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News: New blog post: Minefields (03/25/18); The Circle Can’t Be Trusted: Drawing Battlestations (03/14/18); Starsector 0.8.1a is out!
 
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Author Topic: Wayward Terran Frontier  (Read 20407 times)
Draba
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« Reply #45 on: October 18, 2015, 05:11:50 AM »

These guys are giving the current dev version of the game for free in preparation for their next update.
Get it through their official site while it's hot.

Looks very promising, checking it out.
Thanks!
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RedTheHunter
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Space, Science, Guns, what could go wrong?


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« Reply #46 on: January 26, 2016, 10:33:38 AM »


http://gfycat.com/UntimelyRewardingHoopoe
Coool new thiiinnnggssssss
More updates, going out!
« Last Edit: January 26, 2016, 10:37:19 AM by RedTheHunter » Logged

Me: "Is the space leaking in, or is the air leaking out?"
One: "Either way, you're screwed, have fun suffocating."
Marv: *Silent screams in airless space*
JohnDoe
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« Reply #47 on: January 26, 2016, 10:52:41 AM »

Wow, that is SEXY.
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RedTheHunter
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« Reply #48 on: February 11, 2016, 11:23:18 PM »

Wow, that is SEXY.
And they are out for Early Access on steam!
http://store.steampowered.com/app/392080
And the EA trailer.
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Me: "Is the space leaking in, or is the air leaking out?"
One: "Either way, you're screwed, have fun suffocating."
Marv: *Silent screams in airless space*
Takion Kasukedo
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« Reply #49 on: February 16, 2016, 02:22:07 PM »

So, I managed to get this game and yes, it's a greeeat looking game, those visuals remind me of very well done factions on Starsector definetly.
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The Embodiment of Defilement reigns over his part of the galaxy.

FEAR THE CASCADE.
braven25
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« Reply #50 on: May 21, 2016, 11:22:42 AM »

wow i need to check that out when it comes out of EA
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RedTheHunter
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« Reply #51 on: January 09, 2018, 05:11:54 PM »

New content patch, new trailer.
Let those missiles fly into the great yonder.
Go mess those bureaucratic overlords up.
« Last Edit: January 09, 2018, 05:15:36 PM by RedTheHunter » Logged

Me: "Is the space leaking in, or is the air leaking out?"
One: "Either way, you're screwed, have fun suffocating."
Marv: *Silent screams in airless space*
Midnight Kitsune
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« Reply #52 on: January 17, 2018, 04:11:49 PM »

I've tried to play this and just can't get into it... It feels even more aimless and empty than SS and the blueprints suck out much of the the fun and design of the game
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
Tartiflette
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« Reply #53 on: January 17, 2018, 11:01:54 PM »

Sadly I too really fell out of love for that game because of all those barriers between you and the fun part of the game: designing big ships and get them into troubles. I don't want to grind for hours with every new start before I can finally get some enjoyment. All I want to get the blueprints of all their components when analyzing a ship so that I can immediately toy with the layout.
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PCCL
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« Reply #54 on: January 19, 2018, 10:22:44 PM »

I have a few questions about the game that I really should be asking on their forum, but hey, I'm more familiar with this one and there's already a discussion thread here, so hope someone would take the time:

Is there a crew on your ship? Or are you alone piloting everything? If there is, how is crew management done?

You guys are mentioning ship customization, how does that work? Ship exterior shapes are pretty fixed I'm guessing (with premade sprites), can you change the interior? How much freedom do you have in doing so?
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mmm.... tartiflette
Midnight Kitsune
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« Reply #55 on: January 19, 2018, 10:55:27 PM »

I have a few questions about the game that I really should be asking on their forum, but hey, I'm more familiar with this one and there's already a discussion thread here, so hope someone would take the time:

Is there a crew on your ship? Or are you alone piloting everything? If there is, how is crew management done?

You guys are mentioning ship customization, how does that work? Ship exterior shapes are pretty fixed I'm guessing (with premade sprites), can you change the interior? How much freedom do you have in doing so?
They shut down their own forums so right now only the steam forums are up.
You start out alone and can eventually hire others for free
As for the ship customization, it is really REALLY specific. I would say that it is somewhat similar to Factorio. You have to route power around the ship through capacitors. The interior is completely customizeable AS LONG as you have the blueprints for ALL the parts. If you don't, you can't remove them at all, even if you capture the ship and bring it in to be disassembled and scanned in...
« Last Edit: January 19, 2018, 10:57:26 PM by Midnight Kitsune » Logged

Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
xenoargh
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« Reply #56 on: January 23, 2018, 11:34:05 AM »

WTF is still a demonstration that building a tech idea (completely modifiable 2D ships where all the parts are meaningful) is completely different than making it Fun.  Reassembly did pretty much the same thing, but it had a good-enough core game design and premise; there was something to do and meaningful goals (especially building epic death-fleets to inflict on random people online, lol).  

I’ll be the first to say that WTF has gotten better than the first time I played it, where it was a poorly-optimized mess.  But it’s still not very fun, because the mechanics are still broken if you even slightly care about optimizing your designs; it remains fun in theory but largely a drama-less chore to play (and the Blueprint barrier didn’t help, it just added grind).
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Check out my SS projects Smiley
TaLaR
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« Reply #57 on: January 23, 2018, 08:47:02 PM »

From what I've seen on videos actually piloting a ship looks nowhere near as fun as it is in SS. Just collision-less jousting and pixel-hunter style shooting.
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