Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 162 163 [164] 165 166 ... 197

Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1328935 times)

ANGRYABOUTELVES

  • Admiral
  • *****
  • Posts: 592
  • AE ALTADOON GHARTOK PADHOME
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2445 on: March 12, 2016, 11:18:47 PM »

So that 15% range, 20-40 vents, and 20-40 capacitors doesn't mean anything?

Think of the corollary: if it has burn 8, it's automatically the best capital ship in the game.
You also have to pay 15 more OP for that 15% extra range. 10 more OP for augmented engines, 12 more OP for Hardened Shields, 6 more OP for Front Shield Emitter, 4 more OP for Advanced Turret Gyros, etc. The OP advantage over, say, an Aurora, disappears quite quickly once you take into account the increased cost of capital-class hullmods.

In terms of base stats, it's got 100 more dissipation, 2500 more capacity, 100 more armor, and 1000 more hull integrity than an Aurora. The Aurora has 150 more dissipation, 3000 more capacity, 50 more armor, and 500 less hull integrity than the Apogee. Aside from hull integrity, those are very similar increases in base stats; it's literally just a heavier cruiser. Except, of course, both the Aurora and the Apogee have burn 8 and cost 3 fuel/ly while the Cronus has burn 7 and costs 10 fuel/ly. Compare those increases to the jump you get from the Aurora to the Paragon; 400 more dissipation, 10,000 capacity, 600 more armor, 10,000 more hull integrity. Sure, you've stuck High Maintenance on the Paragon, doubling its maintenance cost but not its deployment cost, but even if you halve those numbers it's still more of an increase.

And when you say 15% increased range, are you comparing the Cronus to the Aurora, or the Apogee? Because the Aurora can't even mount a large energy weapon; its range is crippled to begin with. The Apogee can, and I'm pretty sure the +30% range from sensor drones gives it longer range than the Cronus. So when compared to the cruiser that has the most similar weapons loadout, the Cronus probably has less range.

Even with burn 8, it'll still be held back by having the combat performance of a particularly heavy cruiser. It'll still struggle to directly defeat other capital ships, aside from an Astral stripped of its escort. It will never have the kind of brute killing power and tankiness that a Paragon or an Onslaught brings to the field. It may be the most logistically efficient capital ship, but it won't be replacing the heavies anytime soon.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2446 on: March 12, 2016, 11:34:10 PM »

The Apogee can't converge as much firepower as the Cronus.  You can't really compare the two; one is supposed to be a hit-and-run battlecruiser and the other is supposed to sit there and fire from as far away as possible.  The Aurora at least has a similar playstyle.

You should be comparing stat increases to the Odyssey, which is also a battlecruiser. The Paragon is a battleship - and will obviously have hugely higher stats as a result.  Aurora -> Odyssey is +2000 hull, +200 armor, +150 flux dissipation, +95 OP, +55 OP worth of weapon slots, -20 speed, -25/-10 acceleration, -17/-17 turn, +15 supplies/deployment.  Aurora -> Cronus is +1000 hull, +200 armor, +2500 flux capacity, +50 flux dissipation, +60 OP, +10 OP worth of weapon slots, -10 speed, -0/+15 acceleration, -13/-5 turn, +10 supplies/deployment.
Logged

ANGRYABOUTELVES

  • Admiral
  • *****
  • Posts: 592
  • AE ALTADOON GHARTOK PADHOME
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2447 on: March 12, 2016, 11:52:52 PM »

The Apogee can't converge as much firepower as the Cronus.  You can't really compare the two; one is supposed to be a hit-and-run battlecruiser and the other is supposed to sit there and fire from as far away as possible.  The Aurora at least has a similar playstyle.

The Aurora has a similar playstyle, but it's currently a confused mess that isn't worth deploying. I chose to compare the Cronus to a cruiser actually worth using. The Apogee can converge 1 Large Energy, 2 Medium Energy, and 1 Large Missile compared to 1 Large Energy, 3 Medium Energy, 2 Medium Missile hardpoints and another Medium missile in the back if you decided to put a missile weapon with tracking in there. Sure, it's slightly more firepower, but the Cronus is a slightly heavier cruiser.

