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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1328890 times)

Cyan Leader

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2310 on: February 07, 2016, 12:54:51 PM »

Where are IBB missions usually posted at?
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2311 on: February 07, 2016, 01:04:09 PM »

Larger independent, Hegemony, Diktat, Imperium, Citadel, Shadowyards, and Tiandong markets.
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Cyan Leader

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2312 on: February 08, 2016, 10:40:53 AM »

I'm having a hard time finding the lower leveled ones. I've seen three posted for 100k+ credits and I am still just barely managing 20-30k bounties. The old system had problems but at least it was very easy to do and acquire it. Maybe a special contact at Corvus that always have IBB missions?
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OOZ662

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2313 on: February 08, 2016, 10:45:15 AM »

The early IBB bounties are around the 100k+ credits range. It's actually pretty linear; you have to kill one to move onto the next (the exception being some "stages" have multiple bounties in them), so you won't randomly find higher or lower level ones. They aren't very comparable to standard bounties; a 100k bounty fleet will be much larger than a 100k IBB fleet, but the IBB fleet has some kind of ship with a potentially deadly gimmick. If you can somehow manage to just run in and dickpunch the unique ship(s), the rest of the fleet will generally be little threat.
« Last Edit: February 08, 2016, 10:47:26 AM by OOZ662 »
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2314 on: February 08, 2016, 11:39:28 AM »

If you wait a long time, it will automatically advance stage, so if you don't want to miss out on a bounty, you need to take Francis Butler within six months and continue doing an IBB every three months.

Larger markets can have later IBBs available, so you can do them slightly out of order.
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Cyan Leader

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2315 on: February 08, 2016, 01:19:49 PM »

Funny, I recall the first couple being around 50k, but regardless, I assume I can still reset the BBI bounty level through console commands?

Edit. Is there more than one available at a time or just one? Do they have a time limit?
« Last Edit: February 08, 2016, 01:30:24 PM by Cyan Leader »
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2316 on: February 08, 2016, 03:12:48 PM »

Funny, I recall the first couple being around 50k, but regardless, I assume I can still reset the BBI bounty level through console commands?

Edit. Is there more than one available at a time or just one? Do they have a time limit?

They have a generous time limit.  There are generally a few (2-5) going at once.
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Cyan Leader

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2317 on: February 08, 2016, 03:29:53 PM »

With the added number of independent stations and vastly larger sector when running with mods I'm probably going to miss quite a lot of them then before the postings expire. This is a bit disappointing to me, I always enjoyed seeing the unique ships offered from the boss fleets and beating them one by one was a really good way of introducing progression to the game. It is still there but now it feels like there are holes in it.
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2318 on: February 08, 2016, 03:41:24 PM »

The postings are duplicated on multiple markets, and by generous I mean it can be available for an in-game year sometimes.
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Nanao-kun

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2319 on: February 08, 2016, 10:44:15 PM »

Got a crash while loading up the game itself.

Code
[Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: java.io.IOException: Failed to load: sounds/bosses/mgsrdlt3.wav
java.lang.RuntimeException: java.io.IOException: Failed to load: sounds/bosses/mgsrdlt3.wav
at sound.Sound.<init>(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Failed to load: sounds/bosses/mgsrdlt3.wav
at sound.OoOO.?00000(Unknown Source)
... 6 more
Caused by: java.lang.NullPointerException
... 7 more

Seems to be caused by a sound file. I tried to play the wav in question and it failed. Posting it here because the file was in SS+.

EDIT: Seems it extracted incorrectly. It's fine now.
« Last Edit: February 08, 2016, 10:49:12 PM by Nanao-kun »
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SierraTangoDelta

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2320 on: February 10, 2016, 01:29:52 PM »

I see quests asking for Cloned Organs and I never see cloned organs in markets, what's up with that? Am I just unlucky?
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SierraTangoDelta

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2321 on: February 11, 2016, 12:36:06 PM »

Where can I actually find the Pirates Plus Renegade Cruiser? Is it really rare, because I have never seen one sold regardless of the store/black market I go to.
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SpacePoliticianAndaZealot

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2322 on: February 11, 2016, 10:35:48 PM »

Where can I actually find the Pirates Plus Renegade Cruiser? Is it really rare, because I have never seen one sold regardless of the store/black market I go to.
Search harder. It's rare, but not Hyperion-level rare. You're bound to stumble across at least one.
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ANGRYABOUTELVES

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2323 on: February 11, 2016, 10:44:32 PM »

I'm being chased down by hegemony executors who apparently don't know who I am when I've got my transponder off. I can leave, but they just chase me down to "assume a neutral posture" that lets me leave again.

Spoiler
[close]
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2324 on: February 11, 2016, 11:07:04 PM »

I'm being chased down by hegemony executors who apparently don't know who I am when I've got my transponder off. I can leave, but they just chase me down to "assume a neutral posture" that lets me leave again.

Spoiler
[close]

Known bug, already fixed for the upcoming 3.2.1.  Watching LPers has its benefits!
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