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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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What's next? (pick 2 options)

Boarding Frigate
Heavy Cruiser
Capital-class Carrier
Dreadnought (bigger battleship)
A Batavian Homesystem
More misc; Weapons, Hullmods, Shipsystems

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Author Topic: [0.6.2a] Project Batavia V10 - Part of Exerelin! Uomoz's Sector compatible!  (Read 141090 times)

Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V5
« Reply #45 on: January 12, 2014, 05:45:07 AM »

Project Batavia Version 5
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Garmine

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Re: [0.6.1a] Project Batavia (WIP) V4
« Reply #46 on: January 12, 2014, 05:46:42 AM »

Oh! But wait! Zaphide just released the new Exerelin version too! That means I have to update to V5 now. Hahah.  :D

You're just too eager to run the new Exerelin Garmine.  ;) Give me a moment to update to Batavia V5.

Indeed I am! And I also like to report all the bugs I find, I have some great talent for finding them.... :)

Thanks!
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I went outside one day, the graphics were amazing, but the gameplay sucked...
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V5
« Reply #47 on: January 12, 2014, 05:55:37 AM »

Good! If you find any bugs or Linux incompatibility, let me know!
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Garmine

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Re: [0.6.1a] Project Batavia (WIP) V5
« Reply #48 on: January 12, 2014, 06:08:58 AM »

Good! If you find any bugs or Linux incompatibility, let me know!

So far I've only found Valkyrian, P9 and Mayorate issues. Gonna report as soon as I find an issue :)

(And I'm tempted to write a script to detect these issues automagically without launching StarSector... :D)

Edit: desinformation
« Last Edit: January 12, 2014, 06:12:29 AM by Garmine »
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #49 on: January 12, 2014, 06:10:31 AM »

Well, I tested V5 with Exerelin some weeks ago. So I doubt there's any issues.
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Garmine

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #50 on: January 12, 2014, 06:12:53 AM »

Don't underestimate my power! ;)
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I went outside one day, the graphics were amazing, but the gameplay sucked...
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haloguy1

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #51 on: January 12, 2014, 11:32:18 AM »

Hey Erick when will you be adding custom weapons to these ships?
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #52 on: January 31, 2014, 05:25:26 PM »

Hey Erick when will you be adding custom weapons to these ships?


Good question followed by a late reply. The answer is soon™. I also have to rebalance CR and repair costs for 0.6.2a.
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Lcu

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #53 on: January 31, 2014, 06:22:20 PM »

I hope you are still working for this mod. I love this mod.
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Ctrl+F, type 6
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CrashToDesktop

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #54 on: January 31, 2014, 08:49:32 PM »

I love this mod too. :) Even without faction weapons, it's pretty cool, as a lot of the vanilla weapons fit the aesthetics.  Although there could be more distinct ships, it's pretty good. ;)
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #55 on: February 05, 2014, 07:44:37 AM »

V6 will have:
-Updated descriptions
-Fixed light armour hullmod (weighs little, adds some protection and costs little OP)
-New heavy armour hullmod (weighs a ton, adds a lot of protection and costs little OP)
-A station in Corvus
-New variants
-0.6.2a compatibility
-Batavian weapons, including:

Hailstorm-series animated deck guns: (Mark I through IV)


-Possibly some new ships (a heavy cruiser or a submarine-esque cloaked ship)
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CrashToDesktop

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #56 on: February 05, 2014, 09:17:36 AM »

Will there be any High-Explosive custom weaponry for the Batavia?  They seriously lack that part of life with the designated loadouts (although I make my own with Heavy Maulers and the such).  Will some of those Hailstorms be HE, or will they be Kinetic?
« Last Edit: February 05, 2014, 09:19:52 AM by The Soldier »
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #57 on: February 06, 2014, 04:15:41 AM »

Will there be any High-Explosive custom weaponry for the Batavia?  They seriously lack that part of life with the designated loadouts (although I make my own with Heavy Maulers and the such).  Will some of those Hailstorms be HE, or will they be Kinetic?

Actually:
The Hailstorm-series of deck guns are specialised turrets configured to expell high-explosive shells at medium distances. While able to be mounted as static hardpoints, the Hailstorm excells as a rotating gun turret, owing to its efficient roller paths. Batavia Shipyards first started production of these deck guns as they were looking to arm their ships with a domestic, capable and well-rounded ballistic weapon, that could rival autocannons and machineguns in their point defense and combat roles. While ineffective against shielded targets on paper, the sheer amount of firepower and rate-of-fire meant that a vessel armed with Hailstorms could hold its own against shielded opponents, and dominate once those shields were down.

The Mark I (small) Hailstorm is the smallest and fastest of the deck guns in the Hailstorm-series. While it only has one barrel, its rotation speed and rapid fire allow it to act as both PD and light combat gun. It is a popular replacement for light machineguns, vulcan- and autocannons.

The Mark II (small) Hailstorm has two gun barrels attached to its armoured gun house. Its rate of fire has been significantly decreased. However, it is able to expell a more powerful variant of high-explosive shells. This makes it less effective as PD gun, but more powerful against larger targets. The Mark II is a small but dedicated combat gun.

The Mark III (medium) Hailstorm fills the same role as the Mark II, only it may be mounted atop larger decks. This tripple barrelled deck gun can unleash a withering hail of explosive shells over fairly long distances. The relatively low amount of flux required to power this gun in battle means that it can efficiently be used by smaller ships, such as frigates, as long as they have the available deckspace.

The Mark IV (medium) is an upgrade over the Mark III. It has an impressive four barrels capable of firing even heaver shells over an even greater distance. However, to protect the gun barrels from being worn down too quickly, its rate-of-fire had to be reduced by half. Still, the Mark IV is an impressive gun for its size, and can often be found as the main deck gun on destroyers and cruisers. It has lovingly been dubbed 'deaths fingers' by its guncrews.

There's also going to be a Mark V (large). An improved Mark IV that can fill the large slot, since most Batavian ships use universal mounts. So it is really a large lite. Not as powerful or as costly as most large weapons. But rather cheap and flux efficient. Pretty much the same as the Mark IV only it has longer barrels for better range.
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #58 on: February 06, 2014, 05:14:48 AM »

Hailstorms in action:
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ValkyriaL

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Re: [0.6.1a] Project Batavia (WIP) V5 - Now part of Exerelin!
« Reply #59 on: February 06, 2014, 05:54:52 AM »

Could use this as a base for your battleship =)

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