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Boarding Frigate
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A Batavian Homesystem
More misc; Weapons, Hullmods, Shipsystems

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Author Topic: [0.6.2a] Project Batavia V10 - Part of Exerelin! Uomoz's Sector compatible!  (Read 141954 times)

LB

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Yeah, I went back and played some more, and the primary issue with Aukes missiles is that incredibly short fuel timer. They'll fire at decently long range, but the missiles will burn out and be considered hostile even within range of PD from your own line of ships, to say nothing of becoming mobile hazards for your own ships.
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Erick Doe

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Yeah, I went back and played some more, and the primary issue with Aukes missiles is that incredibly short fuel timer. They'll fire at decently long range, but the missiles will burn out and be considered hostile even within range of PD from your own line of ships, to say nothing of becoming mobile hazards for your own ships.

Will be fixed!
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ValkyriaL

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Id like to see some more stages added to your recoil animations, they look really odd when they move at several pixels at a time, can you make them more flowing? :)
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Erick Doe

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Id like to see some more stages added to your recoil animations, they look really odd when they move at several pixels at a time, can you make them more flowing? :)

You are right. Many animations are a little too clunky. More stages will be added to existing guns that need them. Mainly the higher tier Hailstorms.

Speaking of which. The new weapon has 10 frames and its animation is super smooth and detailed. I should've just put as much work into the previous guns.



L-01 Draak Battery
Large Ballistic
High Explosive
26 OP
3600 credits

The L-01 Draak Battery is a huge deckgun and the pinnacle of explosive firepower in the sector. The Draak or "Dragon" supergun is a single massive barrel build into an advanced Maarschalk turret base. Unique Batavian technology is used in propelling large explosive shells at incredible speeds, involving rifled barrels and some sort of flux combustion. The details on this new technology are sketchy and have not yet been reverse engineered by anyone outside of the Batavia Shipyards. In effect, the Draak fires off a single shell at slow interfalls, that can do massive hull damage upon impact, but remains relatively inneffective against shields. The Draak's long barrel ensures high escape-velocity and superior range and accuracy; though accuracy does degrade during prolonged barrages.

The "The Seven Provinces" Dreadnought will have a built-in super version of this gun. It is set to system, so it can't be used by any other ship.

Its animation involves a smooth barrel retraction, the greebles in the lower part of the gun move back as the barrel moves back. Bright blue fumes and sparks excape the two slight indentations on the sides of the barrel and the little circular hatch or "screw" on the top of the gun rotates while firing. Oh, and some lights run down the sides of the gun.
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Debido

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Jeepers, is that actual size? That looks bigger than most frigates?
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ValkyriaL

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Heh...there are larger guns than that out there...some examples...

Spoiler

"Ether" Exp-Hypermatter Accelerator.


I-Fed Nucleon Particle Drill.


Citadel "Zeus" Micro-Singularity Cannon.
[close]
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Debido

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Unbelievable. I know there is a bit of a ships size war going on, but that I-Fed weapon just looks completely unjustifiably brokenly overpowered, forgetting glassing a planets surface. That thing would go through the planet and take out the nearest star.
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Erick Doe

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Jeepers, is that actual size? That looks bigger than most frigates?

Not as bad as you think. Here's the same gun surrounded by large vanilla weapons.



This is also the largest PB weapon.


Few more changes coming up:
-3x longer flight time for Aukes Missile Platform's missiles
-Flight time remains the same for the AML's fired by the Fokker G1
-More frames for several weapon animations for a smoother effect
-New decorative and animated props
-De Seven Provinces-class Dreadnought will be added
-Draak Battery's will be added
-Possibly altered colours - The pure light grey and dark grey will both be exchanged for something else (not sure yet, I'll experiment with some colours to see if I like them)
-Hullmods will get more accurate descriptions
-More fleet variation in campaign
-Some universal slots will be turned into ballistic only.
« Last Edit: September 09, 2014, 08:58:11 AM by Erick Doe »
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CrashToDesktop

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On a more lore-related note, do these Batavia ships have things like "retractable" weapons mounts?  It seems like some of weapons mounts, especially the ones on the Karel Doorman, are platforms that can be pulled back into the ship when they're not in use.  Seems like it might have a use when you don't want space debris from hitting your weapons and damaging them.  Might they have any other uses?

Just wanted to ask that, it's something I haven't seen on any other ship either in vanilla or in any mod.

