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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1329038 times)

Mudanzas Valencia

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2190 on: January 09, 2016, 02:38:26 PM »

possible to capture more than one ship in a single battle? (for example, the two lasher uniques of butler)
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Krelian

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2191 on: January 09, 2016, 04:03:24 PM »

Hello.

Is Hiigaran Descendants & Bushi compatible with this mod??
Thanks!=)
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OOZ662

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2192 on: January 09, 2016, 04:32:32 PM »

possible to capture more than one ship in a single battle? (for example, the two lasher uniques of butler)

Nope. You can let them retreat, but that's not a single battle.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Toxcity

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2193 on: January 09, 2016, 04:32:50 PM »

Hiigaran Descendants & Bushi can be used with SS+, but they're not integrated. That means they won't have stuff like randomized variants and other SS+ features.
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Drglord

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2194 on: January 09, 2016, 05:07:08 PM »

Loved your mod but i got a little problem.
Finished the first nexerelin with your SS+ enabled. Then i turned on all custom factions supported and moved my savegame. For some reason i am not getting any IBB. Is it because i transferred my saves?
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2195 on: January 09, 2016, 05:38:28 PM »

Yes.  SS+ 3.1.2's IBB system is broken on transfer of saves.  I've got a new dev ready to be released Soon.

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OOZ662

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2196 on: January 09, 2016, 05:40:41 PM »

Ehehehe, I loved stomping the old player-hunting bounty fleets, so this excites me
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Drglord

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2197 on: January 09, 2016, 06:03:36 PM »

Damn i guess i have to wait for your new version cause really even with superfast start i can't move on of a full sector with 12 factions without getting wrecked.
So i was kinda forced to bring my old army in this sector. and play as a free agent
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Drglord

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2198 on: January 09, 2016, 06:09:38 PM »

Also it seems that it broke the Prism ? I haven't found a single custom ship on it and it's been over a year.
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Drglord

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2199 on: January 09, 2016, 06:31:04 PM »

And finally i send you a contribution 5.00 $ to keep your great work going.  ;D ;D
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2200 on: January 09, 2016, 06:47:44 PM »

And finally i send you a contribution 5.00 $ to keep your great work going.  ;D ;D

Thank you!


Also it seems that it broke the Prism ? I haven't found a single custom ship on it and it's been over a year.

Yeah, it will break that too.
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Drglord

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2201 on: January 09, 2016, 08:33:49 PM »

Eta on new dev? Maybe i will be forced to star a new damn :(
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Krelian

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2202 on: January 09, 2016, 08:52:07 PM »

I just installed a fresh Starsector, plus this mod, and all recomended ones here, except Download Exigency Incorporated, Steiner Foundation and Combat Chatter.

When I try to start a new campaign, all goes well, until after selecting my skills, and the "loading new game" screen, I get a CTD. I think it even simulates some days. I have tried two times now, and both times the error was about a missing skill, but said skill changed.

This is the last attemp's log (only the last bit...):

Quote
161044 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Alden I by 0.008515815, is now 0.031934306
161044 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Alden I by 0.008515815, is now 0.03832117
161044 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - 0 out of a maximum 6 patrols in play for market [Alden I]
161211 [Thread-11] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
161212 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
161549 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.super] with id [suicidal] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.rpg.super] with id [suicidal] not found

   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.rpg.Person.setPersonality(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:209)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addCommanderAndOfficer s(FleetFactoryV2.java:250)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.createFleet(FleetFactoryV2.java:168)
   at exerelin.world.ExerelinPatrolFleetManager.advance(ExerelinPatrolFleetManager.java:163)
   at com.fs.starfarer.campaign.BaseCampaignEntity.runScripts(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignPlanet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Any help please? :p
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Drglord

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2203 on: January 09, 2016, 09:14:12 PM »

I had  that too. Disable space pirates. I checked one by one the factions to see who was making the problem. It is one the factions that is incombatible.
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2204 on: January 09, 2016, 09:32:26 PM »

all recomended ones here

Saying "all mods" does NOT help, because it can be literally anything ever made in history.  List every mod specifically.
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