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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1330289 times)

try666

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1185 on: February 24, 2015, 08:43:53 PM »

where can i find Exigency Corporation port? i cann't find anyport at tasserus star system. ???
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Linnis

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1186 on: February 24, 2015, 08:49:48 PM »

I have a problem where alot of large AI fleets dont spawn with weapons... not using any other mods.
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1187 on: February 24, 2015, 08:51:11 PM »

where can i find Exigency Corporation port? i cann't find anyport at tasserus star system. ???

That's kinda like calling the neighbors to ask where you left your keys. Asking questions about mods in their specific threads generally works best.

I have a problem where alot of large AI fleets dont spawn with weapons... not using any other mods.

Update SS+. There was a glitch where variants weren't being saved, so loading the game deleted all weapons on all non-player ships.
« Last Edit: February 24, 2015, 08:54:50 PM by OOZ662 »
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1188 on: February 24, 2015, 09:36:59 PM »

For those of you who don't believe the "easier boarding" option, assuming you have enough marines:

Base hard docking chance of success: 37.5% normal, 65.6% with easierBoarding.
Max hard docking chance of success: 78.8% normal, 89.1% with easierBoarding.

Base assault teams chance of success: 18.8% normal, 49.2% with easierBoarding.
Max assault teams chance of success: 70.9% normal, 84.6% with easierBoarding.
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orost

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1189 on: February 25, 2015, 01:32:38 PM »

What affects the chances of success, besides the option? I. e. what gives you the difference between base and max chance?
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Nanao-kun

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1190 on: February 25, 2015, 01:55:26 PM »

What affects the chances of success, besides the option? I. e. what gives you the difference between base and max chance?
Number of Valkyries and/or Construction Rigs used, I believe.
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JohnDoe

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1191 on: February 25, 2015, 06:21:59 PM »

Can't wait to see how 2.6.7's range change will affect large scale fleet combat.
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try666

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1192 on: February 25, 2015, 07:16:25 PM »

i get a crash

242438 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at data.scripts.campaign.events.II_SiegeEvent$MarketDamage.advance(II_SiegeEvent.java:523)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CustomCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
   at com.fs.starfarer.new.??o000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

need help
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MesoTroniK

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1193 on: February 25, 2015, 07:36:18 PM »

Update Interstellar Imperium, also I recommend that you look into the Version Checker mod.

Dark.Revenant

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[0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1194 on: February 25, 2015, 10:37:30 PM »

New features, new jazz.


Download Starsector+ 2.6.7
Download Mirror
- or -
Download Starsector+ 2.6.7 (No Music)
Download Mirror
(Requires LazyLib 2.0b)
(Requires ShaderLib Beta v1.05)

If you want to convert a save (from vanilla or an old version), use Save Transfer 1.4 to keep your progress.

We also recommend Version Checker 1.4b to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Faction Downloads
Download Interstellar Imperium 1.7.2
Download The Knights Templar 0.9.4
Download Blackrock Drive Yards 0.7.3
Download Exigency Incorporated 0.7
Download Shadowyards Reconstruction Authority 0.5.2.2
Download The Mayorate 0.8.1 (slightly out-of-date)
Download Citadel 0.7.5 (slightly out-of-date)
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.3.5

Recommended Mods
Common Radar 1.1e
Console Commands 2.3
Version Checker 1.4b
Simulator Overhaul 1.0c
Save Transfer 1.4

Version 2.6.7
  • Excelsior universal slots changed to missile slots
  • Flux Shunt Cannon flux dissipation reduced
  • Music split to a separate mod file called "ZZ Music Lib" so it correctly overrides other mod music
  • Changed Dedicated Targeting Core bonuses to 0%/0%/20%/25% from 0%/0%/35%/50%
  • Changed Integrated Targeting Unit bonuses to 10%/15%/20%/25% from 10%/20%/35%/50%
  • Added free range bonuses to all ships, amounting to 0%/5%/15%/25%
  • Tachyon Lance damage per second increased to 1000 from 500 (EMP arcs improved proportionally)
  • Tachyon Lance flux per second increased to 1750 from 1000
  • AI should only attempt to attack the player if they are capable of doing so
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Cycerin

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1195 on: February 25, 2015, 11:36:22 PM »

    • Changed Dedicated Targeting Core bonuses to 0%/0%/20%/25% from 0%/0%/35%/50%
    • Changed Integrated Targeting Unit bonuses to 10%/15%/20%/25% from 10%/20%/35%/50%
    • Added free range bonuses to all ships, amounting to 0%/5%/15%/25%

    Really curious how this pans out. It's an idea I had to see if outfitting bigger ships would be more interesting once ITU is less powerful, because the ITU/ITC is basically mandatory on bigger ships. DR offered to try it in SS+ so we'll see. Ideally it should make it attractive to pass up ITU in order to get more strength elsewhere, but range is still one of the best stats in Starsector.
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    OOZ662

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    Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
    « Reply #1196 on: February 26, 2015, 05:31:44 AM »

    Had the BRDY market music cut out upon leaving the market and no music returned throughout the session. Given it isn't a crash, dunno if there's something I can dig out of the logfile.
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    It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

    Dark.Revenant

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    Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
    « Reply #1197 on: February 26, 2015, 07:52:02 AM »

    Had the BRDY market music cut out upon leaving the market and no music returned throughout the session. Given it isn't a crash, dunno if there's something I can dig out of the logfile.

    The vanilla music player has some issues.  Did you mess with the audio channel count, by chance?
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    OOZ662

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    Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
    « Reply #1198 on: February 26, 2015, 07:53:33 AM »

    Only settings I've changed are in ShaderLib, easier boarding on, and changing from fullscreen to undecorated window.
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    It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

    bob2ball

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    Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
    « Reply #1199 on: February 26, 2015, 04:26:26 PM »

    help. ???

    http://imgur.com/C2BXhX7

    51686 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 494.22 MB of texture data so far
    51686 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/shaders/distortions/ripple/0060.PNG (using cast)
    51707 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
    51707 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
    51707 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
    51707 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
    51709 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
    51711 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 494.22 MB of texture data so far
    51711 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
    51956 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
    52788 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
    java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
       at data.scripts.plugins.SSP_FluxDisturberPlugin.init(SSP_FluxDisturberPlugin.java:191)
       at com.fs.starfarer.title.ooOO.float$Oo.o00000(Unknown Source)
       at com.fs.starfarer.combat.super.B.null(Unknown Source)
       at com.fs.starfarer.combat.CombatEngine.init(Unknown Source)
       at com.fs.starfarer.title.OoOOdasd??0(Unknown Source)
       at com.fs.starfarer.B.null.class$super(Unknown Source)
       at com.fs.super.A.new(Unknown Source)
       at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
       at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
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