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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1330142 times)

Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1710 on: December 02, 2015, 08:58:24 PM »

It's not a matter of there being work to do; it's been done for nearly a week.  I'm waiting for 0.7.1 because otherwise it'll instantly crash if you try to play it.
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Auraknight

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1711 on: December 02, 2015, 09:27:07 PM »

It's not a matter of there being work to do; it's been done for nearly a week.  I'm waiting for 0.7.1 because otherwise it'll instantly crash if you try to play it.
Is it that bad? my modding friend says .7 is the worst version for modding he's seen in a long time. I know jack-*** about it myself, so...
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~Aura be with you

Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1712 on: December 02, 2015, 09:28:08 PM »

It's not a matter of there being work to do; it's been done for nearly a week.  I'm waiting for 0.7.1 because otherwise it'll instantly crash if you try to play it.
Is it that bad? my modding friend says .7 is the worst version for modding he's seen in a long time. I know jack-*** about it myself, so...
It was that bad for Starsector+.  Faction mods are much easier to update.
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Grizzlyadamz

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1713 on: December 02, 2015, 09:33:00 PM »

What's being changed in the 0.7.1 release?
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Cergos

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1714 on: December 02, 2015, 10:52:57 PM »

What's being changed in the 0.7.1 release?

Cats and Dogs living together, likely in space:

http://fractalsoftworks.com/forum/index.php?topic=10051.0

also bugfixes
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Tartiflette

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1715 on: December 03, 2015, 12:25:26 AM »

Is it that bad? my modding friend says .7 is the worst version for modding he's seen in a long time. I know jack-*** about it myself, so...
Ha! I found it to be the easiest by a HUGE margin: It only take 20min to make a 0.65.2 mod compatible to 0.7. Then there is some work needed to exploit correctly the new functionality and expand the texts to match vanilla but it's creative work and playtesting, not bugfixes. Now there is a couple of blocking issues concerning mods that try some more complex stuff like SS+ or TwigLib. But compared to the 0.65 mod-pocalyspe, this is a breeze.
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Koartz

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1716 on: December 03, 2015, 03:06:45 PM »

Anybody know when the 0.7.1 release is projected to come out? I was looking at the thread for it, but I didn't see a release timeline. I might just be blind and have missed it though  :P
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SpacePoliticianAndaZealot

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1717 on: December 03, 2015, 03:09:24 PM »

Anybody know when the 0.7.1 release is projected to come out? I was looking at the thread for it, but I didn't see a release timeline. I might just be blind and have missed it though  :P


Let the Cycle of Soon spin eternal.
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Koartz

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1718 on: December 03, 2015, 03:39:58 PM »

Anybody know when the 0.7.1 release is projected to come out? I was looking at the thread for it, but I didn't see a release timeline. I might just be blind and have missed it though  :P


Let the Cycle of Soon spin eternal.

Yeah I was afraid of that. I've been seeing a lot of SoonTM on the forums lol.
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JT

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1719 on: December 03, 2015, 05:54:33 PM »

As someone who was a fan of the boarding mechanics in the Starblargher versions prior to this one (I always pull my hair out when Alex simplifies a gameplay system that didn't need simplifying), will we still have the option of boarding with crew and marines, or will the new vanilla style take over (I notice "boarding changes" in the changelog as something removed)?  SS+ had an option for easier boarding and boarding of multiple ships, so it'd be gravy if we could have old-style boarding too unless the change was in hard code.

[edit] Wow, going over the FleetInteractionDialogPluginImpl, I can see why you trimmed this out. I wonder why Alex made those variables private rather than protected?  Looks like a hard override of init() too... blech. =)
« Last Edit: December 04, 2015, 12:58:58 PM by JT »
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mvlbrotherg24

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1720 on: December 04, 2015, 01:16:39 PM »

It's not a matter of there being work to do; it's been done for nearly a week.  I'm waiting for 0.7.1 because otherwise it'll instantly crash if you try to play it.

"Its been unleashed!!!! 0.7.1 has been unleashed!!!! GIVE ME STARSECTOR++++ NOOOOOOOOOOOOWWWW!!!"

cough... Is exactly what we shouldn't post to let the moderator know.
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SpacePoliticianAndaZealot

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1721 on: December 04, 2015, 03:07:13 PM »

Release the Kraken!
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Serenitis

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1722 on: December 04, 2015, 03:35:23 PM »

Soon! Soon! That's the sound of tha Police.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1723 on: December 05, 2015, 12:17:32 AM »

Delays.
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mvlbrotherg24

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1724 on: December 05, 2015, 10:45:41 AM »

Delays.

In case no one thanks you enough. Thank you!!
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