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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1329058 times)

SpacePoliticianAndaZealot

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1800 on: December 09, 2015, 07:30:25 AM »

Oh! I haven't checked this thread for days!
Regarding the update, I find the new Sunder sprites sexually attractive.
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Ronald Klein

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1801 on: December 09, 2015, 08:59:47 AM »


 Just started playing this mod with a high level character that I transferred from vanilla and the bounty fleets are simply absurd.There are none smaller than 500-600k creds and those have things like 1 Paragon, an astral, and a metric *** ton of destroyers with about 30-40 strike craft. How exactly are you supposed to beat that when I can't even deploy more than 130 points at a time,let alone have to deal with a 25 ship limit?
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Nimaniel

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1802 on: December 09, 2015, 09:25:02 AM »

When I download SS+ from Mediafire I get a notification that it is malicious. Tried both the music and no-music links. Same result.

False positive?

Any idea what in the mod triggers the antivirus alert?

(I read back ~3 pages to see if this has been brought up before, but didn't see anything..)
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OOZ662

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1803 on: December 09, 2015, 09:33:24 AM »

NOD32 freaked out at me yesterday for trying to download the K-Lite Codecs update from MajorGeeks. Perhaps they're getting jumpy.

Also depends on if your antivirus is telling you that Mediafire is a potentially dangerous website (it is, since anything can be uploaded there) or specifically that the SS+ archive file is dangerous.
« Last Edit: December 09, 2015, 09:35:28 AM by OOZ662 »
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

HELMUT

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1804 on: December 09, 2015, 09:37:21 AM »

How exactly are you supposed to beat that when I can't even deploy more than 130 points at a time,let alone have to deal with a 25 ship limit?

I think the deploy points limit is random from one fight to another (or at least it was in the previous version), and low deployment battles are actually to your advantage when you're outnumbered. The 25 ship limit have been upped to 35 in SS+.

Nimaniel, probably a false positive from your antivirus. Scanned my folder with Avira and it seems clean.
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Ronald Klein

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1805 on: December 09, 2015, 09:49:14 AM »


  35? So I've been deliberately limiting myself like an idiot.Great...
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Shyguy

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1806 on: December 09, 2015, 10:36:03 AM »

Will you be making any changes to the trading and bounties in the mod? It's already annoying enough that shortages pay less than what I bought the food for and not getting named bounties because an allied fighter got the last hit in is really starting to get to me.
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Dark.Revenant

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1807 on: December 09, 2015, 11:11:02 AM »

Will you be making any changes to the trading and bounties in the mod? It's already annoying enough that shortages pay less than what I bought the food for and not getting named bounties because an allied fighter got the last hit in is really starting to get to me.

Last-hitting is not a thing in Starsector.  If you were involved in the battle, you get a share.
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Shyguy

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1808 on: December 09, 2015, 01:06:33 PM »

Will you be making any changes to the trading and bounties in the mod? It's already annoying enough that shortages pay less than what I bought the food for and not getting named bounties because an allied fighter got the last hit in is really starting to get to me.

Last-hitting is not a thing in Starsector.  If you were involved in the battle, you get a share.

I didn't mean normal bounty ships, i'm on about the commanders worth 20K and above because i've never gotten any money from killing them with allies in the battle
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Bastion.Systems

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1809 on: December 09, 2015, 01:19:33 PM »

What is that loading-screen help text on "unique start options" about? I changed rareships=true, and uncommented the values under expensiveships, but it seems to have changed nothing.
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AeusDeif

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1810 on: December 09, 2015, 01:52:32 PM »

Ok, so how do I opt out of certain portraits being used in game? They're nice and all but some completely clash with vanilla style portraits, and I'd like things to fit. Anyone know which file/line of code I need to mess with to just omit a certain portrait?

EDIT: also I'd like to know how to do this with music too, as I installed the music version of SS+, then switched to the non music version, yet I'm still getting ambient mod music...
« Last Edit: December 09, 2015, 01:59:29 PM by AeusDeif »
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SpacePoliticianAndaZealot

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1811 on: December 09, 2015, 02:20:45 PM »

Did you disable the MusicLib in the mod selector?
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Dark.Revenant

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1812 on: December 09, 2015, 02:24:41 PM »

Ok, so how do I opt out of certain portraits being used in game? They're nice and all but some completely clash with vanilla style portraits, and I'd like things to fit. Anyone know which file/line of code I need to mess with to just omit a certain portrait?

Which portraits?  SS+ only adds player portraits and IBB portraits - disabling the former is pointless and disabling the latter is impossible.
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Vinyl Dash

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1813 on: December 09, 2015, 02:41:14 PM »

Hey, I was just wondering, is the starter wolf having a loadout 11 OP above the default maximum intentional? It kind of makes the heavy weaponry option feel really bad, since you can't actually use the heavy blaster without taking out all the stuff your wolf starts with, or getting another ship to put it on. It also locks the player out of modifying their ship, unless they want to lose access to the over-OP'd ship they already have. Not being able to play around with your loadout isn't much fun.
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Dark.Revenant

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Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« Reply #1814 on: December 09, 2015, 02:49:58 PM »

You should tell Alex to fix that vanilla variant then  :P
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