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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1328840 times)

sirboomalot

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1635 on: October 31, 2015, 09:37:26 PM »

No bounty hunter fleets!? What about those of us who like a challenge?  ;)
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Midnight Kitsune

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1636 on: October 31, 2015, 10:26:39 PM »

No bounty hunter fleets!? What about those of us who like a challenge?  ;)
Thanks to the changes in .7, bounty hunter fleets are no longer possible AFAIK
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Blaze

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1637 on: October 31, 2015, 10:42:06 PM »

No bounty hunter fleets!? What about those of us who like a challenge?  ;)
Templars?
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1638 on: November 01, 2015, 12:16:25 AM »

No bounty hunter fleets!? What about those of us who like a challenge?  ;)
Thanks to the changes in .7, bounty hunter fleets are no longer possible AFAIK

No, it's more than in 0.7, bounty hunter fleets need a total ground-up redesign and re-implementation.  I figured I'd see how the game plays without them before seeing if they need to be in afterwards.

Also removed are a few things, like rolling back the boarding, Construction Rig, and Valkyrie changes.  And the skill changes.  For the former, I need to totally redo those to get them to work at all, and in 0.8 they'll be pointless anyway.  For the latter, well, Officers really change everything.  I am keeping the new hullmod unlocks and the "Wing Command" and "Logistical Oversight" skills in, however.
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Midnight Kitsune

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1639 on: November 01, 2015, 08:53:59 AM »

No bounty hunter fleets!? What about those of us who like a challenge?  ;)
Thanks to the changes in .7, bounty hunter fleets are no longer possible AFAIK

No, it's more than in 0.7, bounty hunter fleets need a total ground-up redesign and re-implementation.  I figured I'd see how the game plays without them before seeing if they need to be in afterwards.

Also removed are a few things, like rolling back the boarding, Construction Rig, and Valkyrie changes.  And the skill changes.  For the former, I need to totally redo those to get them to work at all, and in 0.8 they'll be pointless anyway.  For the latter, well, Officers really change everything.  I am keeping the new hullmod unlocks and the "Wing Command" and "Logistical Oversight" skills in, however.
*plays taps for the lost boarding boosts*
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Tschudy

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1640 on: November 05, 2015, 08:44:07 PM »

So i just installed this along with shaderlib, lazy lib, increased memory ect.  And none of the content is appearing.  Only other mode I have installed is Omnifactory.  What am I doing wrong?  Box is checked in the startup menu as well so thats not the issue.


Only thing that comes up in-game is a couple BRDY hullmods.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1641 on: November 05, 2015, 09:10:18 PM »

What content?

Do you get the extra missions?
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Tschudy

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1642 on: November 05, 2015, 09:13:20 PM »

The other factions arent there, no additional ships, no weapons, no other systems beyond what vanilla offers.  Havent checked on the missions since they aren't my cup of tea but i'll look into those real quick.
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Tschudy

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1643 on: November 05, 2015, 09:16:53 PM »

yes, extra missions appear to be functioning.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1644 on: November 05, 2015, 09:23:40 PM »

Again, what content?  SS+ does not add factions or systems, but it does add ships/weapons that you can find if you look around.  All of those factions are separate downloads.
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Tschudy

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1645 on: November 05, 2015, 09:25:56 PM »

Oh, well that changes a lot then.  I assumed "Integrated Factions" meant they were part of the mod.
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Adraius

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1646 on: November 05, 2015, 10:33:28 PM »

Oh, well that changes a lot then.  I assumed "Integrated Factions" meant they were part of the mod.
Heh, that's what I thought too when I first looked at SS+ and Nexerelin - I had to ask on Reddit.  Dark.Revenant, would it be reasonable enough to add "need to be downloaded separately" at the top of the Integrated Factions section of the OP?
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1647 on: November 05, 2015, 11:09:03 PM »

Oh, well that changes a lot then.  I assumed "Integrated Factions" meant they were part of the mod.
Heh, that's what I thought too when I first looked at SS+ and Nexerelin - I had to ask on Reddit.  Dark.Revenant, would it be reasonable enough to add "need to be downloaded separately" at the top of the Integrated Factions section of the OP?

It's at the bottom, but nobody ever reads the whole set of instructions to anything after all.
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FabianClasen

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1648 on: November 07, 2015, 03:18:41 AM »

Have they ever considered moving this (Starsector as a whole) to steam, so that the steam workshop can take care of all the mod dependencies? Would surely be rad.
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MesoTroniK

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1649 on: November 07, 2015, 03:48:23 AM »

Starsector will likely be on Steam, when it is doneā„¢.

I hope that Starsector never uses Steam Workshop... It is a Pandora's Box and would drive me (as a modmaker) to insanity, although some say I am already there.
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