Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: A Dumb mans guide to getting multiple mods to work one  (Read 2470 times)

coldfire142

  • Ensign
  • *
  • Posts: 7
    • View Profile
A Dumb mans guide to getting multiple mods to work one
« on: November 29, 2013, 10:33:07 AM »

Ok i need a step by step dumb mans guide on how to git the mods i have downloaded to work. I'm not very great at file editing and frankly some of the explanations where vague and assumed every one new what they were talking about.
So Can some one please give me a dumb mans step by step guide to increasing memory use so my mods have enough memory to run and how to change the java so it will run smoother and more mods at once. I don't understand the explanations i have found and need the help.
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: A Dumb mans guide to getting multiple mods to work one
« Reply #1 on: November 29, 2013, 10:42:07 AM »

1.  To increase memory, edit the file "vmparams".  In Windows, right-click and Open With, using Notepad.  Look for the bit that says, "-Xms512m -Xmx512m" and change that to whatever memory min/max you want, for example "-Xms1024m -Xmx1024m" gives Starsector 1 GB in RAM.

2.  Interoperability between mods is not guaranteed, period.  The engine is quite nice about merging mods together without much fuss, and most mods will play nicely with one another, but it's not guaranteed and it may just not work, period.  If you aren't a Java coder, you aren't going to be able to fix that, period.
Logged
Please check out my SS projects :)
Xeno's Mod Pack

RawCode

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Re: A Dumb mans guide to getting multiple mods to work one
« Reply #2 on: December 03, 2013, 09:34:06 PM »

currently starfarer provide no eventbus, its possble to write your own, i did this for starting choices, but everyone ignored my efforts.
Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 727
  • Blub
    • View Profile
Re: A Dumb mans guide to getting multiple mods to work one
« Reply #3 on: December 03, 2013, 09:54:06 PM »

1. Go to the starsector directory

2. Open the starsector_core file

3. Open up the starsector.bat with something like jedit

4. Delete the "..\jre\bin" section, and change the two values of -Xms512m -Xmx512m to -Xms1024m and -Xmx2048m (assuming you have 1 and 2 gb of free RAM)

5. Go back to the orginal starsector directory, the one with the "mods" folder.

6. Drag the "mods" folder, or copy\paste it, into the starsector_core

7. Double click on the starsector.bat, and play!

8. (Optional) Follow the same process for the "saves" folder as you did with the "mods" folder
Logged