Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 154 155 [156] 157 158 ... 197

Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1328801 times)

Whitefox

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2325 on: February 12, 2016, 07:11:53 PM »

i seem to be getting a null error after updting yelling about some grypon_fs variant not being found
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2326 on: February 12, 2016, 07:34:55 PM »

Update Starsector.
Logged

Whitefox

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2327 on: February 13, 2016, 03:26:43 AM »

:O how in the ever loving hell didnt i relise there was an update?  oh yea....i blsme fallout new vegas
thanks for the heads up
Logged

Serenitis

  • Admiral
  • *****
  • Posts: 1467
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2328 on: February 13, 2016, 02:24:02 PM »

The postings are duplicated on multiple markets, and by generous I mean it can be available for an in-game year sometimes.

Tbh, it would probably be better if the IBB bounties didn't advance at all without some kind of player interaction. Sometimes you can end up treading water for well over a year just trying not to to get swamped - remember not everyone is superawesomeinvincible.

But a param in the settings file to turn off automatic progression and have it work sequentially like previous versions for those who are so inclined would be very welcome.
Logged

gofastskatkat

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2329 on: February 14, 2016, 11:11:57 AM »

keep getting an error. Only file that i found that had the name of the file that was causing the error was in SS+
Spoiler
439459 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/campaign/submarkets/II_EBaySubmarketPlugin
java.lang.NoClassDefFoundError: data/scripts/campaign/submarkets/II_EBaySubmarketPlugin
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at data.scripts.SSP_ModPluginAlt.configureModdedXStream(SSP_ModPluginAlt.java:23)
   at data.scripts.SSPModPlugin.configureXStream(SSPModPlugin.java:284)
   at com.fs.starfarer.campaign.save.CampaignGameManager.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.campaign.submarkets.II_EBaySubmarketPlugin
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 28 more
[close]
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2330 on: February 14, 2016, 01:17:09 PM »

keep getting an error. Only file that i found that had the name of the file that was causing the error was in SS+
Spoiler
439459 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/campaign/submarkets/II_EBaySubmarketPlugin
java.lang.NoClassDefFoundError: data/scripts/campaign/submarkets/II_EBaySubmarketPlugin
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at data.scripts.SSP_ModPluginAlt.configureModdedXStream(SSP_ModPluginAlt.java:23)
   at data.scripts.SSPModPlugin.configureXStream(SSPModPlugin.java:284)
   at com.fs.starfarer.campaign.save.CampaignGameManager.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.campaign.submarkets.II_EBaySubmarketPlugin
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 28 more
[close]

There's somebody who had this problem on the previous page of the thread.  You need to keep your mods up-to-date.  In this case, the Interstellar Imperium needs an update.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2331 on: February 14, 2016, 02:15:57 PM »

I highly recommend using the Version Checker mod :)

gofastskatkat

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2332 on: February 14, 2016, 07:50:09 PM »

I highly recommend using the Version Checker mod :)
doesnt help when you cant get in a game, and i am using it
Logged

Sy

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2333 on: February 15, 2016, 08:04:34 AM »

is there a way for me to change the amount of crew salaries? i like that they cost some money, so i'd rather not disable that feature entirely, but i do feel they cost too much. :/
Logged

SierraTangoDelta

  • Commander
  • ***
  • Posts: 149
  • Who could it be?
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2334 on: February 15, 2016, 05:35:09 PM »

Sy, just conquer some pirate base, I have about 2000 crew members and the conquered base/planet pays for twice as many crewmembers, plus about 300 marines.
Logged

Toxcity

  • Admiral
  • *****
  • Posts: 561
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2335 on: February 15, 2016, 05:44:26 PM »

While that's good advice, he might not have nexerelin enabled.
Logged

Sy

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2336 on: February 15, 2016, 06:30:32 PM »

i was a little confused for a moment.. ^^

yep, not playing with Nexerelin.
Logged

Serenitis

  • Admiral
  • *****
  • Posts: 1467
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2337 on: February 19, 2016, 09:00:49 AM »

The Smuggler -> Speed -> Normal start is hella hard.
This starts you with a Shark and a couple of dog freighters, which is p. good. The problem is the Shark uses the "default" bargain bin loadout of mortars and thumpers, and is severely undergunned compared to the ships that will be jumping on you.

If this is not supposed to be a challenge start please consider putting at least some kinetic weapons on the starting loadout (arbalests maybe?), as well as aux. thrusters because a "zero skill" Shark turns like a tower block. :P
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.7.1a] Starsector+ 3.2.1
« Reply #2338 on: February 20, 2016, 02:37:54 PM »

To go along with the DA update.


Download Starsector+ 3.2.1
Download Mirror
- or -
Download Starsector+ 3.2.1 (No Music)
Download Mirror
(Requires LazyLib 2.1)
(Requires ShaderLib Beta 1.1.2)

If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Faction Downloads
Download Blackrock Drive Yards 0.8.1
Download Citadel Conglomerate 0.8.3 Dev 2 (Warning: known technical issues!)
Download Diable Avionics 1.6 (New!)
Download Exigency Incorporated 0.7.1b (Warning: not 0.7.1-compatible yet!)
Download Interstellar Imperium 1.10.0
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.5.0
Download The Knights Templar 0.9.5e
Download The Mayorate 0.9.1 (Warning: known technical issues!)
Download Scy Nation 0.98e
Download Shadowyards Reconstruction Authority 0.6.0.3
Download Tiandong Heavy Industries 1.0.6


Recommended Mods
Common Radar 2.2
Console Commands 2.7
Save Transfer 1.7.3
Simulator Overhaul 1.2
Version Checker 1.6
Steiner Foundation 1.0.2 (Updated!)
Combat Chatter 1.3.1 (Updated!)

Optional Mods
Nexerelin 0.7.4 (Updated!)

Version 3.2.1
  • IBB rebalance - progression, rewards, etc. updated for better consistency and greater difficulty
  • IBB flagships will always deploy in the first wave
  • IBB danger assessment is more accurate
  • Added Legacy IBB option
  • High-end normal bounties are significantly reduced in payout
  • Faction vengeance fleets will turn back if you are no longer hostile to that faction
  • Better faction vengeance difficulty scaling
  • Various minor bugs for vengeance fleets resolved
  • Salaries are now user-scalable
  • Shark starting variant remade
  • A couple random bugfixes
  • Updated faction integration
Logged

Taverius

  • Captain
  • ****
  • Posts: 471
  • Mistake not ...
    • View Profile
Re: [0.7.1a] Starsector+ 3.2.1
« Reply #2339 on: February 20, 2016, 02:58:11 PM »

Leeching in progress, many thanks. What's the legacy IBB option do?
Logged
No faction is truly established without a themed Buffalo (TAG) variant.
Pages: 1 ... 154 155 [156] 157 158 ... 197