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Boarding Frigate
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A Batavian Homesystem
More misc; Weapons, Hullmods, Shipsystems

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Author Topic: [0.6.2a] Project Batavia V10 - Part of Exerelin! Uomoz's Sector compatible!  (Read 141959 times)

ArkAngel

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Re: [0.6.1a] Project Batavia (WIP) V3
« Reply #30 on: December 06, 2013, 03:25:12 PM »

Eh thanks anyway! I love the mod so far. the ships weapon layouts are just awesome! I have to say if I had the ships in campaign i would probably use the the light cruiser and light carrier. They just seem like the ships for a fast attack group if used in the campaign. If i'm honest, i would love to see how these ships would do againist the The Patrian Principate. They have such a simliar design style, it would be a cool fight to see. I really like it and can't wait for updates, even though I must. Just remember not to make to many mods to handle ( if you haven't done so already  :P).
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Grug

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Re: [0.6.1a] Project Batavia (WIP) V3
« Reply #31 on: December 13, 2013, 08:02:39 AM »

The Karel Doorman mission easily ranks as "hard or impossible." The mixture of the new ship AI, the hilarious degree of asteroid spam, and the way the Karel Doorman immediately retreats with all of its retinue the instant it goes under 40% hull, combined with its elite crew level, small map size, and hilariously efficient shielding, plus the fact that all AI ships will ignore orders to intercept, and will instead engage the constant stream of strike craft, makes this mission effectively impossible.
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V3
« Reply #32 on: December 13, 2013, 08:03:43 AM »

I think that's mostly down to the new AI. I'll tweak the mission.
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Zaphide

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Re: [0.6.1a] Project Batavia (WIP) V3
« Reply #33 on: December 15, 2013, 02:49:03 PM »

Hi Erick,

Have been having great fun with this faction :)

However, I think the supplies/day value for the various fighter wings are too high. I think the per-hull for the fighter cost is more in line with what you wanted the whole wing to cost.
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V3
« Reply #34 on: December 16, 2013, 01:20:29 AM »

Hi Erick,

Have been having great fun with this faction :)

However, I think the supplies/day value for the various fighter wings are too high. I think the per-hull for the fighter cost is more in line with what you wanted the whole wing to cost.

You might be right. I recently encountered that same thing with the new Gull wing that I added to TuP.  ::)

I'll fix that!
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V3
« Reply #35 on: December 16, 2013, 02:05:35 AM »

Version 4 is out. Replaced the ship sprites with the slightly improved ones. Made several missions slightly easier (as requested). Added the faction's proper dialog. Van Ghent Mk2 added to mission simulations. Lowered supply usage of fighters.

Download:
Project Batavia Version 4

All we need now is Exerelin support ;)
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Zaphide

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Re: [0.6.1a] Project Batavia (WIP) V3
« Reply #36 on: December 16, 2013, 02:50:03 AM »

All we need now is Exerelin support ;)

Almost done :)
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HELMUT

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Re: [0.6.1a] Project Batavia (WIP) V4
« Reply #37 on: January 06, 2014, 06:47:47 AM »

Sooooo... Campaign integration soon?
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V4
« Reply #38 on: January 06, 2014, 08:10:58 AM »

Sooooo... Campaign integration soon?

Exerelin integration soon.
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Gotcha!

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Re: [0.6.1a] Project Batavia (WIP) V4
« Reply #39 on: January 06, 2014, 08:17:26 AM »

Whoah, the ships look a lot better than last time I checked. Nice work, man.
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HELMUT

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Re: [0.6.1a] Project Batavia (WIP) V4
« Reply #40 on: January 06, 2014, 08:32:54 AM »

Yeah Exerelin, but classic campaign? I don't play that much Exerelin actually and i wanted to make a Batavia(n?) campaign for a while.
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Garmine

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Re: [0.6.1a] Project Batavia (WIP) V4
« Reply #41 on: January 12, 2014, 05:25:47 AM »

Just decided to try the mod out and I've managed to break it without even playing! :D
Spoiler
It looks like my ordinary "Linux is case sensitive" things, but I couldn't find the file even case-insensitively!

The error is this:
java.lang.RuntimeException: Ship hull variant or fighter wing with id: [pb_gadila_Convoy] not found!

And I only have files like this:
pb_vanghent_Convoy.variant
pb_vanghentmk2_Convoy.variant

Any ideas? :D
Thanks in advance!
[close]

Nevermind the above, I found the issue:

Exerelin replaces the Batavia faction file with it's own and there's a reference to pb_gadila_Convoy, which does not exist in Batavia V4. Gonna report in the Exerelin thread too. :)
« Last Edit: January 12, 2014, 05:41:09 AM by Garmine »
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V4
« Reply #42 on: January 12, 2014, 05:39:41 AM »

I'm finding this very odd, since the only person I gave access to the Gadila (Batavia V5) is Zaphide for Exerelin integration. There should be ZERO reference to the Gadila in V4.

This is not a Linux issue. It is your game requesting a variant that doesn't exist.

Are you trying out a Dev version of Exerelin and trying to run it with Batavia V4 or something? I am holding off on releasing V5 until the new version of Exerelin comes out, as to avoid issues like these.
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Garmine

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Re: [0.6.1a] Project Batavia (WIP) V4
« Reply #43 on: January 12, 2014, 05:41:45 AM »

(Ooops, I edited just as you responded, sorry! :))

I'm (trying to) use Exerelin v0.63 with Batavia V4.
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Erick Doe

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Re: [0.6.1a] Project Batavia (WIP) V4
« Reply #44 on: January 12, 2014, 05:43:18 AM »

(Ooops, I edited just as you responded, sorry! :))

Oh! But wait! Zaphide just released the new Exerelin version too! That means I have to update to V5 now. Hahah.  :D

You're just too eager to run the new Exerelin Garmine.  ;) Give me a moment to update to Batavia V5.
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