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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: StarLords3K - An on-line strategic 4X space game  (Read 14847 times)

Admiral Loverod

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #15 on: December 01, 2015, 06:31:42 PM »

Dude this looks awesome! I'm gonna bookmark it and come back when I have time.
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"Your ship seems a little wobbly."
"Wobbly?"
"Yes, wobbly. It can't hit the broadside of an Onslaught, and the engine is missing so much armor plating I feel like it's mooning me every time you leave port."

mahks

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #16 on: February 15, 2016, 01:51:31 AM »

@Vlitzen, did you ever give it a try?

What di you think?
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 Diplomacy, Trade & Conquest in the 4th Millenium

mahks

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #17 on: September 28, 2019, 06:37:08 PM »

The episode "Cave Mercatura Furta" has begun.

New game features:
  • UTS Delivery Service : Send resources to remote stars and territories.
  • Sector Markets : Resource trade via UTS.
  • New ship components :
        - Engineer Unit : Required to capture transponders.
        - Supply Dock : Reduces support by 50% for system ships.
  • Checklist : Programmable reminders.
  • Jumpgate Agreement : Required for foreign jumpgate use.
  • Join Route Option : For new ship builds.
  • Dragable Map : The map is now dragable!

Sample of Economic Report :


The new Sector Market :
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 Diplomacy, Trade & Conquest in the 4th Millenium

mahks

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #18 on: January 23, 2020, 07:03:24 PM »

The episode "Mercatus Volgus Ubivis" has begun.

New game features:

    Dogfights : Takes place during short range combat by fightercraft
    Thrusters, Generators and Ion Cannons : Only usable on Fighters & Interceptors
    Civil Markets : Similar to black markets but deal in legal goods
    Luxuries : Demand now based solely on each star, rather than realm
    Civil Defence Fleets : Replace tribute ship building. CDF's build automatically based on habitat level
    Monuments : May now be dedicated to science, fertility, productivity or shipping. This results in bonus output
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 Diplomacy, Trade & Conquest in the 4th Millenium

xenoargh

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #19 on: January 23, 2020, 08:26:45 PM »

Very cool that you're still plugging away at this.

I must admit this is more "strategic" than I generally like to play (I always felt Master of Orion 2 hit the perfect spot between "newbie friendly" and "actual strategy game") but I can see how this is a really fun game for people who like these kinds of games :)
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mahks

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #20 on: January 23, 2020, 08:55:45 PM »

The game can be played by in varied ways.
You can ignore much of the complexity and play it as just a building game.

The current base is heavily biased toward trade play and I have added more trade options to give them more scope.
We actually need more combat oriented players.
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 Diplomacy, Trade & Conquest in the 4th Millenium

mahks

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #21 on: September 05, 2020, 06:50:31 PM »

The episode "Partes Facere Totam" will begin on September 11th 2020.

If you have never played and wish to join in, please begin the training game now so you can join the above game with some knowledge of the mechanics.

New game features:

New Structures :
  • Crafter : Crafts components
  • Power Station : Higher level structures now require power
  • Slave Market : Provides workers, but increases rebel activity
  • Training Base : Increases experience of ships at the star
Components : A new asset type
  • May be used to reduce costs of building structures, modules and ships
  • Should provide a comparative advantage to lords that invest in their research
Misc :
  • Tradebases have been removed in favour of the more universal "Sector Markets"
  • Lords may now enrol officials for extra training at foreign academies
  • Shipyards, assemblers and academies may now be dedicated to a single output, reducing time and costs
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 Diplomacy, Trade & Conquest in the 4th Millenium

mahks

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #22 on: September 03, 2021, 04:20:24 AM »

The episode "Novus Contractus Artis" has begun.

New game features:
  • Civil goods markets replaced by "Goods Contracts".
  • Support costs for ships reduced.
  • Convoy type fleet removed, replaced with Supply Base type.
  • New comm channel consolidates intel from foreign realms.
  • Imperial fleets no longer garrison guild stars.
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 Diplomacy, Trade & Conquest in the 4th Millenium

mahks

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #23 on: September 23, 2022, 08:34:15 PM »

The episode "Novus Contractus Artis" has begun.

New game features:
  • Dossier of known intel for each opponent.
  • Imperial stars may now delay/search fleets.
  • Goods contracts for independent stars.
  • Dilemmas at more stars.
  • New agent operations :
    • Cause service worker strikes
    • Cause increase in piracy.
www.starlords3k.com

Also fixed the links in the original post (seems they require https)
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 Diplomacy, Trade & Conquest in the 4th Millenium

mahks

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #24 on: September 23, 2023, 08:54:51 PM »

The episode "Invenire Vermis Foraminis" will begin soon.

If you wish to participate, join the training game now to learn the basics.

New game features:

   - Ships may now be retrofitted to another design.
   - You may now change your victory path at any time.
   - New diplomatic options: subsidy transfer, supply and repair agreements.   
   - Agent operations now have more depth.

www.StarLords3K.com
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 Diplomacy, Trade & Conquest in the 4th Millenium

Worldtraveller

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Re: StarLords3K - An on-line strategic 4X space game
« Reply #25 on: September 28, 2023, 04:07:06 PM »

Bookmarked this for future reference. Not sure when I'm going to get to try it.
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