Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
"GEDUNE, stop venting in front of your classmates!"
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.
Has the collision damage calculation been touched for this update? It feels as if fighters have more impact. He.
Quote from: Gothars on September 25, 2013, 09:58:40 AMHas the collision damage calculation been touched for this update? It feels as if fighters have more impact. He.It hasn't. You're just imagining things. Or playing a mod that has really heavy fighters (as far as their mass.)... actually, that'd be pretty funny. A wing of bomber-type fighters with engines in the front (so that they get disabled quickly and can collide with the target), a high mass (so that they'd do lots of damage), and a high hull integrity (so that they don't all get shot down).
Wyvern is 100% correct about the math.
It hasn't. You're just imagining things. Or playing a mod that has really heavy fighters (as far as their mass.)... actually, that'd be pretty funny. A wing of bomber-type fighters with engines in the front (so that they get disabled quickly and can collide with the target), a high mass (so that they'd do lots of damage), and a high hull integrity (so that they don't all get shot down).
...you can be assured that whatever comes out of the dev-oven will be fantastic and delicious. And it will also include frosting and sprinkles.
The community's response to a change is inversely proportional to its importance.