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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What's next? (pick 2 options)

Boarding Frigate
Heavy Cruiser
Capital-class Carrier
Dreadnought (bigger battleship)
A Batavian Homesystem
More misc; Weapons, Hullmods, Shipsystems

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Author Topic: [0.6.2a] Project Batavia V10 - Part of Exerelin! Uomoz's Sector compatible!  (Read 141089 times)

Erick Doe

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Damn, 10 upgraded Aukes missiles.  And they track, which means the derpy bomber AI won't matter as much. :D

But they track less well.
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CrashToDesktop

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Still, tracking is a worlds better than none at all - gives the torpedo a much better chance of even hitting the edge of the ship.
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CrashToDesktop

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How much damage might these upgraded Aukes torpedoes do?  Having 10 of them makes it seem as if they don't do much damage by themselves, but in a horde they can maul larger ships.
« Last Edit: July 14, 2014, 10:52:54 AM by The Soldier »
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Yes, that's pretty much how they work. A squadron has 3 G1's. Each torpedo does 600 HE damage. Not very effective against shields, but very effective against ships with downed shields. The torpedoes are not as strong as most though. They only have 40 or 60 hitpoints. I'd have to double check. So they get taken out fairly easily with PD weapons.
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Erick Doe

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The new shipsystems for PB:

Ramming Speed and the Fokker F1 Defender already existed as unique ship systems.

Turned the accelerated ammo feeder into the "Rapid Fire" system for the Eendracht, Tromp, Java and Sumatra:
Similar effect, but lasts twice as long. Does take a bit longer to charge up and takes a whole lot longer before it can be used again. So use it wisely. Also has Batavian colour effect instead of the vanilla yellow.

Turned the Van Kinsbergen burndrive and the De Ruyter's maneuvering jets into the "Combat Thrusters":
Similar to maneuvering jets, but the combat thrusters last a whole lot longer and recharge slower. Also has Batavian engine colours instead of the vanilla ones.

Turned the phasecloak into the "Subcosmic Drive" for the Zwaardvis Subcosmic Cruiser:
Similar to the phasecloak, only the subcosmic drive takes a little longer to activate, locks the ship in a single direction (disabling strafing and turning) and has exchanged the bright pink glow for a nicer dark Batavian grey. Though less effective as a phasecloak, the Zwaardvis has a high flux capacity, allowing it to stay cloaked longer than most vanilla ships.

Also doing a PB version of the flarelauncher and the fast missile racks.
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CrashToDesktop

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Any ETA on the release?  I'm getting eager. :)
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Any ETA on the release?  I'm getting eager. :)

Not much longer now. I've got most of the work done. I just have to add a few descriptions for the new ship systems and redo the variants. And update the missions... and update the forum OP.
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CrashToDesktop

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Well, I can always help with some of that if you want.  Got free time for it.
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I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Re: [0.6.2a] Project Batavia V8 - Part of Exerelin! Uomoz's Sector compatible!
« Reply #188 on: August 06, 2014, 05:23:45 AM »

Quick sketch of a new ship system:



The 'space marine' system launches a huge number of tiny 'drones'.  This is basically a whole platoon of Batavian marines (around 25). They obviously do not regenerate. Dead is dead. The marines wear special powered spacesuits with built-in "jetpacks". Basically a personal ion thruster, or PIT. They come armed with a "minibus": a smaller handheld Donderbus.

I'm still fleshing out the lore on these marines and their special spacesuits and PITs. They will probably have a secondary weapon. I am thinking along the lines of an EMP grenade that they may throw once in close range of a target. Alternatively they may get a cutting beam for close range attacks (see the secondary barrel on the 'minibus').

They will be too slow to intercept missiles or fightercraft. Instead they are designed to slowly swarm a certain vessel and begin to damage and disable it. They are also easily killed, hence the large number of marines.

If you are wondering about the EMP grenade, it would basically work like this: The marine throws it toward a target. The grenade will slowly drift toward the targetted ship. Then it lodges on with grapplers and detonates.


Here's the actual sprite: (five in a row)


Advantage of the marine platoon: Lots of little armed drones
Disadvantage: The marines can not keep up with the ship that deploys them. A good commander recalls the platoon when on the move and only deploys them in a combat situation. So some tactics are involved. After all, they aren't proper ships. They are troopers in space suits. Hence they are slow to move about in space.

[edit]
"A platoon of Batavian marines stands ready to clear this ship's bulkheads. Armed with minimeyers (smaller versions of the C-12 Hazemeyer) and wearing powerful armoured spacesuits equipped with PITs or 'Personal Ion Thrusters', these marines slowly make their way to their targets to disable or destroy them. Such a venture into the void of space often proves more hazardous than piloting a Fokker strikecraft. As such, these marines are heralded as true heroes among their crews."
« Last Edit: August 06, 2014, 06:46:14 AM by Erick Doe »
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CrashToDesktop

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Re: [0.6.2a] Project Batavia V8 - Part of Exerelin! Uomoz's Sector compatible!
« Reply #189 on: August 06, 2014, 07:15:01 AM »

Well, those Marines will certainly promote the strategy of "facehugging" to get maximum efficiency out of them. :) Very interesting ship system, certainly unique considering the lore behind it.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Re: [0.6.2a] Project Batavia V8 - Part of Exerelin! Uomoz's Sector compatible!
« Reply #190 on: August 06, 2014, 07:51:25 AM »

Well, those Marines will certainly promote the strategy of "facehugging" to get maximum efficiency out of them. :) Very interesting ship system, certainly unique considering the lore behind it.

Interestingly enough, the ships that have this system currently, are the ones that benefit most from keeping distance. The Aukes and the Tromp Mk2.
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CrashToDesktop

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Re: [0.6.2a] Project Batavia V8 - Part of Exerelin! Uomoz's Sector compatible!
« Reply #191 on: August 06, 2014, 08:19:11 AM »

The way I see how to use it, since the Marines are rather slow, they need to be incredibly close in order for them to start shooting their minimayers and EMP grenades ASAP.  So I'd think to facehug a ship that I want dead, let my Marines deal with the ship systems, and then throw everything I've got at the disabled ship.  And since they move slowly and don't fire on missiles and fighters, I don't really see much use of them as escorts.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Erick Doe

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Re: [0.6.2a] Project Batavia V8 - Part of Exerelin! Uomoz's Sector compatible!
« Reply #192 on: August 07, 2014, 04:02:21 AM »

The Gadila Mk2 has one flight deck. The Tromp Mk2 now has two flight decks and the Karel Doorman three (you can already check out the Gadila Mk2 on the OP; I've just updated it to reflect the coming content). Flight decks are now also animated. Did I also mention that bridge lights now also blink?
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Erick Doe

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Re: [0.6.2a] Project Batavia V8 - Part of Exerelin! Uomoz's Sector compatible!
« Reply #193 on: August 07, 2014, 06:28:13 AM »

Just tested and V9 works with UsS. You can join the faction, buy ships and equipment. But there are no blueprints, of course.
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CrashToDesktop

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Re: [0.6.2a] Project Batavia V8 - Part of Exerelin! Uomoz's Sector compatible!
« Reply #194 on: August 07, 2014, 07:24:11 AM »

Damn, this is getting me really excited. :D The blinking bridge lights in particular will add some eye candy. :)

By the way, nice new portraits!  And I see you've made new ship cards as well.  And when did the Batavian Needler get added in?
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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