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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325149 times)

SafariJohn

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1680 on: November 22, 2015, 07:02:17 PM »

When the title of the thread says [0.7] instead of [0.65.2a] then that will mean a new, 0.7-compatible version has been released.
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Thaiauxn

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1681 on: November 22, 2015, 07:14:10 PM »

When the title of the thread says [0.7] instead of [0.65.2a] then that will mean a new, 0.7-compatible version has been released.

Right. Walking Dead tonight it is then. :p My 0.7 experience so far has included 3 attempts getting *** in a Wolf with a turning speed of a glacier. I'm excited to have the start with the Alastor back. That is my starting ship.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1682 on: November 22, 2015, 07:31:21 PM »

When the title of the thread says [0.7] instead of [0.65.2a] then that will mean a new, 0.7-compatible version has been released.

Right. Walking Dead tonight it is then. :p My 0.7 experience so far has included 3 attempts getting *** in a Wolf with a turning speed of a glacier. I'm excited to have the start with the Alastor back. That is my starting ship.

SS+ uses the vanilla start in 3.0.0.  The old system was too unwieldy.
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SpacePoliticianAndaZealot

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1683 on: November 23, 2015, 06:53:46 AM »


SS+ uses the vanilla start in 3.0.0.  The old system was too unwieldy.
What? Why? It wasn't unwieldy, it was great!
On a side note, are Torches with built-in Safety Overrides going to be a thing?
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Tartiflette

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1684 on: November 23, 2015, 06:58:45 AM »

It's not unwieldy to use, it's a huge pain to make and update each time. If you are curious, go into your old SS+ folder and check the data/campaign/rules.csv and see what a mess it is.
« Last Edit: November 23, 2015, 08:29:42 AM by Tartiflette »
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Toxcity

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1685 on: November 23, 2015, 07:21:10 AM »

I know you said you were going back to the vanilla start because it was simple, but could you provide some choices for your starting ship? Like for the bounty start the choice of starting with the Lasher, Wolf, or Alastor.
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Thaiauxn

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1686 on: November 23, 2015, 09:12:25 AM »

I agree with the starting choice. StarSector+ 2.10.0 really elevated the start of a new game from, "I kinda like this game but I dread starting with a ship I hate." To; "now I am excited to start anew and see what happens."
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ferociousblazze

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1687 on: November 24, 2015, 12:41:01 AM »

Do you have any kind of eta for when it will be compatible with 0.7a ?
I know it's a pretty big mod and will probably take some time just wondering if you can see the end of the update :P

(hope i'm not missing a post regarding this)
« Last Edit: November 24, 2015, 12:43:41 AM by ferociousblazze »
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JohnDoe

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1688 on: November 24, 2015, 12:54:31 AM »

SoonTM
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NightfallGemini

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1689 on: November 24, 2015, 03:45:30 AM »

When the title of the thread says [0.7] instead of [0.65.2a] then that will mean a new, 0.7-compatible version has been released.

Right. Walking Dead tonight it is then. :p My 0.7 experience so far has included 3 attempts getting *** in a Wolf with a turning speed of a glacier. I'm excited to have the start with the Alastor back. That is my starting ship.

SS+ uses the vanilla start in 3.0.0.  The old system was too unwieldy.

Having popped open said .csv, holy hell. That looks like a slog to put together and I completely understand why you're going to stick with the vanilla start.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1690 on: November 24, 2015, 03:55:16 PM »

I kept a ship selection step.  Split between the three start types, you can have a Cerberus, Hound, Nautilus, Lasher, Wolf, Tiger, Venom, or Alastor.

ETA is indeed Soon.  There is a different setup procedure this time, which involves running a setup script before you enable SS+.
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Cycerin

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1691 on: November 24, 2015, 03:59:05 PM »

Let the Cycle of Soon spin eternal.
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Thaiauxn

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1692 on: November 24, 2015, 06:28:28 PM »

SOON...ish.

You are a champion for enabling the ship select. That for me is more than enough.
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speeder

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1693 on: November 27, 2015, 04:59:48 PM »

It was your mod, or Nexerelin that let you choose your starting faction?
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Waarr

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« Reply #1694 on: November 27, 2015, 05:40:34 PM »

That was Nexerelin, since it's the only mod that lets you join a faction
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