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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325030 times)

Cyan Leader

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1785 on: December 08, 2015, 12:23:45 PM »

I managed by equipping that subsystem that allowed longer peak times and slowly picked off the fighters. When it came to the Astral I couldn't beat its shields but it got stupid a couple of times and I managed to fire at its back.

Still, I feel the bounties are all over the place. Granted I'm running like 7 mods so maybe this isn't SS+ related, but some 30ks were cakewalks while some were nigh impossible (like 2-3 support destroyers), back when I still was running a Wolf. I feel that vanilla didn't have such discrepancy.
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Toxcity

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1786 on: December 08, 2015, 12:48:46 PM »

I don't know how fleets are generated exactly, but depending on how much FP affects things that could be causing it. For example the Falcon, Venture, Revenant, and Desdinova are all 12 FP. It's probably more in depth than that though.
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Carroy

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1787 on: December 08, 2015, 01:58:03 PM »

Not sure if your mod or BR but whenever I take a commission with Blackrock I keep getting yelled at for not being hostile to "Knights of Ludd". I'm hostile to both displayed Ludd factions (church and path) so I'm not sure where I'm going wrong here.  Have posted in BR as well.

I have the same kind of problem. I keep losing rep with diable avionics because i'm hostile with "Bounty hunters" and "The wanted".
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Midnight Kitsune

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1788 on: December 08, 2015, 04:58:42 PM »

Not sure if your mod or BR but whenever I take a commission with Blackrock I keep getting yelled at for not being hostile to "Knights of Ludd". I'm hostile to both displayed Ludd factions (church and path) so I'm not sure where I'm going wrong here.  Have posted in BR as well.

I have the same kind of problem. I keep losing rep with diable avionics because i'm hostile with "Bounty hunters" and "The wanted".
It is a bug caused by Nexe so check there for help
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Heavy Weapons Pony

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1789 on: December 08, 2015, 05:38:46 PM »

Hmn. My game simply blackscreens with SS+ enabled. The game still appears to be running. Music, menu sounds, etc. But the screen, apart from my cursor, is completely black. And yes, I do have the other three things that go with it checked.

Err.. Help?
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I am Admiral Luna and this is my favorite game on the Internets.
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Dark.Revenant

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1790 on: December 08, 2015, 06:01:35 PM »

Hmn. My game simply blackscreens with SS+ enabled. The game still appears to be running. Music, menu sounds, etc. But the screen, apart from my cursor, is completely black. And yes, I do have the other three things that go with it checked.

Err.. Help?

Sounds like a driver problem with shaderlib.  Make sure Starsector isn't using integrated graphics.
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Blaank

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1791 on: December 08, 2015, 06:51:51 PM »

23318 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/factions/player_npc.json]
24715 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.getEntriesForRole(Ljava/lang/String;Ljava/lang/String;)Ljava/util/List;
java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.getEntriesForRole(Ljava/lang/String;Ljava/lang/String;)Ljava/util/List;
   at data.scripts.variants.SSP_Database.rebuildRoleEntries(SSP_Database.java:575)
   at data.scripts.variants.SSP_Database.init(SSP_Database.java:181)
   at data.scripts.SSPModPlugin.onApplicationLoad(SSPModPlugin.java:214)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

SS+, MusicLib, ShaderLib, LazyLib as mods.  All 4 checked.
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Dark.Revenant

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1792 on: December 08, 2015, 06:53:53 PM »

You aren't using the latest version of Starsector.
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frogbones

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1793 on: December 08, 2015, 07:16:31 PM »

Hey not sure how to go about this, so here it goes.

When I finish set up for my player and start loading the game world. I get this and can't figure it out.

Fatal: Spec of class [com.fs.starfarer.rpg.super] with id [suicidal] not found

it can be fearless, suicidal etc.etc.

thanks
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Blaank

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1794 on: December 08, 2015, 07:20:52 PM »

Thanks.
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Histidine

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1795 on: December 08, 2015, 08:29:11 PM »

Hmn. My game simply blackscreens with SS+ enabled. The game still appears to be running. Music, menu sounds, etc. But the screen, apart from my cursor, is completely black. And yes, I do have the other three things that go with it checked.

Err.. Help?
I'd had this a couple of times before; not running so many mods at once made it go away.
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Dark.Revenant

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1796 on: December 08, 2015, 08:41:20 PM »

Hey not sure how to go about this, so here it goes.

When I finish set up for my player and start loading the game world. I get this and can't figure it out.

Fatal: Spec of class [com.fs.starfarer.rpg.super] with id [suicidal] not found

it can be fearless, suicidal etc.etc.

thanks

You're using a mod, or multiple mods, that are not compatible with 0.7.1a.
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Maelstrom

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1797 on: December 08, 2015, 09:11:40 PM »

have a question... is it noraml the market stability is always near 0 and the max I have seen on a station is 4... makes the game feel so empty... and grim... is that normal? I mean, I would like a bit more population because it feels lonely as hell and gets really boring... like I have to mine a *** ton of stuff to supply volturn ALONE there is no fleet supplying it! Tried tweaking stuff, prices, demand, markets... nothing there seems to be a problem with smugling but... wait, did I change the number of pirate fleets? -_- but no, shouldn't be a problem I only increased them by 5 max fleets... anyway, didn't have that problem with nexerelin alone so it is your mod causing that issue :P
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Heavy Weapons Pony

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1798 on: December 09, 2015, 03:10:23 AM »

Hmn. My game simply blackscreens with SS+ enabled. The game still appears to be running. Music, menu sounds, etc. But the screen, apart from my cursor, is completely black. And yes, I do have the other three things that go with it checked.

Err.. Help?
I'd had this a couple of times before; not running so many mods at once made it go away.

But.. I'm only using the mods that SS+ requires... Lazylib and Shaderlib, same problem still.

Edit: and the problem has randomly gone away. Yay?
« Last Edit: December 09, 2015, 03:12:10 AM by Heavy Weapons Pony »
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I am Admiral Luna and this is my favorite game on the Internets.
"Captain! Pilum Missile's detected at 18 degrees starboard!"
"Thank you ensign, but I'm quite sure our Burst PD array can handle that"
(Chuckles around the bridge)
"It seems to be a volley of thirty-two, sir"
(Dead silence) ~ Zaga

Weltall

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1799 on: December 09, 2015, 06:50:21 AM »

Edit: and the problem has randomly gone away. Yay?

Maybe you restarted your pc? From Minecraft experience, restarting the computer makes java feel better.
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