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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Which would you recommend?

Uomoz's Sector: Journey
- 5 (41.7%)
Exerelin - Dynamic Sector and Faction War
- 7 (58.3%)

Total Members Voted: 12


Author Topic: Mods versus mods  (Read 1438 times)

Lykas

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Mods versus mods
« on: November 25, 2013, 03:58:13 AM »

So far I've only tried Uomoz's mod
Been wondering if I should go after Exerelin's since it seems to have some random other stuff.
Haven't gotten round to it.
maybe you guys will tell me your preferences?
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NITROtbomb

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Re: Mods versus mods
« Reply #1 on: November 25, 2013, 04:36:25 AM »

well they are both really different in their approach to the game so it all depends on what aspects of each appeal to you the most.
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Uomoz

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Re: Mods versus mods
« Reply #2 on: November 25, 2013, 05:19:06 AM »

Exerelin is a new and interesting way to play SS with a more sandbox and epic approach, while UsS keep its roots into vanilla and tries its best integrating all the best modding content. I definitely recommend trying both!
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Ryan

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Re: Mods versus mods
« Reply #3 on: November 25, 2013, 06:41:45 AM »

They both are amazing and essentially the most influential of the mods Starsector has to offer. All in all, Exerelin keeps me interested with the "roleplaying" factor and the randomly generated systems.
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