

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Bastion.Systems

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2607 on: April 03, 2016, 05:25:57 AM »

3rd of April is the Spring of mods  ;D
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isaacssv552

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2608 on: April 03, 2016, 11:37:15 AM »

I really don't like the idea of changing Flux Dynamics to +10 instead of +100%. If it has to be nerfed I'd much rather have +50% or even +10%. Oh well, It'll just mean one more file to override.
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TaLaR

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2609 on: April 03, 2016, 11:59:39 AM »

I really don't like the idea of changing Flux Dynamics to +10 instead of +100%. If it has to be nerfed I'd much rather have +50% or even +10%. Oh well, It'll just mean one more file to override.

+10 means it's same for frigates, ok for DEs, and much less relevant for Cruisers and Capitals (that had easieast time fitting all those extra vents in the first place).
+10% means it's almost useless for all sizes.

Considering that late game is completely dominated by Capitals, flat bonus that mostly helps smaller ships is fine with me (or at the very least is worth playtesting).
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