Also, according to the name of the new Dreadnought, I assume that there are 7 different stations scattered across the sector?  Maybe? :3
« Last Edit: September 07, 2014, 02:37:42 PM by The Soldier »
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Making progress on the Dreadnought:

More detail and basic shading will be added, before it is further treated to smudges, superior shading and lighting. Of course, these sprites lack the animations that will be added ingame. In particular this ship will receive a large sensormast array on the front.

Compared in size to the Onslaught:

The dreadnought is slightly thinner and slightly taller, but roughly the same size. I did not want to turn it into a rediculously large super capitalship. That does not fit the PB style.

It is inspired by the more sluggish and heavily armoured battleships or "dreadnoughts" from before the WW2 period. It is also much slower and less well armed than the Batavian battleship. Especially compared to the more "modern" feeling Batavian battlecruiser. Immobile as it is. the dreadnought relies more heavily on escorts, has to use its clumsy main gun to be of any real effect in battle, and can support fightercraft thanks to its frontal launchbay. All in all a powerful but high maintenance ship (both in resource and logistics costs and management in battle).
« Last Edit: September 09, 2014, 10:03:05 AM by Erick Doe »
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CrashToDesktop

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I saw the post on the Sprite thread, it looks good. :)

This Dreadnought really lacks any sort of mounts, there's 13 total, minus and built-in things like the Donderbusses.  That's absolutely nothing, that built-in version of the Draak had better be OP. :D
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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I saw the post on the Sprite thread, it looks good. :)

This Dreadnought really lacks any sort of mounts, there's 13 total, minus and built-in things like the Donderbusses.  That's absolutely nothing, that built-in version of the Draak had better be OP. :D

It is strong, but the dreadnought relies heavily on escorts. Its PD is especially lacking. Coupled with movement like a lead brick doesn't help either.
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MesoTroniK

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Compared in size to the Onslaught:

That is a Conquest ;)

Erick Doe

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That's what I meant.  :D
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Erick Doe

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Expanding Batavian lore (a WIP). If you can guess what all this is based on, you win a special prize! (hint: the House heraldry should give it away)

|||History:
Spoiler

Batavia Shipyards
"Each part of the Batavian coat of arms represents one of seven Houses." -Unnamed Post Collapse Scholar on the History of Batavia Shipyards

Brief History
The Batavia Shipyards (often referred to as just "Batavians" in the common tongue) are an independent organisation, similar to the Hansaetic League of the ancient Domain. Their focus lies in the acquisition of wealth through trade and the production of resources otherwise unavailable. The Batavia Shipyards originated as a diplomatic and mercantile pact between several merchant groups, each with their own little fleet of vessels, a wealth in credits and access to one or more privately owned docks or bases. By cycle 73 they were known as the "Consortium of Seven United Houses" (or CoSUH). From there on the organisation grew and cooperation between the separate mercantile entities became ever closer - until they fully merged in cycle 155 - and turned their privately owned docks into massive space stations. These imposing feats of engineering are known in our current cycle as "Shipyards".

Extended History
The Houseraad
The cycle is 72 post Collapse. Several small merchant factions vying for control of trade along the spacelanes in the Corvus and the Askonia systems meet to discuss embargoes and treaties at the Houseraad; a great meeting held once per new cycle. Each of these small factions shared a common ancestry, reaching far back to the days of the ancient Domain. They are House Brant, House Friel, House Grel, House Hol, House Lim, House Uter and House Zel - each in control of their own resources; including wealth, bases and ships. While normally at each other's troats in ruthless competition, this Houseraad was different. Petty politics and scheming had been put aside to discuss a common threat - possibly even a common cause.
With the scarcity of resources, piracy had become worse, and trade suffered. The houses sought to unite under a single banner to improve their chances of survival, while still maintaining a large deal of independence. Thus, with the coming of cycle 73 the Consortium of Seven United Houses was formed during the Houseraad of that cycle. Efforts were made to pool their resources and wealth to construct massive spacestations known as Shipyards - great hubs of trade and construction, where CoSUH merchants could safely ply their mercantile dreams. Where the united houses could dominate and outcompete other mercantile factions. Where they could construct new vessels serving their specific needs, and to improve and expand their merchant fleets.

Spoiler

Consortium of Seven United Houses
"Throughout history, especially since the Collapse, the names and knowledge of ancestral heritage had been bastardised and turned ever more obscure. These peoples used what knowledge they had of their history and ancestry to difine themselves, giving shape to their respective houses." -Unnamed Post Collapse Scholar on the History of Batavia Shipyards


House Brant
A great family that had arrived in Corvus over 200 cycles ago. House Brant formed after these settlers had founded the Brant Group, a small outfit geared to moving essential wares throughout the system. Slowly, their unarmed freighters turned into armed cargo vessels. As their wealth grew, so did their ordnance and the number of military grade escort ships that graced their convoys. House Brant was one of the houses that drafted the CoSUH plans for the 73th Houseraad. Which eventually gave shape to the Batavia Shipyards.


