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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1331192 times)

SierraTangoDelta

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2400 on: March 05, 2016, 07:59:36 PM »

Ah damn, I wanted a super nuke. I'll just have to buy two regular ones to make up for it.
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Surge

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2401 on: March 05, 2016, 08:20:04 PM »

You should still be able to get one, check Prism Freeport's high end seller.
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Serenitis

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2402 on: March 06, 2016, 06:26:40 AM »

You should still be able to get one, check Prism Freeport's high end seller.
Except if you don't have that mod.

Oh wow. Just seen something that's not been a thing for a while: Enemy fleets that specifically hunt for you. (And then talk smack at you. :D)
This is gonna be interesting, but I hope it doesn't get quite as hardcore as the previous incarnation though.

Are the cabal supposed to be pirates+, or an actual aggressor faction?
Because they behave like pirates 99% of the time, while the last 1% is a giant purple ball of doom that murders everything near it and wanders around leaving trails of debris like an excited kid with an open glitter jar.
Not a complaint or anything, just saw this thing and was a bit is all.
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Kyuss11

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2403 on: March 06, 2016, 06:59:12 AM »

When I try and run starsector+ I get this error?

21916 [Thread-4] INFO  com.fs.starfarer.loading.SpecStore  - Applying data from ship_systems.csv to [sonido]
21916 [Thread-4] INFO  com.fs.starfarer.loading.SpecStore  - Applying data from ship_systems.csv to [omegadrive]
21916 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [advteleporter] not found in ship_systems.csv
21916 [Thread-4] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [xjets] not found in ship_systems.csv
22303 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.float(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I have updated all items
Starsector
Starsector+
Lazylib
Musiclib
Shaderlib

Does anyone know why I'm missing Ship system [advteleporter] and Ship system [xjets]?
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Serenitis

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2404 on: March 06, 2016, 07:03:10 AM »

Delete the whole SS+ folder and install it new. Some of the filenames and references have changed.
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Kyuss11

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2405 on: March 06, 2016, 07:10:17 AM »

That worked. I'll have to remember to just delete old folder and install fresh from now on.Thanks!
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Surge

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2406 on: March 06, 2016, 07:52:55 AM »

You should still be able to get one, check Prism Freeport's high end seller.
Except if you don't have that mod.

Oh wow. Just seen something that's not been a thing for a while: Enemy fleets that specifically hunt for you. (And then talk smack at you. :D)
This is gonna be interesting, but I hope it doesn't get quite as hardcore as the previous incarnation though.

Are the cabal supposed to be pirates+, or an actual aggressor faction?
Because they behave like pirates 99% of the time, while the last 1% is a giant purple ball of doom that murders everything near it and wanders around leaving trails of debris like an excited kid with an open glitter jar.
Not a complaint or anything, just saw this thing and was a bit is all.
The hunter fleets are indeed pretty awesome, I look forward to clashing with them because they always make sure it's a good fight.
The Cabal are basically pirates yeah, they're space scientology with more lasers, if you *** off the cabal they'll come after you, but otherwise they're rich af and you aren't so they'll shoot you up for sport while cruising around in their hundreds of thousands of credits worth of hardware.
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SierraTangoDelta

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2407 on: March 06, 2016, 11:25:02 AM »

Do the Cabal have unique ships? I haven't seen them anywhere yet.
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Surge

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2408 on: March 06, 2016, 11:42:05 AM »

The Cabal have a special Scarab variant.
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DougieK

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2409 on: March 06, 2016, 02:47:00 PM »

Hey Guys,  

Long term player / lurker, been around since 2012 and still loving this game every update.

I'm getting this error trying to play SS+



Have lazylib, shaderlib and Twiglib,  have also modded the memory and running 64bit java.  Was successfully playing with SS+ pre 7.2 along with a dozen or so other mods.  I'm getting this error while loading into a new game after the stabilising economy bar but before i'm in game.


Here is the last bit of the log

94478 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.getCommissionFaction()Ljava/lang/String;
java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.getCommissionFaction()Ljava/lang/String;
   at data.scripts.campaign.events.SSP_PersonBountyEvent.pickMarketAndFaction(SSP_PersonBountyEvent.java:873)
   at data.scripts.campaign.events.SSP_PersonBountyEvent.startEvent(SSP_PersonBountyEvent.java:495)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.startPersonBountiesIfN eeded(SSP_EventProbabilityManager.java:361)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:108)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.advance(SSP_EventProbabilityManager.java:120)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o00o.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: March 06, 2016, 02:49:33 PM by DougieK »
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Tartiflette

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2410 on: March 06, 2016, 03:27:45 PM »

Not sure it's that but in any case there was a second Hotfix for 0.7.2, you are one version of the game behind.
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2411 on: March 06, 2016, 03:56:26 PM »

That may be true; however, the real problem is that he isn't using Starsector+ 3.3.0.  He must still be using 3.2.1, which obviously doesn't work with 0.7.2a.
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DougieK

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2412 on: March 06, 2016, 05:35:20 PM »

That may be true; however, the real problem is that he isn't using Starsector+ 3.3.0.  He must still be using 3.2.1, which obviously doesn't work with 0.7.2a.

Thought I downloaded the new one.  Feel like a right knob now.  Thanks mate, really appreciate the work you do on here.  the IBB is awesome.
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BHunterSEAL

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2413 on: March 07, 2016, 03:01:03 AM »

So, first battle of a new campaign was a victory over a Pirate Scout fleet consisting of one Corvette. Pretty normal, except my salvage was $37k credits, close to 400 metal and over 600 supplies. I am running 0.7.2a-RC3 and SS+ 3.30, as well as 1.42 of the extra salvage / boarding mod (SS+ version). I've played with the latter for a while and haven't seen anything this crazy, although of course it may be that the latest release is bugged.

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BuckCake

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Re: [0.7.2a] Starsector+ 3.3.0
« Reply #2414 on: March 07, 2016, 04:49:49 AM »

It's caused by Piratos rather than SS+. Just edit the Piratos files and reduce the salvage values to anything you consider sensible.
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