Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 7 8 [9] 10 11

Author Topic: [0.96a] Combat Radar v3.0 (released 2023-05-05)  (Read 300358 times)

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: [0.8a] Common Radar v2.4b (released 2017-04-21)
« Reply #120 on: April 22, 2017, 12:12:02 AM »

The radar doesn't handle ship splitting properly.

Thanks for letting me know. I'll take a look at it tomorrow later today.
« Last Edit: April 22, 2017, 12:13:35 AM by LazyWizard »
Logged

Cyan Leader

  • Admiral
  • *****
  • Posts: 718
    • View Profile
Re: [0.8a] Common Radar v2.4b (released 2017-04-21)
« Reply #121 on: April 22, 2017, 05:43:27 AM »

Can this mod be used only for combat? I rather like the vanilla radar, but it's only in the campaign.
Logged

JohnDoe

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.8a] Common Radar v2.4b (released 2017-04-21)
« Reply #122 on: April 22, 2017, 11:28:07 AM »

Can this mod be used only for combat? I rather like the vanilla radar, but it's only in the campaign.

Version 2.4 is up, get it here (mirror). This mod requires LazyLib.

Changelog:
Quote
2.4 (April 21, 2017
=====================
Updated to be compatible with Starsector 0.8a
Campaign radar is disabled by default now that vanilla has its own radar UI
 - Enable by setting "showCampaignRadar" to false in data/config/settings.json
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2846
  • Your Friendly Forum Friend
    • View Profile
Re: [0.8a] Common Radar v2.4b (released 2017-04-21)
« Reply #123 on: April 22, 2017, 11:59:29 AM »

Can this mod be used only for combat? I rather like the vanilla radar, but it's only in the campaign.

Version 2.4 is up, get it here (mirror). This mod requires LazyLib.

Changelog:
Quote
2.4 (April 21, 2017
=====================
Updated to be compatible with Starsector 0.8a
Campaign radar is disabled by default now that vanilla has its own radar UI
 - Enable by setting "showCampaignRadar" to false in data/config/settings.json
I would wait to get this until after the Wizard fixes it for splitting ships
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: [0.8a] Common Radar v2.4c (released 2017-05-05)
« Reply #124 on: May 05, 2017, 06:28:25 AM »

Version 2.4c is up, get it here (mirror). This mod requires LazyLib.

This update only prevents ship debris from being drawn on the radar. I intend to write a proper renderer for debris later (after updating the console mod, which is taking longer than anticipated), but until then this fix will at least make the radar usable in combat again.
Logged

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: [0.9a] Common Radar v2.5 (released 2018-11-16)
« Reply #125 on: November 16, 2018, 12:44:09 PM »

Version 2.5 is up, get it here (mirror). This mod requires LazyLib.

Changelog:
Quote
2.5 (November 16, 2018)
=========================
Updated to be compatible with Starsector 0.9a
Added the Squall to the missile lock icon exclusion list
Missile renderer changes:
 - Changed missile contact colors to make them easier to distinguish from ships
   (default dark purple for enemy and burnt out missiles, dark green for allied,
    orange for missiles that are locked onto the player ship)
 - Added "enemyMissileColor" and "friendlyMissileColor" to radar_settings.json

There's still no support for ship pieces on the combat radar, sorry.
Logged

Shuhei

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #126 on: August 17, 2019, 02:40:07 PM »

Could you please consider increasing a little zoom range or adding a fourth mode with bigger range? I like the idea but my experience with the mod shows that the range is little too small to make a radar useful.
Logged

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #127 on: August 17, 2019, 02:42:34 PM »

You can increase the radar's range by going into data/config/radar/radar_settings.json and editing the "combatRadarRange" setting.
Logged

Shuhei

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #128 on: August 17, 2019, 02:57:37 PM »

Thank you kindly for your help! :)
Logged

OldManHenderson

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #129 on: October 19, 2019, 12:09:24 PM »

I installed this but am I supposed to be able to see a radar in combat? because I don't
Logged

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #130 on: October 19, 2019, 12:30:33 PM »

Just to check, mod_info.json is in the root of the radar mod folder (you didn't extract to a subdirectory by accident) and the radar is enabled in the launcher, right?
Logged

OldManHenderson

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #131 on: October 19, 2019, 01:10:34 PM »

I'm an absolute idiot I forgot to enable mods ffs
Logged

ReconUHD

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #132 on: February 21, 2020, 03:47:30 AM »

Enabling this mod seem to have broken the command screen during battle: the screen would be dragged towards the bottom left corner. The only way to select ships near the right top side of the map would be to zoom out. I am not entirely sure if this is the mod’s doing or some incompatibility issue though.
Logged

TaylorItaly

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #133 on: February 21, 2020, 06:55:31 AM »

This mod does not break anything !!!

It must be something else . best to show a screenshot with the problem! ;)
Logged

ReconUHD

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #134 on: February 22, 2020, 01:02:31 AM »

This mod does not break anything !!!

It must be something else . best to show a screenshot with the problem! ;)


Ultimately want able to replicate the bug. Great mod though.
Logged
Pages: 1 ... 7 8 [9] 10 11