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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1330758 times)

Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2025 on: December 23, 2015, 03:36:08 PM »

For some reason, I can't seem to find any bounties besides the Francis Butler one. Also, should bounties of the same person appear more than once?

Edit: Nvm, started to find rarer bounties.
Do you mean, you saw the same person's bounty in the same comm directory twice at the same time?  Or, you actually accepted two missions for the same person?  You have to be more clear.
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2026 on: December 23, 2015, 05:56:40 PM »

Nevermind.  It's ***.  Everything is broken.
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SpaceRiceBowl

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2027 on: December 23, 2015, 06:01:46 PM »

Lol, I thought something was wrong when a bounty on Francis Butler popped up in Jangela right after I killed Francis Butler
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sycspysycspy

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2028 on: December 23, 2015, 06:57:11 PM »

I don't mind killing the same guy over and over again as long as there is money to make ;D
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StarSchulz

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2029 on: December 23, 2015, 07:40:18 PM »

I did see the cerberus bounty fleet once, but i haven't gotten far enough in this playthrough to tell.

SpaceRiceBowl

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2030 on: December 23, 2015, 08:10:21 PM »

I've gotten to some midtier bounties, such as the modded Medusa and and Falcon, but they only ever seem to be available through Jangala. Can't find bounties anywhere else.
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StarSchulz

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2031 on: December 23, 2015, 08:33:47 PM »

Prism Freeport is giving me a mission to fight "mary marx" but the details say norbert and cerberus fleet.


It doesn't seem too bad, i am fighting some crazy medusa right now
« Last Edit: December 23, 2015, 09:04:20 PM by StarSchulz »
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sycspysycspy

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2032 on: December 23, 2015, 10:43:19 PM »

It seems that version checker is reporting 3.1.1 is the newest version ;D
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Weltall

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2033 on: December 23, 2015, 10:53:32 PM »

« Last Edit: December 23, 2015, 11:45:16 PM by weltall »
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sycspysycspy

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Re: [0.7.1a] Starsector+ 3.1.0
« Reply #2034 on: December 23, 2015, 10:56:32 PM »

« Last Edit: December 23, 2015, 10:58:04 PM by sycspysycspy »
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Dark.Revenant

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[0.7.1a] Starsector+ 3.1.1
« Reply #2035 on: December 23, 2015, 11:40:24 PM »

Stuff is fixed.


Download Starsector+ 3.1.1
Download Mirror
- or -
Download Starsector+ 3.1.1 (No Music)
Download Mirror
(Requires LazyLib 2.1)
(Requires ShaderLib Beta 1.1.2)

If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Faction Downloads
Download Blackrock Drive Yards 0.8.1
Download Citadel Conglomerate 0.8.3 Dev 2
Download Exigency Incorporated 0.7.1b (Not working yet!)
Download Interstellar Imperium 1.9.2
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.4.0
Download The Knights Templar 0.9.5d (Updated!)
Download The Mayorate 0.9.1
Download Scy Nation 0.98D
Download Shadowyards Reconstruction Authority 0.6
Download Tiandong Heavy Industries 1.0.6 (Updated!)


Recommended Mods
Common Radar 2.1
Console Commands 2.7
Save Transfer 1.7.0
Simulator Overhaul 1.2
Version Checker 1.6
Steiner Foundation 1.0 (New!)
Combat Chatter 1.0 (New!)

Optional Mods
Nexerelin 0.7

Version 3.1.1
  • Fixed famous bounty missions to not give duplicates of the current stage simultaneously; in other news, Francis Butler is no longer immortal
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StarSchulz

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Re: [0.7.1a] Starsector+ 3.1.1
« Reply #2036 on: December 23, 2015, 11:53:10 PM »

Thanks for updating the mod! its like an epic Christmas gift!

Eternity

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Re: [0.7.1a] Starsector+ 3.1.1
« Reply #2037 on: December 24, 2015, 02:41:46 AM »

Hi there,

Many thank for the gift ;-) I will try out right now !!!

By the way when I activate starsector + (3.10)  I'll get an nullpointerexception after several minutes of playing... -> http://fractalsoftworks.com/forum/index.php?topic=10462.msg177766#msg177766

Ok I guess it is due to neutrino mod that is not supported right now ! I remove it and try again :-) -> Works fine now !!!


Merry Christmas to all of Starsector forum ;-)
« Last Edit: December 24, 2015, 04:59:28 AM by Eternity »
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.1.1
« Reply #2038 on: December 24, 2015, 04:13:30 AM »

You have to start the character with SS+ on.  If you add SS+ later it will break catastrophically.
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KopiG

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Re: [0.7.1a] Starsector+ 3.1.1
« Reply #2039 on: December 24, 2015, 05:46:01 AM »

Can you buy the Cathedral Class huge capital ship from the Luddic Church? Or you must be hostile with them and board it (get lucky to get the option)?
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