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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Crash after battle  (Read 2214 times)

Blips

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Crash after battle
« on: January 17, 2014, 11:04:42 PM »

Code
18175273 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
18328296 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 33, FP2: 62, maxFP1: 80, maxFP2: 120
18855174 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.CombatEngine.getPlayerFleetManager(Unknown Source)
at com.fs.starfarer.combat.new.oOOO.String(Unknown Source)
at com.fs.starfarer.combat.new.ifsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.T.super(Unknown Source)
at com.fs.starfarer.new.super.float$super(Unknown Source)
at com.fs.A.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Was victorious after a long fought battle, battle faded with the tactical map thing open and I was making a selection (dragging cursor, producing rectangle) when the screen faded and the game crashed.
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xenoargh

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Re: Crash after battle
« Reply #1 on: January 18, 2014, 12:10:23 AM »

Were you playing with mods installed?
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Blips

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Re: Crash after battle
« Reply #2 on: January 18, 2014, 12:31:04 AM »

no
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xenoargh

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Re: Crash after battle
« Reply #3 on: January 18, 2014, 12:48:53 AM »

Hrmm.  Alex's notes say that he's already fixed one issue that's probably related.  May get hot-fixed tomorrow :)
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Alex

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Re: Crash after battle
« Reply #4 on: January 18, 2014, 09:03:45 AM »

Thanks for the report - I see what's causing this. Will get it resolved for the hotfix.
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Blips

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Re: Crash after battle
« Reply #5 on: January 18, 2014, 09:42:07 AM »

great, thanks!
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Alex

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Re: Crash after battle
« Reply #6 on: January 18, 2014, 09:54:48 AM »

Fixed.

(This one was "fun" - the command UI still had focus - and so received input - despite the game having gone to the campaign state and that UI not existing anywhere on screen anymore. Clearing focus on state transition now; that should probably take care of a few other odd issues that hadn't come up yet.)
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