Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 117 118 [119] 120 121 ... 197

Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325200 times)

liriotn

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1770 on: December 07, 2015, 02:59:32 PM »

yup 
Logged

liriotn

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1771 on: December 07, 2015, 03:07:21 PM »

and just to add a bit more the game works with all other mods, nexerelin and factions etc, tried all combinations and it is just this mod that is CTD....
Logged

Zaphide

  • Admiral
  • *****
  • Posts: 799
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1772 on: December 07, 2015, 03:16:57 PM »

ok so now I have this,

Uhm. If you got the jre folder from Program Files and not Program Files (x86), then I do not know. Just a longshot. You do have windows 64bit tight?

Are you using the latest StarSector version? 0.7.1a-RC5?
Logged

NZK

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1773 on: December 07, 2015, 03:31:48 PM »

I apologise if this has already been covered off, but I'm having a few issues getting the Mod to load with the Imperium and Shadowyards factions.

Loading SS+ without any additional factions, no probs.

But I get the "Null" error message when the factions are attached.

Any thoughts?

Cheers
Logged

Auraknight

  • Commander
  • ***
  • Posts: 125
  • I am a Knight of Aura.
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1774 on: December 07, 2015, 03:44:31 PM »

Heya! I am a modding novice, only really tried messing with the pre-made weapons, so I'm clueless when it comes to what's going wrong here. I've got 64bit java, and all but the two unupdated mods on the SS+ list, not sure which is causeing the problem, or if it's SS+ itself.
Here's the error
Spoiler
Fatal:com.fs.starfarer.api.campaign.starsystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
Check the starsector.log for more info.
The log is as follows: (note, i only took the end part, as I imagine that's where the problem is, if you need more, Glad to offer it.
Code
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id SCY_burstThrusters_SHIP_SYSTEM not found
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id cubeboost_SHIP_SYSTEM not found
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_drivecharger_SHIP_SYSTEM not found
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id eth_phasecloak_SHIP_SYSTEM not found
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id fox_citadelphase_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id CitadelEMPSystem_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id SCY_hullBreaker_drone_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id brphasecloak_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id lucifergenerator_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id scalarcloak_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id scalarrepulsor_SHIP_SYSTEM not found
34392 [Thread-11] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
34392 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
34403 [Thread-9] INFO  sound.F  - Creating music buffer #1
57333 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
at data.scripts.world.citadel.Citadel.generate(Citadel.java:40)
at data.scripts.world.citadel.DefendersGen.generate(DefendersGen.java:17)
at data.scripts.CITModPlugin.initCIT(CITModPlugin.java:22)
at data.scripts.CITModPlugin.onNewGame(CITModPlugin.java:72)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
57485 [Thread-11] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
57485 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
[close]
EDIT:
forgot to mention, silly of me, that the game crashes right after confirming my skillbuild on character creation.
« Last Edit: December 07, 2015, 05:14:02 PM by Auraknight »
Logged
~Aura be with you

Ranakastrasz

  • Admiral
  • *****
  • Posts: 702
  • Prince Corwin of Amber
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1775 on: December 07, 2015, 04:54:54 PM »

Lightweight plating seems to increase deployment cost by a flat 15%, rather than 15% of the base deployment cost. Is this intentional? If so, It seems like it removes a majority of the benefits you might otherwise get from the hullmod.
~Assuming Lightweight plating is infact added by this mod. Might be mistaken.
Logged
I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1776 on: December 07, 2015, 05:32:39 PM »

Heya! I am a modding novice, only really tried messing with the pre-made weapons, so I'm clueless when it comes to what's going wrong here. I've got 64bit java, and all but the two unupdated mods on the SS+ list, not sure which is causeing the problem, or if it's SS+ itself.
Here's the error
Spoiler
Fatal:com.fs.starfarer.api.campaign.starsystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
Check the starsector.log for more info.
The log is as follows: (note, i only took the end part, as I imagine that's where the problem is, if you need more, Glad to offer it.
Code
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id SCY_burstThrusters_SHIP_SYSTEM not found
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id cubeboost_SHIP_SYSTEM not found
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_drivecharger_SHIP_SYSTEM not found
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id eth_phasecloak_SHIP_SYSTEM not found
34379 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id fox_citadelphase_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id CitadelEMPSystem_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id SCY_hullBreaker_drone_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id brphasecloak_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id lucifergenerator_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id scalarcloak_SHIP_SYSTEM not found
34380 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id scalarrepulsor_SHIP_SYSTEM not found
34392 [Thread-11] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
34392 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
34403 [Thread-9] INFO  sound.F  - Creating music buffer #1
57333 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
at data.scripts.world.citadel.Citadel.generate(Citadel.java:40)
at data.scripts.world.citadel.DefendersGen.generate(DefendersGen.java:17)
at data.scripts.CITModPlugin.initCIT(CITModPlugin.java:22)
at data.scripts.CITModPlugin.onNewGame(CITModPlugin.java:72)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
57485 [Thread-11] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
57485 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
[close]
EDIT:
forgot to mention, silly of me, that the game crashes right after confirming my skillbuild on character creation.

