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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325250 times)

spartan117pr

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1470 on: June 17, 2015, 07:56:06 PM »

I just noticed that I am not getting bounties being placed on me.  I am using nexerelin with a bunch of factions not supported by ss+.  Does that only work if I am a faction that is supported?
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1471 on: June 17, 2015, 10:16:37 PM »

Player bounties are disabled in Nexerelin for various reasons.  This is intentional; not every SS+ feature is active in Nexerelin.
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spartan117pr

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1472 on: June 18, 2015, 02:24:32 AM »

Ah ok gotcha. Thanks Dark. ;D
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ToxicToothpick

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1473 on: June 18, 2015, 09:14:30 PM »

I keep getting an error saying that the game can't find "portrait24.png".

I installed Starsector+ and well as *every* faction mod, but I can't see anywhere it says what mod it was trying to load when it failed.
Is there a common fix for this?

I tried copy + pasting one of the other portraits and renaming it to portrait24, but then I got one that said "urban02" was missing, and making one of those made it lack "urban00", at which point I realized that I was having to 'band-aid' too much and  I should probably just find out what the actual issue is.

I have ShaderLib, and LazyLib installed.
MusicLib I have too, but I need to disable it or I get another error ("Fatal Index:0 Line:0") which is another matter entirely.

 
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1474 on: June 18, 2015, 09:25:05 PM »

You need to update Starsector.  Also, factions that aren't listed in the front page of this thread are not guaranteed to work.
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ToxicToothpick

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1475 on: June 18, 2015, 11:06:09 PM »

You need to update Starsector.  Also, factions that aren't listed in the front page of this thread are not guaranteed to work.

 Oh, yeah, weird.
 There hasn't even been an update since I first started playing, yet I was a couple versions behind.

 Not really sure how that happened...
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Midnight Kitsune

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1476 on: June 18, 2015, 11:09:39 PM »

You need to update Starsector.  Also, factions that aren't listed in the front page of this thread are not guaranteed to work.
Oh, yeah, weird.
 There hasn't even been an update since I first started playing, yet I was a couple versions behind.
 Not really sure how that happened...
SS doesn't have an auto update feature and sometimes releases are bug fixes that are labeled as RC
If you want to always make sure you SS version (and other mods versions as well) is always up to date, get version checker! Link: http://fractalsoftworks.com/forum/index.php?topic=8181
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Wild Card

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1477 on: June 19, 2015, 07:30:44 AM »

Hello. Just wanted to drop by and say thank you for the great mod! :) it really does add a lot to vanilla SS and the ships this mod introduces feel like they really belong in the game. if the game from vanilla came packed with this mod i would not be able to tell that this was a mod or not. Great job :)
I have one question on the more technical side of things: I have 4gigs of ram i did all the instructions in the op and i can not have more than SS+ mod active or the game will not start. I set the limit from 1 to 4 GB

The only way i could make SS+ and Junk pirates work was to lower my resolution to 1600x1200.

Is this normal or because of my limited ram or am i messing something up ?
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Midnight Kitsune

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1478 on: June 19, 2015, 10:16:01 AM »

Hello. Just wanted to drop by and say thank you for the great mod! :) it really does add a lot to vanilla SS and the ships this mod introduces feel like they really belong in the game. if the game from vanilla came packed with this mod i would not be able to tell that this was a mod or not. Great job :)
I have one question on the more technical side of things: I have 4gigs of ram i did all the instructions in the op and i can not have more than SS+ mod active or the game will not start. I set the limit from 1 to 4 GB

The only way i could make SS+ and Junk pirates work was to lower my resolution to 1600x1200.

Is this normal or because of my limited ram or am i messing something up ?
First of all, DO you have a 64 bit system? (If you have two folders named program files in C, then you do)
If you DO have a 64 bit system, did you try replacing the java folder in the starsector folder with the one from your computer? This is what I do
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1479 on: June 19, 2015, 12:13:40 PM »

Hello. Just wanted to drop by and say thank you for the great mod! :) it really does add a lot to vanilla SS and the ships this mod introduces feel like they really belong in the game. if the game from vanilla came packed with this mod i would not be able to tell that this was a mod or not. Great job :)
I have one question on the more technical side of things: I have 4gigs of ram i did all the instructions in the op and i can not have more than SS+ mod active or the game will not start. I set the limit from 1 to 4 GB

The only way i could make SS+ and Junk pirates work was to lower my resolution to 1600x1200.

Is this normal or because of my limited ram or am i messing something up ?

You have a 1440p monitor but only 4 GB of RAM?  Talk about disproportionate funds allocation.

First off, when you go past 2048 in any one dimension (such as 2560 width) ShaderLib will use more memory to hold the various frame buffers, but that only amounts to a few dozen megabytes.  Second, you can't set the limit to 4 GB because you don't have 4 GB of RAM to allocate, you only have around 2 GB.  The operating system and background programs will use a little under 2 GB, usually.  Lastly, if you have an integrated graphics device, it will pull from your system memory and eat up even more RAM, which can approach an entire GB if you enable lots of mods.
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Wild Card

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1480 on: June 19, 2015, 12:36:22 PM »

I do have a 64 bit system and i did follow every step of the guide.
Yeah got the monitor later than the PC :) thats why....gonna change my pc but untill than... :)
I have a dedicated graph card...Radeon sapphire HD 6750...i think...
I`m fine with SS+ and junk pirates for the time being...Ran out of cash when i bought my PC so the RAM memory got the short end of the stick :)
Oh well all is fair in PC building and Starsector i guess.
Thank you both for your answers . I get it now :)
P.S great mod Dark.Revenant
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Histidine

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1481 on: June 19, 2015, 05:57:57 PM »

A discussion with DR indicated that it shouldn't even be possible, but I've nevertheless found that you can squeeze a few more mods in with limited RAM if you turn off ShaderLib in its config file. Try that and see if it helps.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1482 on: June 19, 2015, 06:22:51 PM »

Nah, it's possible, just not very much of an impact.  SL only uses about 100 MB or so at the very max.
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Wild Card

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1483 on: June 19, 2015, 10:47:19 PM »

Hmm how would i do that ? i mean it's worth a shot.
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Histidine

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1484 on: June 20, 2015, 04:19:25 AM »

mods/ShaderLib/shaderSettings.json
 "enableShaders":false,
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