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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325426 times)

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2475 on: March 13, 2016, 05:36:29 PM »

Oh damn it I always forget that EMP goes through shields now.

Now if you'll pardon me for a second I think I'm gonna need to crunch some numbers to compare the shields between them
Spoiler
Shield upkeep: 350 on Keto to 420 on Astal
Shield arc: 360 on Astral to 90 on Keto
Flux/damage: 0.6 on Astral to 1.9 on Keto
Flux capacity: 28600 on Keto to 12000 on Astral
Effective shield HP: 20000 on Astral to 15052 on Keto
[close]
I...I honestly expected the Keto to come out much better there. Doesn't help that the Keto will have ass for vent rate because of the insane amount of flux capacity. Help me out here guys the Keto is looking more and more unappealing even with the current 9 burn speed the more I compare it to the Astral. Twiglib makes it hard to compare armor and hull stats because of the ablative arms but I don't think they impact speed and I know they don't impact shields.
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Starasp

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2476 on: March 13, 2016, 05:46:38 PM »

I don't know about any of you but I'm going to miss my 9-burn heavy carrier with the C-frac cannon strapped to one side.
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ANGRYABOUTELVES

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2477 on: March 13, 2016, 05:49:49 PM »

Same deployment cost, more than twice the hull and armor thanks to the twig parts, much better drones, almost twice the speed and maneuverability, cheaper, smaller skeleton crew, better PD... We can play that game a long time, and in the end you still won't make your point relevant, and you still won't get any of the changes you want.
So they both have downsides and upsides, and even if the burn speed of the Keto was staying at 9 the Astral would still be better in some aspects, and even after the Keto gets bumped down to burn 8 it'll still outpreform the Astral in some situations? It's almost like they've been designed for different roles and calling them direct upgrades or downgrades doesn't make sense.

That's cool. Editing ship.csvs is really easy, especially when it's something as simple as bumping up the burn speed. I'll just make the change on my end if I can't convince Dark.Revenant to do it. Already have, actually.

What you did managed to antagonize many modders with that impressive display of egotistical entitlement.
Internet forums about video games are serious business, I see.
« Last Edit: March 13, 2016, 05:55:15 PM by ANGRYABOUTELVES »
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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2478 on: March 13, 2016, 05:51:33 PM »

I've never even used one in the campaign to be totally honest, though I was interested in trying for one before I'm thinking now I'll just get a Nemean and buy a pair of Manticores for carrier support, since the two of them will have less than half the maintenance footprint of the Keto, and frankly the Astrapios isn't compelling enough to make me foot an extra 50 supplies a month, especially with the Manticores bringing large missiles to the party.
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2479 on: March 13, 2016, 06:11:15 PM »

What you did managed to antagonize many modders with that impressive display of egotistical entitlement.
Internet forums about video games are serious business, I see.

They are when you're the one making it out to be serious business.  If you thought it wasn't important, you wouldn't have spent half a dozen posts trying to argue your case.
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ANGRYABOUTELVES

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2480 on: March 13, 2016, 06:20:18 PM »

They are when you're the one making it out to be serious business.  If you thought it wasn't important, you wouldn't have spent half a dozen posts trying to argue your case.
Nothing wrong with spending your free time arguing about unimportant stuff. It's a time-honoured internet pastime.
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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2481 on: March 13, 2016, 06:23:53 PM »

ITT everyone loses respect for each other?
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Weltall

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2482 on: March 13, 2016, 06:29:27 PM »

-You all take things too seriously, posting so much about unimportant mods of a game.
-I am taking it all nice and relaxing, posting so much about unimportant mods of a game.

When I do it, it is cool. When you do it, it is uncool. Because cheese.

PS: Respect was lost here when Angry made it obvious that he did not want to converse in a friendly way with Dark Revenant.
« Last Edit: March 13, 2016, 06:33:17 PM by weltall »
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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2483 on: March 13, 2016, 06:46:13 PM »

plus imo the burn speed increase would be fine enough, no need to mess with the tac speed since it already outpaces most capitals.
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ANGRYABOUTELVES

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2484 on: March 13, 2016, 06:49:04 PM »

plus imo the burn speed increase would be fine enough, no need to mess with the tac speed since it already outpaces most capitals.
Yeah, a tac speed increase is probably unnecessary.
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Cycerin

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2485 on: March 13, 2016, 06:53:43 PM »

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2486 on: March 13, 2016, 06:59:03 PM »

Are we doing reaction images now? I have a whole folder full of them just waiting for such an occasion.  :P
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Cycerin

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2487 on: March 13, 2016, 07:01:34 PM »

Actually, I suggest dropping this *** argument

If the mod author doesnt agree with your vision and won't be convinced there's no reason to keep talking about it, just mod your own copy to reflect your preferences and move on
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Weltall

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2488 on: March 13, 2016, 07:02:48 PM »

Lol, I think many do. I am sure Cycerin is just trying to lighten the mood XD

I take it as normal to think mod creators are used to such thing anyway. Heck Skyrim mods have a ton of people commenting under them, acting like the choices of the mod author are wrong and act like they own the mod and they are the ones that spent time to create and update it.

If I had a spacebuck for every..
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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2489 on: March 13, 2016, 07:09:17 PM »

Realizing I could edit my SS mods at will with notepad++ was a liberating moment for me.
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