ICE is now ready for 0.65!
Download ICE version 0.2.0 (Requires LazyLib)See the original post for detailsThis version of ICE
should be very playable and stable, but there
were many non-trivial changes, so major bugs are still a possibility. It still has a few minor kinks to work out, so I'll be updating ICE soon with more improvements.
Please note that all features of this mod
should work with former 0.65 saves. This hasn't been tested extensively, however, so if you do decide to add ICE to an existing game you should create a backup of your save file first. Also be aware that the economy of the station this mod adds will take a while to stabilize and it will take a full 64 in-game days before the event kicks off that brings the second faction into the sector.
Edit:
Also note that installation of this mod does not require the editing of any files. Simply extract the 'ICE' folder from the archive (zip file) into your 'mods' folder and enable ICE in the launcher.Change Details
Spoiler
ADDITIONS
- Full compatibility with Starsector 0.65
- A huge nomadic colony fleet with a fully functional market
- A custom event with multiple stages concerning aforementioned colony fleet
- A custom market condition that increases the stability of the colony fleet based on it's size
- New custom sounds for Chapucabra and Nosferatu Fusor weapons
BUGS FIXED
- Weapon barrels now become semi-transparent with the rest of the ship during phase jaunt
- Damage decals are now rendered on the top section the Nightseer's armor
AI IMPROVEMENTS
- Autofire AI for the Recall Teleporter should now be much more responsive to new assignments
BALANCE CHANGES
- Doubled the price of all ships to reflect Starsector 0.65 changes
- Greatly increased the deployment cost of all fighter wings to reflect Starsector 0.65 changes