Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Uh...do you mean in like a cheat-y way? Because the normal way is to just talk to them in the comm menu of a market location, then click the empty "photo" thing on a ship in the fleet or refit screen.
Yeah, the new sensor system is so good that I really want to see it more expanded. How about some ships that are focused on making your fleet more stealthy or having a huge coverage area? I don't know what drawbacks they should have though, but the possibilities are there.
Quote from: Cyan Leader on November 20, 2015, 09:45:43 AMYeah, the new sensor system is so good that I really want to see it more expanded. How about some ships that are focused on making your fleet more stealthy or having a huge coverage area? I don't know what drawbacks they should have though, but the possibilities are there.It wouldn't be without precedent, as the Apogee has a "high resolution sensors" hullmod built in, though I'm not certain what its exact effects are since I haven't gotten my hands on one yet.
Can we get a "false distress signal" ability that will bait nearby fleets towards you? Possibly with a reputation penalty if a lawful faction responds.I find myself sensor pulsing in hyperspace to draw in pirates pretty frequently.
So I picked up an Omen, it turns out that highres sensors increases a ships sensor rating (go figure) depending on their ship size.300% for frigates, 200% for destroyers, and 100% for cruisers and capships.
Wait what? This mod isn't compatible with 0.7, It crashes with a "Fatal: Index: 0, Size:0" Error.