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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325190 times)

Midnight Kitsune

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1665 on: November 20, 2015, 11:00:14 AM »

Uh...do you mean in like a cheat-y way? Because the normal way is to just talk to them in the comm menu of a market location, then click the empty "photo" thing on a ship in the fleet or refit screen.
This mod is basically FOR cheating (in a good way as to help modders test their stuff)
Annnnnd DOH! I posted my stuff in the wrong forum thread...
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1666 on: November 20, 2015, 11:01:12 AM »

I think you might be meaning to post in the Console Commands thread; this here is StarSector Plus.
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Euqocelbbog

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1667 on: November 20, 2015, 02:29:04 PM »

Yeah, the new sensor system is so good that I really want to see it more expanded. How about some ships that are focused on making your fleet more stealthy or having a huge coverage area? I don't know what drawbacks they should have though, but the possibilities are there.

It wouldn't be without precedent, as the Apogee has a "high resolution sensors" hullmod built in, though I'm not certain what its exact effects are since I haven't gotten my hands on one yet.
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Euqocelbbog

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1668 on: November 20, 2015, 02:29:59 PM »

Yeah, the new sensor system is so good that I really want to see it more expanded. How about some ships that are focused on making your fleet more stealthy or having a huge coverage area? I don't know what drawbacks they should have though, but the possibilities are there.

It wouldn't be without precedent, as the Apogee has a "high resolution sensors" hullmod built in, though I'm not certain what its exact effects are since I haven't gotten my hands on one yet.

Edit: oh hey, looks like the Omen has it too.
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Blaze

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1669 on: November 20, 2015, 07:54:17 PM »

There's a codex for ship systems isn't there?
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1670 on: November 20, 2015, 07:55:35 PM »

Ship systems, yes. Hullmods, no.
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Toxcity

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1671 on: November 20, 2015, 08:14:20 PM »

I was wondering if (at least in a later version) you were going to expand the Luddic Path faction like you did with the pirates. I could easily see them using some sort of Desdinova like frankenship.
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Blaze

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1672 on: November 20, 2015, 11:07:54 PM »

So I picked up an Omen, it turns out that highres sensors increases a ships sensor rating (go figure) depending on their ship size.

300% for frigates, 200% for destroyers, and 100% for cruisers and capships.
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Surge

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1673 on: November 21, 2015, 03:04:56 AM »

Can we get a "false distress signal" ability that will bait nearby fleets towards you? Possibly with a reputation penalty if a lawful faction responds.

I find myself sensor pulsing in hyperspace to draw in pirates pretty frequently.
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Ranakastrasz

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1674 on: November 21, 2015, 10:58:54 AM »

Can we get a "false distress signal" ability that will bait nearby fleets towards you? Possibly with a reputation penalty if a lawful faction responds.

I find myself sensor pulsing in hyperspace to draw in pirates pretty frequently.
Why a false distress signal? Why not a real one? IF a lawful faction arrives, you can ask/buy supplies/fuel. If its a pirate, it will probably attack you. And if lawful, you can chose to attack anyway.
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Ranakastrasz

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1675 on: November 21, 2015, 11:28:55 AM »

So I picked up an Omen, it turns out that highres sensors increases a ships sensor rating (go figure) depending on their ship size.

300% for frigates, 200% for destroyers, and 100% for cruisers and capships.
Wait what? This mod isn't compatible with 0.7, It crashes with a "Fatal: Index: 0, Size:0" Error.
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

Euqocelbbog

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1676 on: November 21, 2015, 01:15:34 PM »

Wait what? This mod isn't compatible with 0.7, It crashes with a "Fatal: Index: 0, Size:0" Error.

The Omen is a vanilla ship.
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Ranakastrasz

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1677 on: November 21, 2015, 01:52:03 PM »

Oh, That makes sense.
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

Euqocelbbog

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1678 on: November 21, 2015, 02:12:30 PM »

Yeah, don't fret about not recognizing it, as it's just about always been so rare that it only really exists in the codex. I don't think I've ever seen it fielded by the AI and I've only seen it in markets a couple times in all the years I've played Starsector.
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Thaiauxn

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1679 on: November 22, 2015, 06:53:03 PM »

Taking a wild guess that StarSector+ is not working with the new .7 :p I'd just like to confirm.

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