I have V10 ready to go, but I'd just like to add a few more weapons and hullmods before I release it. Possibly even a new portrait. Here's the changelog so far:
Version Changes
New Stuff:
-New ship system for Zwaardvis Subcosmic Cruiser: Torpedo Loader
-New hullmod: Batavian Heat Resistance (heat resistant alloys allow engines to go slightly faster)
-New weapon: Draak L-01 (large ballistic and high-explosive weapon)
-New weapon: Draak L-02 (stronger and built-in version of the L-01)
-New weapon: Thunderbolt MRM: (a small 4 missile mid-to-long range launcher)
-New weapon: Thunderbolt MRM (single): (a small 1 missile mid-to-long range launcher)
-New weapon: Advanced Thunderbolt MRM: (a medium 8 missile mid-to-long range launcher)
-New ship: Seven Provinces-class Dreadnought: (a huge capitalship with a built-in Draak L-02 and a flightdeck)
-20 new shipnames added
-New content added to campaign (weapons, ships), including a new dreadnought fleet
-Two new missions: Random vs Batavians and Batavians vs Random (randomly generated fleets)
-Added a new animated part for Batavian ships
Changes:
-Reduced speed for combat thrusters
-Added variation in explosion radii for Batavian weapons
-Added multiple frames to a bunch of Batavian weapons, making their animations look smooth instead of choppy
-Tweaks to Vergelder and Aukes projectiles, including longer flight time for the Aukes missiles
-Updated and improved existing hullmod descriptions to more accurately display what they actually do
-Turned several universal weapon slots to ballistic only, to avoid ships from becoming overpowered missile boats
-Fixed spelling errors in various descriptions
-Several more small balancing tweaks that I forgot about
[update]
Currently waiting for Zaphide to update Exerelin, before uploading V10