You should be comparing stat increases to the Odyssey, which is also a battlecruiser. The Paragon is a battleship - and will obviously have hugely higher stats as a result.  Aurora -> Odyssey is +2000 hull, +200 armor, +150 flux dissipation, +95 OP, +55 OP worth of weapon slots, -20 speed, -25/-10 acceleration, -17/-17 turn, +15 supplies/deployment.  Aurora -> Cronus is +1000 hull, +200 armor, +2500 flux capacity, +50 flux dissipation, +60 OP, +10 OP worth of weapon slots, -10 speed, -0/+15 acceleration, -13/-5 turn, +10 supplies/deployment.

The Odyssey is also a confused mess not worth deploying. If you're seriously using it as a basis of comparison for what a high-tech battlecruiser should be like, no wonder the Cronus is bad.

The Cronus has more firepower than any cruiser barring the Paladin.
The Shadowyards Scylla has 2 Large Energy slots, 4 Medium Energy Slots, a built-in Medium Energy weapon, and 3 small energy slots. It's also a phase cruiser, so it's far more mobile than the Cronus will ever be. It's got an additional medium energy weapon for every single medium missile slot the Cronus has and an additional Large energy slot that actually faces forward compared to the Cronus's back-facing medium universal slot.
« Last Edit: March 12, 2016, 11:55:25 PM by ANGRYABOUTELVES »
Logged

TaLaR

  • Admiral
  • *****
  • Posts: 2794
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2448 on: March 12, 2016, 11:59:14 PM »

Cronus also has extremely useful ship system (Advanced skimmer), better than systems on any vanilla Capital or Cruiser. It's Sub-Capital Medusa, what's not to like?
It's slot layout and types are awkward, but other than that Cronus is solid.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2449 on: March 13, 2016, 12:11:24 AM »

The Aurora has a similar playstyle, but it's currently a confused mess that isn't worth deploying. I chose to compare the Cronus to a cruiser actually worth using. The Apogee can converge 1 Large Energy, 2 Medium Energy, and 1 Large Missile compared to 1 Large Energy, 3 Medium Energy, 2 Medium Missile hardpoints and another Medium missile in the back if you decided to put a missile weapon with tracking in there. Sure, it's slightly more firepower, but the Cronus is a slightly heavier cruiser.

The Odyssey is also a confused mess not worth deploying. If you're seriously using it as a basis of comparison for what a high-tech battlecruiser should be like, no wonder the Cronus is bad.

The Shadowyards Scylla has 2 Large Energy slots, 4 Medium Energy Slots, a built-in Medium Energy weapon, and 3 small energy slots. It's also a phase cruiser, so it's far more mobile than the Cronus will ever be. It's got an additional medium energy weapon for every single medium missile slot the Cronus has and an additional Large energy slot that actually faces forward compared to the Cronus's back-facing medium universal slot.

An Aurora with max vents has 1150 dissipation and 120 OP left over.  An Apogee with max vents has 1000 dissipation and 105 OP left over.  A Cronus with max vents has 1400 dissipation and 160 OP left over.  I fail to see how this is even argument.  Firing three heavy blasters, the Aurora loses 1010 flux per second (running out in 10-17 seconds), the Apogee loses 1160 flux per second (running out in 8-13 seconds), and the Cronus loses a mere 760 flux per second (running out in 17-31 seconds).  Unlike the other ships, the Cronus can actually fire those weapons continuously, having almost double the flux longevity of its smaller cousins.
Logged

ANGRYABOUTELVES

  • Admiral
  • *****
  • Posts: 592
  • AE ALTADOON GHARTOK PADHOME
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2450 on: March 13, 2016, 12:32:24 AM »

An Aurora with max vents has 1150 dissipation and 120 OP left over.  An Apogee with max vents has 1000 dissipation and 105 OP left over.  A Cronus with max vents has 1400 dissipation and 160 OP left over.  I fail to see how this is even argument.  Firing three heavy blasters, the Aurora loses 1010 flux per second (running out in 10-17 seconds), the Apogee loses 1160 flux per second (running out in 8-13 seconds), and the Cronus loses a mere 760 flux per second (running out in 17-31 seconds).  Unlike the other ships, the Cronus can actually fire those weapons continuously, having almost double the flux longevity of its smaller cousins.

