Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
1.1c (December 03, 2014)==========================The radar is no longer drawn over menus or when the HUD is turned offGreatly increased the speed of the battle progress bar animationFixed crash in ShipPolygonRenderer when rendering ships that lack boundsRadar no longer reactivates when the player's ship is fully destroyed
SpoilerThere seems to be a bug with Common Radar when trying to fight Junk Pirates. I testes it a few times and it crashes the game just in the beginning of the battle when enemy ships are coming into view.The end of log:Spoiler125474 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager - Checking whether to spawn pirate or merc fleet for market [Gateway]125474 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager - 1 out of a maximum 2 pirate/merc fleets in play for market [Gateway]125494 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager - Spawned merc fleet [Mercenary Patrol] from market Gateway127333 [Thread-5] INFO com.fs.starfarer.combat.CombatEngine - FP1: 127, FP2: 101, maxFP1: 225, maxFP2: 175185013 [Thread-5] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [shaderSettings.json]201453 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO - java.lang.NullPointerExceptionjava.lang.NullPointerException at org.lazywizard.radar.renderers.combat.ShipPolygonRenderer.getShape(ShipPolygonRenderer.java:110) at org.lazywizard.radar.renderers.combat.ShipPolygonRenderer.render(ShipPolygonRenderer.java:247) at org.lazywizard.radar.CombatRadarPlugin.render(CombatRadarPlugin.java:311) at org.lazywizard.radar.CombatRadarPlugin.advance(CombatRadarPlugin.java:348) at com.fs.starfarer.title.ooOO.o0oO$Oo.super(Unknown Source) at com.fs.starfarer.combat.A.OoOO.o00000(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.void.void.class$super(Unknown Source) at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.?0000(Unknown Source) at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Unknown Source)[close][close]
SpoilerI don't really remember, but I think I had a similar crash when I had Common Radar and ASP Syndicate.Embarrassingly, I never got around to reporting it.[close]
There seems to be a bug with the campaign radar; seemingly at random, when flying around, I notice areas where the radar will first lose the radial radar mask thing, then lose color, then finally disappear entirely. This also causes the combat radar to act funky, though fortunately it does not affect missions.
Quote from: Dark.Revenant on December 03, 2014, 03:32:34 AMThere seems to be a bug with the campaign radar; seemingly at random, when flying around, I notice areas where the radar will first lose the radial radar mask thing, then lose color, then finally disappear entirely. This also causes the combat radar to act funky, though fortunately it does not affect missions.Do you play with dev versions of you mods? I have all the currently updated mods active and never observed that.
Could you try replacing the jar in the mod folder with this one and see if the problem disappears?
Meanwhile I am off to dig in the mod's code to erase the Combat Radar portion of said code.
~SNIPFor the other crash, it looks like you have a newer version of LazyLib that uses API methods that don't exist in old versions of Starsector. For .6.2a you'll want LazyLib 1.9b.Quote from: Shedovv on February 04, 2015, 10:34:24 PMMeanwhile I am off to dig in the mod's code to erase the Combat Radar portion of said code.Nooooooo. The radar's code is by far the ugliest of all my mods.
1.1e (February 12, 2015)==========================Stations and planets with the "comm_relay" tag aren't considered relaysThe campaign radar won't draw anything with the tag "radar_nodraw"