You'll have to use the Citadel Dev; the one posted on the front page isn't compatible.


If I wanted to disable your changes to Officer XP gain, would deleting the line "officerLevelUp":"data.scripts.campaign.SSP_OfficerLevelupPluginImpl" in settings.json do the trick?

Technically, yes.  it can also have other unwanted side-effects, though, like making famous bounties cap at 20 instead of level 36.
Logged

travhill20

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1777 on: December 07, 2015, 07:10:07 PM »

I'm getting this error with only starsector plus and lazy lib and the shader lib mods. Happens at the end of the initial loading screen when the bar is just about to be completely full.
28912 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.characters.skills.scripts.AdvancedTacticsPerk2]
java.lang.RuntimeException: Error compiling [data.characters.skills.scripts.AdvancedTacticsPerk2]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.characters.skills.scripts.AdvancedTacticsPerk2
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more


[attachment deleted by admin]
« Last Edit: December 07, 2015, 07:11:45 PM by travhill20 »
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1778 on: December 07, 2015, 08:11:13 PM »

You have to delete the original Starsector Plus folder; if you install over an old one, it'll break.
Logged

ciago92

  • Admiral
  • *****
  • Posts: 577
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1779 on: December 07, 2015, 08:23:38 PM »

Not sure if your mod or BR but whenever I take a commission with Blackrock I keep getting yelled at for not being hostile to "Knights of Ludd". I'm hostile to both displayed Ludd factions (church and path) so I'm not sure where I'm going wrong here.  Have posted in BR as well.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1780 on: December 07, 2015, 11:53:24 PM »

Lightweight plating seems to increase deployment cost by a flat 15%, rather than 15% of the base deployment cost. Is this intentional? If so, It seems like it removes a majority of the benefits you might otherwise get from the hullmod.
~Assuming Lightweight plating is infact added by this mod. Might be mistaken.
It's from Scy (as well as Minimal Preparation) And it was intentional. While I see your point, I fear it could become way too powerful at high level when you have a reduced deployment cost, a good ship and can manage to only take hits to your shields. Safeties Override + Lightweight Plating builds would be straight up unfair (they might already be).
Logged
 

Unfolder

  • Commander
  • ***
  • Posts: 190
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1781 on: December 08, 2015, 09:25:49 AM »

you did good
Logged

Cyan Leader

  • Admiral
  • *****
  • Posts: 718
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1782 on: December 08, 2015, 11:51:23 AM »

OK, something is off about the bounties.

I've been getting several destroyers on my 20-30k bounties, something that in the vanilla game would be 2-3 frigates at most. I went after a 75k bounty now and this is what showed up:



Look, I'm glad that the bounties are a challenge, but really? An Astral at 75k? I wasn't expecting to find such a top tier ship until 200-300k.
Logged

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1783 on: December 08, 2015, 12:03:04 PM »

To be honest, that fleet isn't that strong.

Those 4 Wasps are interceptors, practically harmless against anything bigger than a bomber.

The 2 Daggers will follow your Desdinova for the whole fight. But as long as you keep them in sight, you shouldn't be caught by a torpedo.

The 2 Tridents are trickier. While the Atropos are mostly for comic relief, the Harpoons however, can catch you quite easily.

The Astral isn't a proper combat ship by itself. I guess it'll depend of what fit its large missile mounts.

I'll assume by the size of your fleet, that you're mainly using the combat skill tree. If you're high level enough, you can maybe rush the Astral with your flagship and wreck it quick enough.

Otherwise you can slowly grind down the fighters until they're out of replacement, then finish off the lone Astral.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1784 on: December 08, 2015, 12:04:51 PM »

Sounds like a bog standard 16 point fleet.  Bring some AF weapons and torpedoes and you're good to go - that thing has no escorts.

That said, I am adjusting bounties and prices soon.  That fleet would be at least 100k in the update.
Logged
Pages: 1 ... 117 118 [119] 120 121 ... 197