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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1328760 times)

Midnight Kitsune

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1095 on: February 19, 2015, 12:52:38 PM »

-snip-
You aren't using the latest SS. Go and do a fresh install of the latest SS release, .65.2 RC-2
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EnderNerdcore

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1096 on: February 19, 2015, 02:10:40 PM »

I'm encountering an error that is starting to happen pretty consistently (though it's clearly from a random event):
I'm running Starsector+ with Blackrock, Exigency, Templars, Imperium, and over course the shaderlib and lazylib. The time on the game is Day 11, Month 3, Cycle 207.

Anyone know where I might go to fix this in the code? Starsector really needs better error handling than just crashing out all the time...

EDIT: I've been looking around myself and I'm not entirely sure this is a Starsector+ error, it might be a bug in Starsector itself...

Update the Interstellar Imperium to 1.7.1.

Doh, must have missed that version by a few hours.
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orost

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1097 on: February 19, 2015, 02:20:08 PM »

Crash while docking at Sindria. No clue if it's SS+, but I'll post here since it's become the de facto bug report thread for heavily modded games. I wasn't able to reproduce it.

SSP + II + BRDY + Omnifactory + Templars

Code
4078864 [Thread-5] WARN  com.fs.starfarer.campaign.rules.A  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab: null
java.lang.IllegalStateException
at java.util.ArrayList$Itr.remove(ArrayList.java:844)
at com.fs.starfarer.campaign.comms.PlayerTransactionLineItemData.float.String(Unknown Source)
at com.fs.starfarer.campaign.comms.IntelTabData.performCleanup(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.o00000(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.reportPlayerOpenedMarket(Unknown Source)
at com.fs.starfarer.ui.O0OO.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
at com.fs.starfarer.ui.O0OO.private.showCoreInternal(Unknown Source)
at com.fs.starfarer.ui.O0OO.private.showCore(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:39)
at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.D.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:97)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBest(RuleBasedInteractionDialogPluginImpl.java:110)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionSelected(RuleBasedInteractionDialogPluginImpl.java:142)
at com.fs.starfarer.ui.O0OO.private$1.o00000(Unknown Source)
at com.fs.starfarer.ui.O0OO.super.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OOO0.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.OOO0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.interface.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O0OO.super.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.interface.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O0OO.private.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.interface.processInput(Unknown Source)
at com.fs.starfarer.ui.s.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.s.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.interface.processInput(Unknown Source)
at com.fs.starfarer.campaign.C.o00000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1098 on: February 19, 2015, 02:30:36 PM »

Sounds like a vanilla issue.  I'd repost that in bug reports if I were you.
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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1099 on: February 19, 2015, 04:27:15 PM »

Can someone explain a step by step how to install this? Because I have vanilla, decompressed the mod, loaded the mod into the mod folder, and I get a crash. Please advise the step by step
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Mazuo

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1100 on: February 19, 2015, 04:29:36 PM »

Quote
(Requires LazyLib 2.0b)
(Requires ShaderLib Beta v1.04) (Updated!)

And make sure your Starsector version is the RC2 updated one.
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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1101 on: February 19, 2015, 04:44:10 PM »

When I copy paste the starsector plus folder into the starsector mod folder it says "fatal: Index:0, Size:0 Cehck starsector.log for more info"
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MesoTroniK

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1102 on: February 19, 2015, 04:44:51 PM »

Can you please copy the pertinent part of the crash log here so we can help you?

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1103 on: February 19, 2015, 04:47:06 PM »

Where is the log
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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1104 on: February 19, 2015, 04:49:57 PM »

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.ô00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Toxcity

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1105 on: February 19, 2015, 05:01:15 PM »

I had a bug like that before. Make sure you have the latest versions of Shaderlib and Lazylib.
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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1106 on: February 19, 2015, 06:51:09 PM »

Do you think you could include all the mods required to play this mod in a single download bundle? Efficiency...streamlining...all these things are good things...
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1107 on: February 19, 2015, 06:53:02 PM »

Do you think you could include all the mods required to play this mod in a single download bundle? Efficiency...streamlining...all these things are good things...
Not without wasting server disk space and massive bandwidth for both the publisher and the end user when one requires/deserves an update while the others don't.
« Last Edit: February 19, 2015, 06:54:54 PM by OOZ662 »
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1108 on: February 19, 2015, 07:06:18 PM »

The leading pip from Gunnery Implants 5 stopped working with 2.6, just doesn't show up any more.  Playing on Linux if it's relevant. On 2.4 and 2.5 I had to restart the game after reaching GI 5 before it showed up but after that it worked fine, now it doesn't show up at all.

I can't reproduce this problem.  It's very odd that you would have to restart the game in the first place.  Can your computer run ShaderLib?
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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« Reply #1109 on: February 19, 2015, 07:25:04 PM »

Not without wasting server disk space and massive bandwidth for both the publisher and the end user when one requires/deserves an update while the others don't.

Uh...what? Just bundle them in one zip file, it doesn't "cost" anymore free bandwidth (massive...what?), assuming your internet isn't transferred through potato

What is the difference between "integrated faction" and "faction download?" Are the factions included in the download? Or does each faction have to be individually downloaded? (uuuuuggggggghhhh)  
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