Unlike the other ships, the Cronus can actually fire those weapons continuously
Cronus loses a mere 760 flux per second (running out in 17-31 seconds)
continuously
running out

http://www.dictionary.com/browse/continuously
continuous
adjective
1. uninterrupted in time; without cessation

Please don't contradict yourself so blatantly. The Cronus can handle the Heavy Blaster better, but it still builds up flux and it's still better just to use Pulse Lasers plus something else to break through really heavy armor if you're not using Safety Overrides, which the Cronus cannot do as it is a Capital ship. If you want the Cronus to be a Heavy Blaster spammer, maybe you should make it a real cruiser so it can use Safety Overrides and be able to actually fire Heavy Blasters without cessation.
« Last Edit: March 13, 2016, 12:33:57 AM by ANGRYABOUTELVES »
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2451 on: March 13, 2016, 12:38:21 AM »

An idea to make the Cronus less mediocre: give it burn 8 and around 70 base speed. Essentially, make it a battlecruiser that can keep up with actual cruisers both in and out of combat. It's got the armament and armor of a heavy-ish high-tech cruiser, why not give it the speed of a heavy-ish high-tech cruiser?
That would make the Cronus so disgustingly over-powerful I hope DR never ever even think about doing it.

Nobody prevents you from starting your own faction mod and prove everyone how better your talent for game balancing is.
Logged
 

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2452 on: March 13, 2016, 12:51:46 AM »

Unlike the other ships, the Cronus can actually fire those weapons continuously
Cronus loses a mere 760 flux per second (running out in 17-31 seconds)
continuously
running out

http://www.dictionary.com/browse/continuously
continuous
adjective
1. uninterrupted in time; without cessation

Please don't contradict yourself so blatantly. The Cronus can handle the Heavy Blaster better, but it still builds up flux and it's still better just to use Pulse Lasers plus something else to break through really heavy armor if you're not using Safety Overrides, which the Cronus cannot do as it is a Capital ship. If you want the Cronus to be a Heavy Blaster spammer, maybe you should make it a real cruiser so it can use Safety Overrides and be able to actually fire Heavy Blasters without cessation.

I figured that the Cronus would be attacked by ships in the mean while, making literal "nonstop" firing be a pointless exercise; the fact is that in practice, the Cronus can fire for longer than any cruiser that hasn't crippled its logistics with SO.

But since you're fine with a straw-man argument, I'll ask to to please stop attacking my balance decisions.  There's only so much of this *** I will tolerate.
Logged

19_30s

  • Ensign
  • *
  • Posts: 28
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2453 on: March 13, 2016, 01:02:18 AM »

An Aurora with max vents has 1150 dissipation and 120 OP left over.  An Apogee with max vents has 1000 dissipation and 105 OP left over.  A Cronus with max vents has 1400 dissipation and 160 OP left over.  I fail to see how this is even argument.  Firing three heavy blasters, the Aurora loses 1010 flux per second (running out in 10-17 seconds), the Apogee loses 1160 flux per second (running out in 8-13 seconds), and the Cronus loses a mere 760 flux per second (running out in 17-31 seconds).  Unlike the other ships, the Cronus can actually fire those weapons continuously, having almost double the flux longevity of its smaller cousins.

