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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1015081 times)

Richyread

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1260 on: March 12, 2015, 04:19:43 AM »

Did you encounter it when trying to open a trade screen? (Reach an outpost, click trade, freeze occurs)

Yes. Game still running but no other options shown/[esc] key doesn't work etc.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1261 on: March 12, 2015, 07:36:54 AM »

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Richyread

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Dark.Revenant

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[0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7
« Reply #1263 on: March 13, 2015, 10:40:21 PM »

A bunch of nice quality-of-life updates (see change log).

Version number increase (saves should remain compatible) because Starsector+ is now compatible with Nexerelin!


Download Starsector+ 2.7
Download Mirror
- or -
Download Starsector+ 2.7 (No Music)
Download Mirror
(Requires LazyLib 2.0b)
(Requires ShaderLib Beta v1.06) (updated)
(Supports Nexerelin 0.3) (New!)

If you want to convert a save (from vanilla or an old version), use Save Transfer 1.4 to keep your progress.

We also recommend Version Checker 1.4b to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Faction Downloads
Download Interstellar Imperium 1.7.3 (updated)
Download The Knights Templar 0.9.4b (updated)
Download Blackrock Drive Yards 0.7.3
Download Exigency Incorporated 0.7
Download Shadowyards Reconstruction Authority 0.5.2.3
Download The Mayorate 0.8.1 (slightly out-of-date)
Download Citadel 0.7.6a (slightly out-of-date)
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.3.6 (updated)

Recommended Mods
Common Radar 1.1f (updated)
Console Commands 2.4b (updated)
Version Checker 1.4b
Simulator Overhaul 1.0c
Save Transfer 1.4

Optional Mods
Nexerelin 0.3 (New!)

Version 2.7
  • Starsector+ is now compatible with Nexerelin
  • Player bounties toned down/improved once more
  • Excess crew grants more logistics rating than before
  • Made the roman numerals after ship names less absurd, where possible
  • Bounty progression improved
  • System randomizer Far Rim systems are now... further
  • Improved rank calculation
  • Added tips
  • Possible crash fix
  • Rendering issue on custom graphics resolved
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justxlaugh

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7
« Reply #1264 on: March 14, 2015, 09:16:13 AM »

so when i recently got back to playing starsector i reinstalled the game and ss+ but when i play now i have some strange things happening with shields. When they are hit with missiles or pulse weapons that cause an explosion effect on the shield the graphics lag for a long as the shield is being hit.  The game is still running while this happens i just can't see what I'm doing.  i never had any issues when i played before so I'm not sure what has changed.

i tried looking around for an answer but i didn't see anything similar.
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Nanao-kun

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7
« Reply #1265 on: March 14, 2015, 09:42:08 AM »

so when i recently got back to playing starsector i reinstalled the game and ss+ but when i play now i have some strange things happening with shields. When they are hit with missiles or pulse weapons that cause an explosion effect on the shield the graphics lag for a long as the shield is being hit.  The game is still running while this happens i just can't see what I'm doing.  i never had any issues when i played before so I'm not sure what has changed.

i tried looking around for an answer but i didn't see anything similar.
You mean the shield ripples on impact? That's been in SS+ with ShaderLib for a long time now.
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justxlaugh

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7
« Reply #1266 on: March 14, 2015, 09:54:41 AM »

so when i recently got back to playing starsector i reinstalled the game and ss+ but when i play now i have some strange things happening with shields. When they are hit with missiles or pulse weapons that cause an explosion effect on the shield the graphics lag for a long as the shield is being hit.  The game is still running while this happens i just can't see what I'm doing.  i never had any issues when i played before so I'm not sure what has changed.

i tried looking around for an answer but i didn't see anything similar.
You mean the shield ripples on impact? That's been in SS+ with ShaderLib for a long time now.
any way to disable that to see if that's the cause ?
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The Soldier

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7
« Reply #1267 on: March 14, 2015, 09:59:31 AM »

any way to disable that to see if that's the cause ?

It's not an "if", but "is".  You can disable that by going into the Shaderlib mod folder and opening up the "shaderSettings.json" file.  Go to Distortion effects and disable it.

I personally rather like them, so I leave it on.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7
« Reply #1268 on: March 14, 2015, 10:44:37 AM »

You could also try updating ShaderLib to see if it fixes things for you.
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justxlaugh

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7
« Reply #1269 on: March 14, 2015, 02:49:52 PM »

once i turned off distortion effects everything worked
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Dark.Revenant

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[0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.1
« Reply #1270 on: March 14, 2015, 07:12:46 PM »

Utility update to bring the Interstellar Imperium in line, and to make Pirates less insane.


Download Starsector+ 2.7.1
Download Mirror
- or -
Download Starsector+ 2.7.1 (No Music)
Download Mirror
(Requires LazyLib 2.0b)
(Requires ShaderLib Beta v1.06)
(Supports Nexerelin 0.3)

If you want to convert a save (from vanilla or an old version), use Save Transfer 1.4 to keep your progress.

We also recommend Version Checker 1.4b to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Faction Downloads
Download Interstellar Imperium 1.8 (updated)
Download The Knights Templar 0.9.4b
Download Blackrock Drive Yards 0.7.3
Download Exigency Incorporated 0.7
Download Shadowyards Reconstruction Authority 0.5.2.3
Download The Mayorate 0.8.1 (slightly out-of-date)
Download Citadel 0.7.6a (slightly out-of-date)
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.3.6

Recommended Mods
Common Radar 1.1f
Console Commands 2.4b
Version Checker 1.4b
Simulator Overhaul 1.0c
Save Transfer 1.4

Optional Mods
Nexerelin 0.3

Version 2.7.1
  • Interstellar Imperium integration updated
  • Alastor (D) added
  • Alastor armor reduced to 250 from 300
  • Some pirate ship weights adjusted
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frogbones

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.1
« Reply #1271 on: March 15, 2015, 01:53:56 PM »

I've started a new game. But the stars are not randomized, though I "true" the random setting in notepad. this is with the newest vers.


any ideas?
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.1
« Reply #1272 on: March 15, 2015, 02:01:35 PM »

I've started a new game. But the stars are not randomized, though I "true" the random setting in notepad. this is with the newest vers.


any ideas?

It's working for me.  Are you sure you did it right?
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frogbones

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.1
« Reply #1273 on: March 15, 2015, 02:04:18 PM »

changed false to true?

taken strait from the section:

# DIFFICULTY #
   "startingPositiveRepScale":1.0,
   "startingNegativeRepScale":1.0,
   "rareShips":false, # Also go into settings.json and un-comment the items under "Expensive Ships"
   "easierBoarding":true
   # RANDOM SECTOR #
   "randomizeSystemLocations":true,
   "clusterSameFactionSystems":true,

my game from last version works and was randomized, tried a new game (under 2.7+) with new method of playing in mind.....won't randomize..... ???

I also uncheck and remove old versions in mods folder before updating.
« Last Edit: March 15, 2015, 02:13:34 PM by frogbones »
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frogbones

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.7.1
« Reply #1274 on: March 15, 2015, 02:35:53 PM »

Well uninstalled everything and reinstalled...it all. Now works, whatever....it works.
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