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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1329451 times)

LuciferNZ

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1500 on: July 14, 2015, 10:12:09 PM »

You have to recompile the Jar.  Those are static final definitions which get compiled as constants in the other skill source files.
Possible to do without an IDE?  I have some familiarity with Eclipse, but would be grateful for a 'quick n dirty' compile via CMD prompt =)

If no quick way, any particular hiccups to look out for if using as a project in eclipse?
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1501 on: July 14, 2015, 11:33:19 PM »

Well, the problem with a command-line build is you'd have to set up all the dependencies manually.  I'd suggest using an IDE; it's not difficult to set up with Java.
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LuciferNZ

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1502 on: July 15, 2015, 06:18:31 PM »

Have done a bit of a search about the Construction Rig changes that SS+ does, but cannot find specifics.

In your Ship Tier list Dark.Rev - the SS+ version is listed as a better ship than the Vanilla one - can you tell me what the complete ship bonuses are?
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1503 on: July 15, 2015, 06:46:24 PM »

The bonuses are listed on the repair gantry hull mod description.
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TheAnarchitect

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1504 on: July 19, 2015, 08:27:37 PM »

When I try to load this mod, It's throwing up this error:

Quote
35163 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
   at data.scripts.plugins.SSP_FluxDisturberPlugin.init(SSP_FluxDisturberPlugin.java:189)
   at com.fs.starfarer.title.C.o0oO$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.B.null(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.init(Unknown Source)
   at com.fs.starfarer.title.B.øõo000(Unknown Source)
   at com.fs.starfarer.OoOO.void.class$super(Unknown Source)
   at com.fs.A.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Any idea what I'm doing wrong? I have both required libraries installed and loaded.
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MesoTroniK

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1505 on: July 19, 2015, 09:36:43 PM »

You are not using the latest version of Starsector.

mangalore

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1506 on: July 25, 2015, 02:22:25 PM »

Are there any guides how to approach this mod? I have a severe moneyflow problem. I can't seem to scale well with the challenges. Most bounties are too strong or get steamrolled by AI fleets before I can get them and I'm stuck on the Enforcer I started with which is not a bad ship but compared to Vanilla pretty tedious.

I feel a bit stuck on Corvus because I need to know the hunting grounds to barely catch enough small fry pirates to gain money and a bad fight (aka losing an escort) easily wastes a lot of investment.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1507 on: July 26, 2015, 02:23:33 AM »

At the beginning, generic X-credits-for-a-frigate bounties and trade runs are the way to go.
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mangalore

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1508 on: July 26, 2015, 05:40:53 AM »

Would have hoped there to be a little more to do.

Actually a main problem is that the system forces consistenly intercept and destroy bounties before I can get there. Maybe they are too large or their orders to clear out bounties is too high but that was a big money block because in essence I rarely got a chance to intercept bounties in certain systems like Corvus because a big Hegemony detachment would be spawned closer to the bounty when I warped into the system and I had no chance to do anything about it.

Not sure what to do there but maybe make it that only mercenary forces seek out bounties? It's okay that the above happened but I would say it happened a lot to the point I gave up on certain systems for bounty knowing, it's a lot of time, fuel and supplies down the drain for nothing. Maybe reducing the system forces and them being more focussed on their turf a bit might be helpful.

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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1509 on: July 26, 2015, 08:29:34 AM »

SS+ is not a magic pill for all of Starsector's problems.  That behavior exists in the vanilla game as well, as I have not changed the fleet AI in any way other than to make them pursue the player more aggressively.
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mangalore

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1510 on: July 26, 2015, 08:54:04 AM »

I think it's more the number of fleets operating seems different.

Just pointing out my experience with some progress problems I have because of some weird coaligning effects. Not meant to be critical. The game is 100% richer with your mod, just felt starved for money in that area and was ready to switch to all out trading out of frustration so I thought I mention it.
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Midnight Kitsune

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1511 on: July 26, 2015, 11:03:39 AM »

Actually a main problem is that the system forces consistenly intercept and destroy bounties before I can get there. Maybe they are too large or their orders to clear out bounties is too high but that was a big money block because in essence I rarely got a chance to intercept bounties in certain systems like Corvus because a big Hegemony detachment would be spawned closer to the bounty when I warped into the system and I had no chance to do anything about it.
Two things about bounties: One is that there are two types: Personal and Faction. Faction bounties are put out by a faction and will pay per ship disabled in the fight if they are an enemy of said faction. These types of bounties are good for those having money issues.
Personal bounties have skilled flagship captains and are much MUCH harder, especially in SS+. If you want to get to them before anyone else does, look at the name of the planet and see if it is a gas giant. If it is and you have the fuel, you can use hyperspace to beat other fleets to them. Also, as long as you are not in the same system as they are when they spawn, they won't be attacked as they stay neutral to everyone
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mangalore

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1512 on: July 28, 2015, 03:12:20 PM »

Yeah, the main thing was that the early head bounties of 10k to 30k were too small and got constantly wrecked by whatever faction patrol in the vicinity as they aggressively pursued them which meant I had to keep pirate hunting for what seemed longer than vanilla because there are more faction fleets and thus more that are capable to take the bounties out so I got fewer only later (my feeling). Now in the late game with bounties of 200k only few faction fleets are trying to take them on because they are usually outgunned.

I think it's more the effect of more and beefier faction fleets that the AI thus hunts down everything early on. Difficult to qualify how general the problem is, I mainly felt it was a bump between early and late game as I felt like my midgame got a bit stifled. When I managed to put together an Enforcer flottila things got better fast.
« Last Edit: July 28, 2015, 03:14:10 PM by mangalore »
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celestis

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1513 on: July 29, 2015, 10:13:33 AM »

Hi! I encountered a bug in battle creation: 2 battle objectives where spawned on exactly the same location. Here's the screen:

This happened in small pursuit battle.
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pyg

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« Reply #1514 on: July 29, 2015, 10:39:10 PM »

I suspect this is a vanilla bug (although I never play that) or a feature so long as it's closer to my side.  Anyway I've had this as well.
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