Unlike the other ships, the Cronus can actually fire those weapons continuously
Cronus loses a mere 760 flux per second (running out in 17-31 seconds)
continuously
running out

http://www.dictionary.com/browse/continuously
continuous
adjective
1. uninterrupted in time; without cessation

Please don't contradict yourself so blatantly. The Cronus can handle the Heavy Blaster better, but it still builds up flux and it's still better just to use Pulse Lasers plus something else to break through really heavy armor if you're not using Safety Overrides, which the Cronus cannot do as it is a Capital ship. If you want the Cronus to be a Heavy Blaster spammer, maybe you should make it a real cruiser so it can use Safety Overrides and be able to actually fire Heavy Blasters without cessation.
I think the author wants you to shut up. :)
Logged

ANGRYABOUTELVES

  • Admiral
  • *****
  • Posts: 592
  • AE ALTADOON GHARTOK PADHOME
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2454 on: March 13, 2016, 01:08:56 AM »

I figured that the Cronus would be attacked by ships in the mean while, making literal "nonstop" firing be a pointless exercise; the fact is that in practice, the Cronus can fire for longer than any cruiser that hasn't crippled its logistics with SO.
Logistics refers to supply chain management; in Starsector, that'd be supplies per month/deployment, fuel/ly, how much supplies/fuel a ship can carry, etc. All out of combat stats. Safety overrides cripples peak time, which is only indirectly related to logistics, and range, which is a combat stat and completely unrelated to logistics.

Literal nonstop firing is far from pointless; if you gain flux only by taking fire on your shields, you need to vent less often and you vent less flux, which means you vent for shorter times, are thus vulnerable for shorter periods of time, and can spend more time killing things.

But since you're fine with a straw-man argument, I'll ask to to please stop attacking my balance decisions.  There's only so much of this *** I will tolerate.
Scary.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2455 on: March 13, 2016, 01:14:37 AM »

ANGRYABOUTELVES, you are alone in your opinions regarding this subject, no modder or anyone else for that matter agrees with your criticisms of the Cronus.

Weltall

  • Admiral
  • *****
  • Posts: 774
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2456 on: March 13, 2016, 01:16:12 AM »

The only scary thing here is that you fail to see that Dark Revenant is just a normal person, with a normal person's tolerance to lack of manners. Be it you are right or not with your argument, pulling out a vocabulary and trying to point out that him using the word continuous, to point out it lasts longer, is inaccurate. Your argument went from how and why Cronus is better, to him using the wrong word. You are not a friend of his obviously, so you did not even try to point that out in a friendly way, but more like in mocking way. Even more, you see your way of handling this upsets him and again you mock him again. I think you should look the word "manners" in the dictionary too.
Logged
Ignorance is bliss..

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2457 on: March 13, 2016, 01:18:01 AM »

More irrelevant stuff.
How about you keep your ideas nobody agree with to yourself, and let people with actual knowledge of the game's internal mechanics worry about balance?
« Last Edit: March 13, 2016, 01:20:10 AM by Tartiflette »
Logged
 

Jonlissla

  • Captain
  • ****
  • Posts: 258
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2458 on: March 13, 2016, 03:35:15 AM »

I don't know about you, but I love my blue space dong. A nice little middleground between a cruiser and a capital ship.
Logged

Serenitis

  • Admiral
  • *****
  • Posts: 1467
    • View Profile
Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2459 on: March 13, 2016, 09:07:57 AM »

I don't know about you, but I love my blue space dong.
Best. Description. Ever.
Cronus is a Medusa scaled up to captial class, which in itself makes it fairly dangerous even with it's imperfections and quirks.
If it didn't have such limitations though, it would be able to beat virtually anything with almost impunity. And that's not good balance (even if it is hillariously fun).

Personally I am not a huge fan of the Cronus, becuase I am not a huge fan of the Medusa. But I can see why it is the way it is.

ELVES does raise an interesting point for thought though regarding continuous fire.
Thought exercise:
A large ship with no large guns, lots of small guns, and few or maybe no mediums, designed to lay down a constant barrage of weapons fire.
How would this be balanced?
Maybe a built in hullmod which 'soft caps' the range of it's guns (like SO) while giving them a flux efficiency bonus?
#whatwouldimperiumdo?
Logged
Pages: 1 ... 162 163 [164] 165 166 ... 197