House Friel
Born from the ashes of the Friel-task Traders (Or FTT), House Friel became one of the more influential merchant groups in the Askonia system. Their ancestors arrived in Corvus 37 cycles before the Collapse. Then moved on to settle the Askonia system. The Friel-task Traders did well before the Houseraad of the 71st cycle. However, during that cycle things changed for the worse. The Friel were targetted by pirate elements that raided their convoys and sacked their facilities. They pleaded for help at the 73th Houseraad. Their desperate situation at the hands of the pirates served as a warning to the other houses and indirectly gave shape to the forming of the CoSUH.


House Grel
Powerful, wealthy and extremely greedy. The Grel did not do business easily. They shunned most outsiders, which is odd for a group that focusses mainly on trade. The Grel, however, only traded with exclusive clientele. Deals were rare, but also extremely profitable. Most Grel deals went through the other houses of the CoSUH. After they were absorbed into Batavia Shipyards, the Grel focussed on designing only the most expensive and delicate products. Their initial wealth contributed greatly to the rise of the Batavians. It is said that they made up at least 50% of the CoSUH's networth. Less well known are their origins. The Grel seemingly started out as innersystem pawnbrokers in the Corvus system, descendants of a once noble family.


House Hol
Records on the Hol are scarce. They made a name for themselves shortly after the Collapse as mercenaries and bounty hunters. What really made them stand out was their strict doctrine. While aimed at the acquisition of wealth, it forbode them from taking on unethical assignments. Soon the Hollist Space Militia (HSM) became known as knights in shining armour. Unusual, since records show us that they have a common ancestry with many of the more mercantile and ruthless houses that eventually made up the CoSUH and the Batavia Shipyards. The HSM were one of the foremost supporters of the CoSUH, demanding that the other houses would stand with House Friel. Even in our current cycle the descendents of the Hollists still make up the bulk of the Batavian spacemarines and military forces.


House Lim
The colonists that would later make up House Lim arrived shortly after the Brant family, mere years before the Collapse. They settled in the same system as the Brants did, but soon found that they could not compete with the Brant Group's merchant fleets. Outcompeted, instead they decided to settle in the Askonia system and founded Lightspeed Lim Inc. (LLI). The LLI was often at odds with the Friel-task Traders, but also found itself signing many treaties with them. Many deals were made between the two groups, for better or for worse. However, the Lim alone could not stop the pirate elements from ravaging the Friel assets. When the Houseraad of cycle 73 came about, the Lim proposed unity and cooperation between the houses. Perhaps out of compassion for the Friel. But more likely out of self interest, not wanting to share a fate similar to that of House Friel's.


House Uter
There is but one word to describe House Uter's history: Shipwrights. House Uter was given shape by the Uter shipbuilding family that settled in Corvus. While working with scarce few blueprints, the Uters managed to deal almost exclusively with the pre-CoSUH merchant houses. When the 73rd Houseraad arrived, House Uter saw its chance to really cash-in on shipbuilding within this union. As such they were eager to support the plans for a union between the seven mercantile houses.


House Zel
The Zel family arrived in the sector simultaneously with the Hol. The two share a common lineage. The Zel founded Zellic Enterprises during the early days before the Collapse. Zellic Enterprises endured up until the forming of the CoSUH. Not much else is known about this group. It is said that they mainly dealt in contrabant and served as a middleman in the loot acquired from the Hollist Space Militia's raids. House Zel remained under the radar and was also the poorest house in the CoSUH, following the ruined Friel, hardly making up 3% of the CoSUH's networth. This almost caused them to be expelled from the union by the Grel. Lacking business savvy, most trade went directly to the Grel; who made a greater profit on looted, salvaged and contrabant ware than House Zel could ever hope to acquire. This was the sole reason for the Grel to withdraw their initial call for Zel exclusion.

-----
[close]


The Shipyards
By cycle 154 the first Shipyard in the Corvus system was completed. It was then decided in the Houseraad of 155 to fully merge all aspects of their respective houses under a new name: Batavia Shipyards.
With their new superstation complete, production grew exponentially and so did their fleets. Not only armed freighters cleared the docks, but so did ever larger military ships, including huge battleships and carriers. Batavia Shipyards quickly became a mercantile juggernaught with a navy strong enough to back its more monetary ambitions.
[close]
« Last Edit: September 11, 2014, 08:14:14 AM by Erick Doe »
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