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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325226 times)

AMDAMK

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #300 on: October 02, 2014, 12:49:18 AM »

But it is not normal, that the game take 6 hours to load with that mod?
In Vanilla, i have a loadingduration of 3 hours... and can't fix them.. reinstalling, same problem.
redownloading the mod - still the same.

So, any idea, how i can fix that? it's more than horrible annoying...

Spoiler
  • Intel(r) Core(TM) i7-3770 CPU @ 3.40GHz
  • Installed 8,00GB RAM
  • Windows 7 Home Premium
  • NVIDIA GeForce GTX 550 Ti
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« Last Edit: October 02, 2014, 01:06:01 AM by AMDAMK »
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Midnight Kitsune

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #301 on: October 02, 2014, 01:54:54 AM »

But it is not normal, that the game take 6 hours to load with that mod?
In Vanilla, i have a loadingduration of 3 hours... and can't fix them.. reinstalling, same problem.
redownloading the mod - still the same.

So, any idea, how i can fix that? it's more than horrible annoying...

Spoiler
  • Intel(r) Core(TM) i7-3770 CPU @ 3.40GHz
  • Installed 8,00GB RAM
  • Windows 7 Home Premium
  • NVIDIA GeForce GTX 550 Ti
[close]
Have you tried uninstalling Java with their uninstaller and reinstalling?
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AMDAMK

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #302 on: October 02, 2014, 02:31:34 AM »

But it is not normal, that the game take 6 hours to load with that mod?
In Vanilla, i have a loadingduration of 3 hours... and can't fix them.. reinstalling, same problem.
redownloading the mod - still the same.

So, any idea, how i can fix that? it's more than horrible annoying...

Spoiler
  • Intel(r) Core(TM) i7-3770 CPU @ 3.40GHz
  • Installed 8,00GB RAM
  • Windows 7 Home Premium
  • NVIDIA GeForce GTX 550 Ti
[close]
Have you tried uninstalling Java with their uninstaller and reinstalling?

Yes, i think so. Don't now. To be on the safe site, i have now uninstalled it, download the newest Java 64bit version; ( Maybe it is, I'm not up-to-date? ) and installing it.


E^1: Have it done. I think, it is still the same, see no changes... It's now loading, and with MSI afterburner i see, that i have only 0.1FPS in the loadingscreen.. maybe this is it?

And i have edit the vmparam -Xms1024m -Xmx4096m
And in the jettison i have vsync disabled, and the FPS increased up to 250.
Because it was needed for exerilin.

E^2: I#m now 4 1/2H on the loadingscreen; @Alex: That's unaccetable..

E^3: After 5 1/2H Loading, gained instant error... Now, i think, i stop playing starsector until it is fixed
Spoiler
Fatal: tried to acces method data.scripts.world.BaseSpawnPoint.spawnFleet()Lcom/fs/starfarer/api/campaign/CapmaignFletAPI; from class data.scripts.words.vayraOasisGen
Spoiler
16459082 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.IllegalAccessError: tried to access method data.scripts.world.BaseSpawnPoint.spawnFleet()Lcom/fs/starfarer/api/campaign/CampaignFleetAPI; from class data.scripts.world.vayraOasisGen
java.lang.IllegalAccessError: tried to access method data.scripts.world.BaseSpawnPoint.spawnFleet()Lcom/fs/starfarer/api/campaign/CampaignFleetAPI; from class data.scripts.world.vayraOasisGen
   at data.scripts.world.vayraOasisGen.generate(vayraOasisGen.java:139)
   at data.scripts.VayraModPlugin.initVayra(VayraModPlugin.java:35)
   at data.scripts.VayraModPlugin.onNewGame(VayraModPlugin.java:111)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.K.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
[close]
« Last Edit: October 02, 2014, 07:17:07 AM by AMDAMK »
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Dark.Revenant

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #303 on: October 02, 2014, 08:13:59 AM »

None of the errors you are having are related to Starsector+.  That loading screen problem is definitely a vanilla bug and should go in Bug Reports.
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AMDAMK

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #304 on: October 02, 2014, 08:38:51 AM »

None of the errors you are having are related to Starsector+.  That loading screen problem is definitely a vanilla bug and should go in Bug Reports.

I was in this section, found 2 threads, and in one posted, no answers yet...
Oh, and it takes definitly a longer loadingtime.
I think, i will make a new thread..
But, thanks for try helping out.
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Uomoz

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #305 on: October 02, 2014, 09:18:06 AM »

What broke your saves is the Kadur theocracy, FYI.
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Spardok

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #306 on: October 08, 2014, 11:32:42 PM »

So how exactly are the new player skills pulling their script lines from files that don't exist? Unless these folders have gained invisibility I see no character script folder.
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Dark.Revenant

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #307 on: October 08, 2014, 11:47:08 PM »

So how exactly are the new player skills pulling their script lines from files that don't exist? Unless these folders have gained invisibility I see no character script folder.

Everything script-related is in jars/SSP.jar
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Spardok

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #308 on: October 09, 2014, 10:22:34 PM »

Such sorcery! Thanks :D
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Xeroshiva1029

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #309 on: October 17, 2014, 03:12:40 AM »

OMG!!! YOU ARE THE SERIAL KILLER!

i love mafia from sc2 and didnt think it was you till i saw the URL for the ships image linking back to sc2mafia.com thats amazing and super crazy work here.. Alex should consider hiring you at this point with some of your creativity!
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Dark.Revenant

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #310 on: October 17, 2014, 10:22:55 AM »

Alex, like most independent developers, doesn't have the money to be hiring anyone.

But yeah, I mod Starsector because I got bored with Starcraft.  I don't like doing the same thing for longer than I have to, you know?
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Amped

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #311 on: October 18, 2014, 01:58:16 PM »

Guys help pls, what to do?



I have installed:

[0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*

and all "Selected Mods" from  Uomoz's Sector

mendonca's Junk Pirates & ASP Syndicate & P.A.C.K
Dark.Revenant's (many) Starsector+ features
MShadowy's Shadowyards Heavy Industries
Trylobot's Nomads
Cycerin's Blackrock Driveyards & Pirate Plus
Eftkas's Portraits Galore
MesoTroniK's Exigency Incorporated & Mini Mods
Erick Doe's Tore Up Plenty
kazi's Mayorate



Of course I have LazyLib Utility Mod, and ShaderLib Utility Mod
Any idea?
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Nanao-kun

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #312 on: October 18, 2014, 02:08:07 PM »

Uomoz's Sector has everything it uses included from the start.
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Dark.Revenant

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #313 on: October 18, 2014, 02:16:39 PM »

Any idea?

UsS and SS+ are not compatible.  You should only have Uomoz's Sector, LazyLib, and ShaderLib activated.
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Amped

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Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 1.11.1
« Reply #314 on: October 18, 2014, 02:25:21 PM »

Thank you!
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