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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1328676 times)

CrashToDesktop

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #990 on: February 12, 2015, 03:33:19 PM »

Erm, the mod's been update for 65.1a for a long time now.
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OOZ662

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #991 on: February 12, 2015, 03:35:13 PM »

He means to release the big SS+ update that was already set to come out soon for 0.65.1a, then patch it later for 0.65.2a. I'm guessing by now the devbuild is beyond that being feasible by now though.
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Tartiflette

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #992 on: February 12, 2015, 03:45:09 PM »

Why would it be better? Two updates means twice the work in checking if any error slipped through. Besides, it has been prepared for the current version of SS anyway, and the changes between 0.65.1 and 0.65.2 are rather easy to emulate from vanilla.
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Dark.Revenant

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #993 on: February 12, 2015, 03:59:33 PM »

The 0.65.2a conversions are already done.  The real time is going into content.
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Nanao-kun

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #994 on: February 12, 2015, 04:00:44 PM »

The 0.65.2a conversions are already done.  The real time is going into content.
Ships and weapons? New/Modified gameplay mechanics?
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nemonaemo

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #995 on: February 12, 2015, 04:37:46 PM »

The 0.65.2a conversions are already done.  The real time is going into content.

Woohoo!

CrashToDesktop

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #996 on: February 12, 2015, 06:06:44 PM »

Awesome.
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Psigun

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #997 on: February 12, 2015, 06:18:07 PM »

The 0.65.2a conversions are already done.  The real time is going into content.

looking forward to it with eager anticipation
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AMDAMK

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #998 on: February 13, 2015, 04:22:27 AM »

Spoiler



( In case if broken > Rightclick > open in a new tab )

[close]

The only mission i've played. It was not easy, but a really gooooooood mission.  :) :D ;D 8)
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Ahne

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #999 on: February 13, 2015, 06:26:16 AM »

Will the "Neutrino Corporation" join starsector+?

I hope so, they look very polished and have fitting lore, i would love to see them.

greetings
Ahne
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ahrenjb

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #1000 on: February 13, 2015, 08:52:20 AM »

Will the "Neutrino Corporation" join starsector+?

I hope so, they look very polished and have fitting lore, i would love to see them.

greetings
Ahne

I like Neutrino Corp too, but in all honesty the entire faction needs a thorough work-through. It's not well balanced to the current game and has a good number of issues presently (economy, etc). It could also use a clean-up, honestly. There are some ships and wings that could be removed to help bring it in line.
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Lopunny Zen

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #1001 on: February 13, 2015, 09:40:14 AM »

No Trust me man Neutrino Corp is broken...you do NOT want to see them appear...they look nice yes but when it comes to having to fight them and their ships then just give up...the only way I was able to beat them effectively was with the Titan in the Interstellar Federation.....they are gone now so their weakness is easily not seen :|.

PS....Revenant....has to go. A teleporting phase ship is LITERALLY unkillable...even more so if a player uses it. I was able to demolish a fleet thousands of times my size with it and fighting it makes you want to staple your nuts to a burning log. I can understand if its an Exotic ship but its not...everyone seems to have it despite its "High Price". Phase or teleporting....you may only choose one :P
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Agalyon

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #1002 on: February 13, 2015, 10:08:05 AM »

The 0.65.2a conversions are already done.  The real time is going into content.
Ballpark? I need it. Gotta have it.
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sirboomalot

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #1003 on: February 13, 2015, 10:36:09 AM »

No Trust me man Neutrino Corp is broken...you do NOT want to see them appear...they look nice yes but when it comes to having to fight them and their ships then just give up...the only way I was able to beat them effectively was with the Titan in the Interstellar Federation.....they are gone now so their weakness is easily not seen :|.

The neutrino aren't that powerful, you just have to put them up against multiple ships. Their weakness is and always was their low shield-arcs which causes them to only be able to block a single ship at a time. Two frigates can generally kill a single neutrino destroyer, assuming they are refitted properly, and a frigate in the hands of the player can generally kill a neutrino frigate just by shooting around the tiny shield.
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Creepin

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #1004 on: February 13, 2015, 11:22:33 AM »

No Trust me man Neutrino Corp is broken...you do NOT want to see them appear...they look nice yes but when it comes to having to fight them and their ships then just give up...the only way I was able to beat them effectively was with the Titan in the Interstellar Federation.....they are gone now so their weakness is easily not seen :|.
I used to farm Neutrino in my SS+ on regular basis starting from level 10 or so, luckily now I know that it is impossible! ;)
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